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Krait - Mister Piglette's Giga (8/23 - Final Video)

steel giga piglette

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#21 CW5X

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Posted 15 April 2016 - 02:17 PM

That transition is so nice. You really got that snaky feel there. More like this please :D

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#22 Mister Piglette

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Posted 16 April 2016 - 05:48 PM

I have finished the first element and I am proud of what I have. I know it's not much from last time, but I think it is still impressive.

Here are the pictures:

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As for the next element, I don't have much of an idea except for the fact that I want to use all of the potential energy possible so I can get some airtime and ability to not lose much energy either. I was thinking either a normal airbill or a creative element along those lines. Tell me what you think.

That's what I have done! Thanks for viewing and I appreciate the comments (:

Edited by Mister Piglette, 16 April 2016 - 05:50 PM.


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#23 CW5X

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Posted 16 April 2016 - 06:57 PM

I don't know why but I was thinking some kind of Norwegian loop would be fun to through in, although for speed loss, I don't those are the best thing. The smoothness of this though is commendable. I think with a couple of different elements thrown in, it'll be a creative layout regardless of what you do.

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#24 IOAgeek

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Posted 16 April 2016 - 09:15 PM

I like the coaster so far, but I have a couple of things. Can u make the pictures just a tad but bigger, idk if you use photobucket or not like other members use, so I don't have to click on each photo to view zoom in on them. Do you think you could do like five cars instead or four and make the track use gray rods instead of flexes just to get a little bit more speed and height of the drop since you are also using tube supports so this element may shake a bit since its very twisty and such. If you strengthen the track better and tighten the supports up I'm sure you will be just fine on this coaster. Is this going to be a looper or just with air hills and over banks, because I am kind of confused based on the first element so far tbh? 


Edited by IOAgeek, 16 April 2016 - 09:15 PM.



#25 Mister Piglette

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Posted 18 April 2016 - 09:44 PM

I don't know why but I was thinking some kind of Norwegian loop would be fun to throw in, although for speed loss, I don't those are the best thing. The smoothness of this though is commendable. I think with a couple of different elements thrown in, it'll be a creative layout regardless of what you do.

I was thinking a zero-g roll would work, although I would have to get myself to find a way to put a spin on it to make it unique. I put a ton of effort into the shaping and the spacing between cross-ties.
Thank you!

I like the coaster so far, but I have a couple of things. Can u make the pictures just a tad but bigger, idk if you use photobucket or not like other members use, so I don't have to click on each photo to view zoom in on them. Do you think you could do like five cars instead or four and make the track use gray rods instead of flexes just to get a little bit more speed and height of the drop since you are also using tube supports so this element may shake a bit since its very twisty and such. If you strengthen the track better and tighten the supports up I'm sure you will be just fine on this coaster. Is this going to be a looper or just with air hills and over banks, because I am kind of confused based on the first element so far tbh?

I used to use photobucket until I got a smart phone that was a better camera than an actual camera. I now use the imbedded photo gallery which is perfect with my phone (should I change how I upload photos if that is deterring comments or views?).
I would use greys, but I don't have a huge amount and need to save them for the tubes and necessary moments. I have fixed all my supports and strengthened them to my best and it doesn't shake at all. However, this is with no weights on the cars, but I do intend to add some and lube well. I am only using 4 cars because that's all I have, so that's something I can't fix.
To explain the layout, I'm going to be doing a giga inspired by some looper elements. Overall, it will be considered a giga, but I will have my own twist on it. I hope in a good way.

I have a test video that I can upload to show speed, but it is only a few seconds long:



Thank you!

Edited by Mister Piglette, 18 April 2016 - 09:50 PM.


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Pigs are better when green.


#26 ~stεεlspectrum~

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Posted 20 April 2016 - 08:30 AM

Wow...that's rock solid. With how fast the train goes over, I'd say it should have more banking at the top (more like Mako), but I realize you probably want to move on. It looks very smooth either way! So will the next element be an inversion?

 

Oh, and for your photos, I think you're embedding them in the post just fine. I like that you can scroll through the photos with your arrow keys. It's just that some of them are sideways, which may be a setting on your phone.




#27 rct3fan00

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Posted 27 April 2016 - 09:16 PM

As a newbie I can only dream of building that way some day. I don't think I'll ever have those skills though haha. I'm excited for your next update! It looks awesome!

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#28 BGTKing

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Posted 29 April 2016 - 08:26 PM

Looking good! Keep it up! Got lots of speed to work with.




#29 Mister Piglette

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Posted 06 June 2016 - 10:01 PM

Well, a lot has changed since I made my last update. I had my birthday recently and my girlfriend had given me 200 gray rods for tubing which I direly needed. I constructed a new element, but made it go in between the element I had previously.

Since I've also had a lot of time to think, I also am taking back the "inspiration from a looper" out of my coaster since I feel that is out of my range to build with tubes yet.

I took apart the snaky feel and reversed the direction in which the train entered. Now what is left is this:

Attached File  1465267150379358616804.jpg   132.74KB   0 downloads Here is an overview.

Attached File  14652673563861183130426.jpg   146.18KB   0 downloadsHere is the overbank. It looks really good from the angle, but other angles aren't quiet nice.

Attached File  1465267517011-1942035883.jpg   153.49KB   0 downloadsThis is one of them, the entrance looks too straight compared to the other side.

Attached File  1465267692391-10662414.jpg   145.45KB   0 downloads You can see that the tranisiton looks awful, and I know that, plus some shaping errors.

Attached File  14652678576021096032331.jpg   146.3KB   0 downloadsAnother view of the transition. Part of the problem is the track is crosses over: I can't go under the track, and if I go over it, it creates a bad obstacle. Should I go under it, but in a different spot, say, two granites closer and make the exit of the over bank steeper?

Attached File  1465268079920-242511329.jpg   124.14KB   0 downloadsHere is another overview.

That's all of the picture I can produce, I wish I could provide better quality.

So, my main problem is the transition. The train makes it, or will make the next element more easily when I put laterals on the tubes. The over bank shakes a considerable amount.

If I need anything else, I'll edit something in. Also, if someone could maybe draw in a good idea for how I should go with the first overbank, that would help me so much.

Thank you for viewing and I hope you can comment something!

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#30 Mister Piglette

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Posted 06 June 2016 - 10:02 PM

Edit: double post, sorry.

Edited by Mister Piglette, 06 June 2016 - 10:02 PM.


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#31 CW5X

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Posted 07 June 2016 - 03:50 AM

I'm just thinking that if you end the overbank slightly higher up over the track and try and fashion in some sort of double-down to get to the floor then that might fill in the gap. It doesn't look bad as it is and the rest of the coaster is great but I just think it could do with a little something in that area.

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#32 Mister Piglette

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Posted 07 June 2016 - 03:20 PM

I'm just thinking that if you end the overbank slightly higher up over the track and try and fashion in some sort of double-down to get to the floor then that might fill in the gap. It doesn't look bad as it is and the rest of the coaster is great but I just think it could do with a little something in that area.

That's kind of what I did at first, but it made it look a little silly and forced, of course. So I went with what I should have done first.

I shortened the entrance to the next element and rearranged the entrance as well to kind of match the exit of the over bank. I added some laterals to the over bank, but I ran out of ladders and soon will with grays so I could not add anymore. Because of this, it does shake a little bit, but in the future it will not.

Although, there are some shaping errors, I will eventually try to fix those. It's just those weird unbanking-turning-pullout problems I always have.

Here are a few pictures:

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Those are the updated pictures and I'll edit in a video.



Thanks!!

Edited by Mister Piglette, 07 June 2016 - 03:57 PM.


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Pigs are better when green.


#33 WSWAoasters

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Posted 07 June 2016 - 05:58 PM

Awww man! This looks absolutely fantastic! I am so excited to see where this goes


#34 Muzz135

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Posted 08 June 2016 - 03:44 AM

This little old very nice! Only complaint from me is the shaking - I would use some string or something (I think dental floss is the best cause it's really strong) to pin the 2/3 largest tubes in place cause that will make a significant difference. Other than that, it's fantastic :)


#35 Mister Piglette

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Posted 08 June 2016 - 06:04 AM

This little old very nice! Only complaint from me is the shaking - I would use some string or something (I think dental floss is the best cause it's really strong) to pin the 2/3 largest tubes in place cause that will make a significant difference. Other than that, it's fantastic :)


Thank you (: I said in the update that the shaking is caused by not having enough pieces to do any laterals. I think the videa is an older one too, so I think I added more recently. Either way, when I'm done with the laterals, it won't shake one bit.

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#36 BGTKing

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Posted 08 June 2016 - 11:16 AM

I like it a lot so far. Unique idea to have a turn around like element first.




#37 CW5X

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Posted 08 June 2016 - 04:22 PM

That looks considerably better. The pacing is spot on as well. Hopefully we'll have a few more interesting elements to look at as it goes along :D

Edited by CW5X, 08 June 2016 - 04:23 PM.


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#38 Mister Piglette

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Posted 09 June 2016 - 10:47 PM

That looks considerably better. The pacing is spot on as well. Hopefully we'll have a few more interesting elements to look at as it goes along :D



Thank you, the pacing may be a little bit quicker because I added two extra batteries (it originally wasn't weighted at all) since it didn't make my fourth element. Now it does. I guess I have one interesting element, but the rest is just giga staples.

I like it a lot so far. Unique idea to have a turn around like element first.



I'm really bad with shaping huge elements and over banks are not my cup of tea, so it is just a mishap that it looks that way. Thank you for at least calling it unique :D

Awww man! This looks absolutely fantastic! I am so excited to see where this goes

Thanks dude!!

~~~~~~~~~~~~~~~~~~~~~~~~

I'm here for the last update for two weeks. I will be out of town and no where near my knex, but today is a HUGE update. I worked on my knex today for about 9-10 hours and got a lot done. I am very excited to display what I have.

I did say I ran out of gray rods and couldn't continue to build, but I found about 350 in a box right in middle of everything, so I could have been building when I wasn't for a month ):

Anyways, the photos...

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Completed banked turn.

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A nice banked bunny hop.

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Another view.

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I don't know what kind of turn this is called, but its the one on Fury. I obviously didn't have enough height to make it exact, but there's the idea.

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Here's a full view of the banked turn with the Fury element.

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Banked turn after the Fury element.

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Another view.

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Again.

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Here's a buckel after the banked turn, bunny hop thing.

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Another view.

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One of my favorite photos with both banked turns.

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Heartlining view of the Fury element I think.

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Overview of the layout from the backside.

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Overview from the front.

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Another overview in front of the overbank.

And a video!!!!:


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Picture of the lift. I attached the chain the the lift, but not yet a motor setup. The chain works really well, but I haven't tested it with motors of course.

All I have to do is make to automated station, maybe lift too, and add a helix and a brake run and I should be done. That would be it for my layout.

Thank you for viewing, I put so much work into what I built today so I hope it was worth a few comments (:

Thank you!!

Edited by Mister Piglette, 09 June 2016 - 10:57 PM.


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Pigs are better when green.


#39 rgarner42

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Posted 10 June 2016 - 11:55 AM

I'm loving seeing all these coasters go up so quickly. This is looking great, love the layout. It took you a while to get going on this build but now you have it looks fantastic. A little bit of shaking on the last turn around but pretty solid other than that, can't wait to see the finished coaster. :D




#40 CW5X

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Posted 10 June 2016 - 05:38 PM

I think that little bit of shaking could be killing quite a bit of speed on that Fury turnaround (at least that's what it looks like) but it's paced nicely regardless and pieces certainly aren't infinite. Very impressive work on the layout and everything else though. Is that tubing switching between the colours a design feature or just how it came out? It seems to be done with some kind of thought behind it. It's subtle but quite nice.

Edited by CW5X, 10 June 2016 - 05:38 PM.


Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan


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If only I had more space/pieces. Delete as appropriate

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