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I'm making an X, need suggestions/help


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Poll: Do you think I should have the dip for realism or make it higher for more speed ?

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Do you think I should have the dip for realism or make it higher for more speed ?

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#1 PlatinumCoasters

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Posted 13 October 2003 - 01:11 AM

I have made the lift hill, dip, drop, and pull out. I have

two options because the spot I have is the largest I'm gonna get in the house. So

I can either go for realism and have the dip after the lift hill, or extend the lift hill

upwards in place of the dip which would put it about a foot and a half higher, the trains

are already REDICULOUSLY heavy, and I smoothed out the pull out a lot so it goes

a lot faster through that part now, what do you think I should do, go for the realism of

the dip, or go for the extra speed insurance and being able to have taller

elements(hopefully).

I have never asked for any suggestions, but I am

desperate for a solution from all views.

X construction pics

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#2 Da Squriel

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Posted 13 October 2003 - 01:33 AM

hmmmmmmmmmmmmmm well i guess make it taller

if the cars are heavy why dont you buy another set then all of your problems will be

solved.

GO to my profile to see the man behind the computer!!

#3 joshg678

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Posted 13 October 2003 - 10:39 AM

how would that help.
But the coaster is looking

great.


#4 PlatinumCoasters

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Posted 13 October 2003 - 12:07 PM

Originally posted by joshg678@Oct 13 2003, 03:39

PM
how would that help.
But

the coaster is looking great.

Thanks a

lot Josh! the possitive comments always help a model along quicker. Getting

another set would'nt help, maybe later if I ran out of pieces but I can't

make the room any longer, if I could I would keep the dip, I might buy another set

though because they are on clearance at walmart for $40 dollars.

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#5 joshg678

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Posted 13 October 2003 - 12:51 PM

well yes the coaster is looking great, but you might

want to edit the track for when it comes up, instead of going strate up for a wile just

have it come to level and start going down the hill, because of the looks of it it might

not make it. But you are doing a pretty good job. ^_^


#6 coasterfreak11

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Posted 13 October 2003 - 01:15 PM

Well, you could take the excess pieces off the car and

I am sure it would wrok. And when you take pics just have the cars on it to make it

loo like it worked with the heavy cars! haha!! :D It looks really good so

far! Can't wait to see it finished!


#7 joshg678

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Posted 13 October 2003 - 01:28 PM

or make something where the weight is on when it

drops and falls off and goes up empry, that would be fun.


#8 PlatinumCoasters

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Posted 13 October 2003 - 03:03 PM

Originally posted by joshg678@Oct 13 2003, 05:51

PM
well yes the coaster is

looking great, but you might want to edit the track for when it comes up, instead of

going strate up for a wile just have it come to level and start going down the hill,

because of the looks of it it might not make it. But you are doing a pretty good

job. ^_^

I forgot about that part, I was'nt

planning on making the track like that, I just made it go up so I could see how high and

fast it would go. I still don't know whether I should have the dip or more height.

Question, how much faster does a train go if you put wd40 on the axles of the cars ? I

am planning on doing that but I wanna know, thanks.

Coasterfreak11- I

won't take any weight off the cars, they are just too cool looking, lol, seriously, I

don't even wanna show pics of them for certain reasons, lol.

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#9 GregM

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Posted 13 October 2003 - 05:08 PM

Please tell us more about this statement:

they are on clearance at walmart for

$40 dollars


Which

Wal-Mart? Where? Is that deal available online? If it's a webpage are you

sure it's not an old one? Please elaberate! B)

Coming Eventually:Something... Really... Big...
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#10 PlatinumCoasters

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Posted 13 October 2003 - 07:10 PM

Originally posted by GregM@Oct 13 2003, 10:08 PM
Please tell us more about this

statement:

they are on clearance at walmart for

$40 dollars


Which

Wal-Mart? Where? Is that deal available online? If it's a webpage are you

sure it's not an old one? Please elaberate! B)

Sorry, I guess it was an old page

because it did'nt have an "add to cart thing" like other products, dang

wal-mart. It would have been such a great deal, $40!

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#11 SuperHero

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Posted 14 October 2003 - 01:15 AM

Mountainman, Coaster is looking awesome ! I

suggest puttin in the dip for realism and also putting WD40 on the train wheel bogies, it

decreases the amount of friction loss on the track !

YOu can get ss

coaster kits cheap on ebay ! about $40

--SuperHero--


#12 PlatinumCoasters

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Posted 20 October 2003 - 09:29 PM

I just added part of the raven turn, I think it's

pretty good, I had to make the curve at the top of the raven turn sudden so the front of

the train will pull the rest over, I want to keep as much potential energy at the top of

every hill I can get so I can make the ride last long with high hills. Tell me what you

guys think.

SUPPORT/MOTIVATION IS GOLDEN!


Here are the new pics

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#13 Ace o Spades

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Posted 21 October 2003 - 08:24 PM

Wow, that is all I can say: Wow.

Great

shaping, (I would know, I have ridden X 5 times now) but you would want to

smoothen the lateral change in direction on the turn, as it looks very sudden.

Supports look very strong as well...

Keep it Up!

~Xcooldude~


#14 PlatinumCoasters

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Posted 22 October 2003 - 12:39 AM

Originally posted by Xcooldude@Oct 22 2003, 01:24

AM
Wow, that is all I can say:

Wow.

Great shaping, (I would know, I have ridden X 5 times now) but you

would want to smoothen the lateral change in direction on the turn, as it looks very

sudden.

Supports look very strong as well...

Keep it

Up!

~Xcooldude~

Trust

me, I am aware of every difference lol, I have been privilaged to have ridden X 21

times, and many hours gawking at it by the road, lol. Ya know, thanks for saying that

anyways it made me think about it and that realism and EXTRA quality are very

important, I knew that that was a problem, I did that so it would not use as much

energy turning while heading straight up, but I'm sure it'll work anyways. I

assure you I will be needing every bit of supporting I am putting up, the trains are

awesome and massive, lol. I just got another set by the way so I can continue

construction and also I got another middle car so It will have more continuous

momentum.


Feed back is loved!

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#15 riordan

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Posted 22 October 2003 - 01:59 PM

More cars=more KE(Kinetic energy) and more

PE(Potential energy)=More realism/higher hills= Sweet coaster

Note:

More mass=the need for more structially sound supports.

Looking very

nice so far, keep it up! ^_^


#16 Westside7th

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Posted 22 October 2003 - 02:06 PM

The supports for the first inversion are looking good.

I can't wait to see the finished product!

The Coasters of Westside7th

2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#17 PlatinumCoasters

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Posted 22 October 2003 - 08:02 PM

Originally posted by riordan@Oct 22 2003, 06:59

PM
More cars=more KE(Kinetic

energy) and more PE(Potential energy)=More realism/higher hills= Sweet

coaster

Note: More mass=the need for more structially sound

supports.

Looking very nice so far, keep it up! ^_^

Thanks, I got the energies mixed up,

haha. Most all the time I only produce the best supports I can, but for this it will be the

finest that my piece inventory will supply to keep the track from moving.

NEWS! I connected the top of the raven turn to the next tower support and

there is a big problem yet funny. Most of the time I send it through, the speed is fine,

but the nose of the train snaps off when it enters the top curve of the raven turn!

Now it's not hitting anything, the turn is not too tight that it makes it snap off, the

only logical explanation is that there are a lot of positive g's in the top curve and

due to the heavy weight of the trains, it increases the force, but even that solution is

questionable because the drops pull-out obviously has many more g's than the

top raven turn curve. I even tried putting everything on the train backwards so the

back car would be the front car as it only has one wheel assembly so there

would'nt be anything to snap off, but because of train clearance issues that

woud'nt work either. So now I have to figure out how to keep that nose pin in

the "C" socket. Just thought I would update with something. I could make

the trains ligher by being dumb and putting just a couple dumb white connectors for

seats, but that would be dumb as the train looks so awesome that I won't touch

it, lol.

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#18 Westside7th

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Posted 22 October 2003 - 08:38 PM

If possible, maybe you could make the raven turn

higher to slow the train down a bit so it will pull less Gs. That might work if you have

enough speed. I know you said that the turn isn't too tight but if you made a

wider arc, than there will be less Gs.

The Coasters of Westside7th

2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#19 PlatinumCoasters

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Posted 23 October 2003 - 07:05 PM

I don't know why but it's not doing it

anymore, if it does it again oh well, I want to continue with the track because I can fix

that later.


After testing that nose problem coming off seems to be

gone completely now. The big problem I have had now is that I have had to change

the seats on the train so they don't rotate! What do you think about this

change ? I know it's the whole function of this but it makes it go noticeably

faster. The up sides to this are that it goes faster and makes it over the raven turn and

when it is inverted it will be able to go lower to the ground. What are you opinions on

this situation. Is it that bad that they will stay in the loading position ?

[URL="http://www.freewebs.com/platinumcoasters"]http://www.freewebs.com/platinumcoasters[/URL]

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#20 GregM

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Posted 23 October 2003 - 08:28 PM

I say it's not bad at all for two main

reasons:

1. As you pointed out your train is going faster. The movement

of those freely rotating seats would understandably counteract the train's

forward motion. So, I say leave 'em in a fixed position.

2. When the

train is going around the track, I think it would tough to tell what position the seats are

in at any given point diring the ride- so long as the train is in motion. I've

watched the video of the real X and tried to follow the position of the seats, but I

found it to be very difficult. So, I say leave 'em in a fixed position.

Coming Eventually:Something... Really... Big...
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