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Park Wars


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#21 Stealthy350Z

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Posted 13 July 2004 - 08:08 PM

Things like bumper cars, merry-go-rounds, car-rides,

etc. are FREE!

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#22 NitroRyder33

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Posted 13 July 2004 - 10:23 PM

Im definatly going to do a Six Flags park. More

questions tho...

1. What is this "pricing" thing people are

talking about? im not sure like how exactly this works..

2. Can you kinda

clear this up for me....What exactly are we supposed to do?

CC

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#23 Stealthy350Z

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Posted 13 July 2004 - 10:37 PM

You are supposed to build a park. The park does not

need to exactly be based off your park chain but some things should be taken from

that chain. The cost is how much a ride cost. Most gentle and flats do not cost

anything. Drop towers cost points, and roller coasters cost points. I can not say how

much each will cost exactly, but look at the first post to see estimates. I will update the

charts sometime in the next 2 days, because some rides, such as impulses, are not

going to cost as much to build as high as say a giga coaster like Millennium Force. The

point of the game is to build the best park possible within the limitations, then you try

and win awards each 'year'. The more awards you win the more points

you get, and the more roller coasters you will be able to buy. If the game continues

long enough you will be able to purchase a new map for a certain amount of points.

You need to consider how much you are willing to spend every year, and how much

you will make back through awards. Try and make the park as realistic as possible.

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#24 NitroRyder33

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Posted 13 July 2004 - 10:40 PM

How many points do we get to spend in the first

season?

CC

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#25 coasterguy

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Posted 13 July 2004 - 10:59 PM

^you start out with 50 points

i have a

question. do you have en estimate for when the first "year" will be over?

i just want to have an idea for when i need to finish up the park.

Custom Models: Anaconda Clarion Cliff Hanger Double Looper Fury Maelstrom Metamorphose Mustang Shuttle Looper Rush Vortex
Recreations: Corkscrew@KBF Hypersonic XLC@PKD King Cobra@PKI Magnum XL200@CP Mr. Freeze@SFOT


The way some people find fault, you'd think there was some kind of reward.

#26 Stealthy350Z

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Posted 13 July 2004 - 11:02 PM

Probably sometime like September 1st, but this is

subject to a extension, depending on how far people are around August.

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#27 NitroRyder33

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Posted 13 July 2004 - 11:07 PM

Should we make it look like its the parks first season

with like only one major coaster, like a woodie, and like a few flats? Cuz usually Parks

start out with woodies or sumitn cheap...and are we basing it as if the park is just

opening in present day or if its opening back in the 70s or sumtin?

CC

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#28 Stealthy350Z

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Posted 13 July 2004 - 11:46 PM

You can make the park whenever you want. It can

be back in 1800's if you want. You can make it 2020 if you want. Most parks

however will probably be based on the present time. The first 'year' will be

exactly that the parks first year. Im not going to tell you how many coasters to put in,

or what to put in. You have 50 points to start and you have to use a strategy to

determine how much you are willing to spend each year and how much you can get

back by winning some awards to get some more points so you can keep building new

roller coasters. I remember the first year at NE a park that spent virtually none of

their points in the first round ended up winning a lot of awards and after 2 or so years

they had 100 or so points. So the game is all about your RCT2 skills and how you

spend your points.

Also I have just come up with a new idea. Sometimes a

park will sell a roller coaster to another park for money. After the first year, you can

make deals with another person to have your roller coaster relocated to their park, and

they can pay you whatever you agree on. This means if a park wants to remove a

roller coaster they can sell it to another park at a reduced price. This will be discussed

more later on since it does not matter in the first year.

A few more notes.

You may post 1 screen of your park per year. So right now you can only post one

screen of your park. When you are finished you are going to send it to an email

address that will be determined later, this email will be accesible to all the judges.

I posted an example of a first year park I still have from CoasterHaven (RIP).

This park's first year was 1980. I will try and post some more examples as we

go on.

BTW if anyone has a question and catches me on AIM you can ask

me, me s/n is BaseBallPlaya392. Also my Yahoo! messenger s/n is

HPRenegade150

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#29 NitroRyder33

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Posted 14 July 2004 - 03:27 AM

O another question..yeah I know, I ask to many, but I

just wanna be crystal clear on this....

If we use coaster track as scenery,

does that actually count as a coaster? Like if we make a little decoration for a bulding

using some track from a roller coaster....would you count the deco as a coaster?

And shops...How much do these cost?

I have like one or two

more questions...but I dont wanna give my ideas away to other parks/people...So ill

PM you!

CC

Sorry if I ask too many questions!

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#30 Westside7th

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Posted 14 July 2004 - 08:23 AM

Do racing/dueling coasters count as two or only one?

The Coasters of Westside7th

2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#31 Guest_Twister II_*

Guest_Twister II_*

Posted 14 July 2004 - 11:24 AM

Is Gemini considered two coasters?

:rolleyes:

;)


#32 Stealthy350Z

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Posted 14 July 2004 - 11:38 AM

Shops are free. Track that is not used as a roller

coaster, for instance if its used for supports or decoration, does not cost anything.

About the dueling coasters from the quick research I did on RCDB. I found

that wooden racer/duelers cost about twice as much. I could not find much info on

steel duelers though. The final verdict is they will cost the same. The will only count as

one, since they will cost the same as a single coaster.

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#33 coasterguy

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Posted 14 July 2004 - 03:17 PM

i have a question about units. how many units would a

coaster that had a height of 65ft (above sea level), highest drop of 88ft, and max

height above ground at 60ft? do you say it has 13 units for being 65ft above sea level

or 12 units for being 60ft above ground or 18 units for having about a 90ft drop?

Custom Models: Anaconda Clarion Cliff Hanger Double Looper Fury Maelstrom Metamorphose Mustang Shuttle Looper Rush Vortex
Recreations: Corkscrew@KBF Hypersonic XLC@PKD King Cobra@PKI Magnum XL200@CP Mr. Freeze@SFOT


The way some people find fault, you'd think there was some kind of reward.

#34 Stealthy350Z

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Posted 14 July 2004 - 03:42 PM

It goes from the lowest point of the ride to the

highest point of the ride. So if it had a 90ft difference from the top point to the lowest

point it would be 18UNITS. So something like storm runner which is only 150ft tall but

has a drop of 180ft would be 36UNITS.

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#35 gforce

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Posted 14 July 2004 - 03:48 PM

^That is correct with most real coaster

companys.

http://gwoa.tripod.com
Gforces Worlds of Adventure

#36 coasterguy

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Posted 14 July 2004 - 04:51 PM

ok. so if a coaster went from like +70 down to -5

(feet) it would be 15 units.

Custom Models: Anaconda Clarion Cliff Hanger Double Looper Fury Maelstrom Metamorphose Mustang Shuttle Looper Rush Vortex
Recreations: Corkscrew@KBF Hypersonic XLC@PKD King Cobra@PKI Magnum XL200@CP Mr. Freeze@SFOT


The way some people find fault, you'd think there was some kind of reward.

#37 Westside7th

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Posted 14 July 2004 - 06:11 PM

Originally posted by coasterguy27@Jul 14 2004, 05:51

PM
ok. so if a coaster

went from like +70 down to -5 (feet) it would be 15 units.

From what I understand that would be

correct.
When we send you the parks, do you want us to get rid of the

peeps?
Also, I know you set the date for Sept. 1st but I think it should be moved

up. I know it is the first year so people have to make the landscape, start from

scratch, etc but it just seems like an awfully long time. With only 50 points, I could

build a few coasters for the first year in less than a week. Just my 2 cents. Maybe I

am the only one who worked on my park because its year 1 will be finished soon.

The Coasters of Westside7th

2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#38 coasterguy

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Posted 14 July 2004 - 06:21 PM

i agree with westside. since last night i probably built

about 10% or so of what i will have done for the first year. it should be done by this

time in august.

Custom Models: Anaconda Clarion Cliff Hanger Double Looper Fury Maelstrom Metamorphose Mustang Shuttle Looper Rush Vortex
Recreations: Corkscrew@KBF Hypersonic XLC@PKD King Cobra@PKI Magnum XL200@CP Mr. Freeze@SFOT


The way some people find fault, you'd think there was some kind of reward.

#39 Stealthy350Z

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Posted 14 July 2004 - 06:58 PM

Well I will see. I want more people to sign up, so im

trying to give a lot of time to sign up.

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#40 Guest_Twister II_*

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Posted 14 July 2004 - 08:27 PM

I think extra bonus point should be givin for park value.

100-199=3pts 200-299=4pts 300-399=5pts 400-499= 6pts 500-599=10pts

600-699=12pts 700-799=15pts 800-899=30pts

I just kinda thought of that.

This is for a year