Jump to content




Infinity


  • Please log in to reply
160 replies to this topic

#41 fastman xc

fastman xc

    Resident Outdoor Builder

  • 3182 posts

Posted 07 July 2007 - 03:08 PM

I'm guessing you haven't yet supported the pullup to the (straight drop one) because that is freaggin BUMPY. :eek

[SIGPIC][/SIGPIC]

coasters made by:
~FXC, Inc
a subsidiary of
Posted Image
currently featuring ... Pine Mine: A Real Terrain Coaster


#42 lilmikemarin

lilmikemarin

    Altitu... Fuzion !

  • 1484 posts

Posted 07 July 2007 - 03:11 PM

The pullout to the curve drop is very straight.

Posted Image
My Coasters:
Zepto! - Gallery
Turbulence - Gallery , Video
Grizzly - Gallery , Video


#43 Jogumpie

Jogumpie

    Living through the great Gump hiatus...

  • 13586 posts

Posted 07 July 2007 - 03:24 PM

^Indeed. I think you have to make the beginning of that pullout steeper. That way you won't have a straight part in it, the curve will be more gradual.


SSCoasters Administrator
The SSCoasters Forum Rules
DD_signature.jpg
YoutubeButton.pngFacebookButton.png


#44 Chaos

Chaos

    Lead Engineer

  • 1348 posts

Posted 07 July 2007 - 07:00 PM

Okay, I banked the drop more and made it steeper. I know there's a bump near the bottom, but right now I just want to know if the shape of the drop is fine. Please help.

Posted Image

Posted Image

Posted Image


#45 Thunder-Wood-Designer

Thunder-Wood-Designer

    ThunderWoodDesigner

  • 830 posts

Posted 07 July 2007 - 09:23 PM

That pullup is kinda tight. I really don't know what you could do.

Posted Image
PICS UP 11-17-08

#46 Chaos

Chaos

    Lead Engineer

  • 1348 posts

Posted 10 July 2007 - 05:51 PM

I got quite a bit of work done today, although, I had no idea coasters this big took so long to shape. I got the first half of one of the overbanked turns done, and it's a little more than 6 feet tall. What do you guys think?

Posted Image

Posted Image


#47 imakecoasters

imakecoasters

    2X "Most Entertaining"

  • 3797 posts

Posted 10 July 2007 - 06:10 PM

That looks.... insane.

I can just tell tons of people will be saying "There's a HUGE straight part on the pullup of the overbank." plus they will probably comment on the pullin/pullout of the drop.

I think it looks cool. I'd love to see an inversion, but do whatever you have planned.

-IMC-

[SIGPIC][/SIGPIC]

#48 TripleHelix

TripleHelix

    Do a barrel roll!

  • 2241 posts

Posted 10 July 2007 - 07:31 PM

There's a GINORMOUS straight part in the overbank....

JK, but the pullouts of the drops are way to small and the overbank isn't wide enough.

I'm really sorry that I have to plague you with this absolutely atrocious picture, but I feel it is necessary....

Remember, this is how I think it should be. It doesn't necessarily mean I'm always right.
Posted Image

Okay, here it goes:

1. Make the pullouts larger
2. Clear me up on the weird section. Sometimes it looks bad, but sometimes it looks good. It confuzzles me.
3. Widen that overbank.
4. Eat a cookie.

Remember, I could be horribly wrong. I just think these changes will help.

(#2 is really just clearing me up on that section that looks smooth 90% of the time, yet looks bumpy here. I am not asking you to change it.)

[SIGPIC][/SIGPIC]
Posted Image
Coaster Count: 79

Posted ImagePosted ImagePosted ImagePosted Image
Posted Image
Posted ImagePosted ImagePosted Image


THIS TEXT IS A LIE!


#49 lilmikemarin

lilmikemarin

    Altitu... Fuzion !

  • 1484 posts

Posted 10 July 2007 - 07:32 PM

^Agreed, Both pull-up and pull out are completely strait. Round them out more.

Posted Image
My Coasters:
Zepto! - Gallery
Turbulence - Gallery , Video
Grizzly - Gallery , Video


#50 RCT2123

RCT2123

    Most Rides Cancelled :-)

  • 5771 posts

Posted 10 July 2007 - 08:22 PM

The overbank looks awesome, but the pullouts/ups are way too small. They need to be made around twice as big. The twisting drop's pullout should start right out of the twisting. About the shaping taking long, you can understand now why some of us who make these coasters lose interest...;)...

-Rct2123:cool:

Posted Image


#51 Chaos

Chaos

    Lead Engineer

  • 1348 posts

Posted 11 July 2007 - 04:33 PM

Don't worry, I'm not losing interest. I'm just getting a little frustrated. I tried to make the pullup/pullout as huge as I could. Please tell me I can move on.

Posted Image

Posted Image


#52 fastman xc

fastman xc

    Resident Outdoor Builder

  • 3182 posts

Posted 11 July 2007 - 04:42 PM

go ahead. move on. I think you should keep on truckin :slp < no, not that...:iyes

[SIGPIC][/SIGPIC]

coasters made by:
~FXC, Inc
a subsidiary of
Posted Image
currently featuring ... Pine Mine: A Real Terrain Coaster


#53 Thunder-Wood-Designer

Thunder-Wood-Designer

    ThunderWoodDesigner

  • 830 posts

Posted 11 July 2007 - 04:57 PM

For some odd reason it almost looks perfect. Move on.

Posted Image
PICS UP 11-17-08

#54 CoasterBuilder

CoasterBuilder

    Aminspec Employee

  • 659 posts

Posted 11 July 2007 - 05:34 PM

I'd say its time to move on. It looks nearly perfect. The pullouts could be bigger, but you don't have much room to expand them from what I can see.

[SIGPIC][/SIGPIC]


My SSC Gallery



Thunderstruck Video



Currently Working On: Calypso


#55 Antinos

Antinos

    Is it smooth and long?

  • 8086 posts

Posted 11 July 2007 - 07:50 PM

I guess you should move on, but if you want it perfect, you should make it start to pullout when it exits the supports.

Posted Image
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
Coaster Count: 312

Character - What you do when nobody is watching.
Facebook | Youtube | Twitter


#56 fastman xc

fastman xc

    Resident Outdoor Builder

  • 3182 posts

Posted 11 July 2007 - 09:00 PM

okay, so it is not perfect, it is ideal...sorry for the misunderstanding.









:D

[SIGPIC][/SIGPIC]

coasters made by:
~FXC, Inc
a subsidiary of
Posted Image
currently featuring ... Pine Mine: A Real Terrain Coaster


#57 Chaos

Chaos

    Lead Engineer

  • 1348 posts

Posted 11 July 2007 - 11:45 PM

Well, in order to have the pullout start right after it exits the tower, I'd have to raise it a lot, and then I might have some problems with the overbank. Besides, if I try to change it again, I might not finish this by the deadline. Anyway, I'm almost done with the overbank, and I'm pretty happy with it. Also, do you guys want me to build another overbank with the second track, or should I build a tophat.

Posted Image

Posted Image

Posted Image


#58 Garth

Garth

    Originally known as GarKD

  • 2001 posts

Posted 11 July 2007 - 11:48 PM

Wow nice overbank! Looks nice and smooth to me! I think you should go with something more unique though..But that's IMO

Posted Image

#59 fastman xc

fastman xc

    Resident Outdoor Builder

  • 3182 posts

Posted 12 July 2007 - 05:36 AM

^no, this fits the coaster well. he will have plenty of time and speed to do unique things.

[SIGPIC][/SIGPIC]

coasters made by:
~FXC, Inc
a subsidiary of
Posted Image
currently featuring ... Pine Mine: A Real Terrain Coaster


#60 trainboy414

trainboy414

    Newbie

  • 10 posts

Posted 12 July 2007 - 08:47 AM

i would go with another overbank.

SS coasters rule :)