Devastator, a B&M Floorless Coaster
#21
Posted 08 August 2007 - 06:40 PM
-Rct2123:cool:
#22
Posted 09 August 2007 - 09:20 AM
^Don't worry, I didn't unbank it.
The drop is 2/3 done, with some braces put in for support. It's starting to turn out different than Batman's drop since I stopped turning where the pullup begins. Personally, it looks better than it since it doesn't do that freaky-looking-but-smooth B&M sort of thing (Like Hydra's ugly yet smooth inclined dive loop). Uhh, pictures.
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Now, here's where the comparison comes in.
The difference between these turning drops is, well, Batman's is more "turning" and mine is more "drop". In a way, it's a bit like Redline now, but more of a turning drop. I dunno if you guys want me to pull a Batman, but I like it being different.
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Two more views:
(^Yes, I know, there's teeny tiny bumps.)
Ehh, that's it. :king
#23
Posted 09 August 2007 - 01:38 PM
-Rct2123:cool:
#25
Posted 09 August 2007 - 06:38 PM
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#26
Posted 14 August 2007 - 05:54 PM
Thazzit.
#27
Posted 14 August 2007 - 06:08 PM
Check out my blog: Life Is A Roller Coaster
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#28
Posted 14 August 2007 - 06:17 PM
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#30
Posted 14 August 2007 - 07:16 PM
I absolutely love it when people point things out too late.
^^Erm, I just checked, and except for before the actual lower half of the pullout, there are no straight parts in this update I have posted.
Only due to popular demand, I am pulling the drop back a granite rod and out a granite rod, making it steeper and wider. (Well, mostly to make the immelmann over the center of the jo-jo roll, building on existing supports.)
#31
Posted 14 August 2007 - 07:36 PM
-Rct2123:cool:
#32
Posted 14 August 2007 - 08:19 PM
#33
Posted 14 August 2007 - 09:04 PM
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#34
Posted 15 August 2007 - 01:13 AM
#35
Posted 15 August 2007 - 07:32 AM
#36
Posted 15 August 2007 - 12:38 PM
-Rct2123:cool:
#37
Posted 15 August 2007 - 01:45 PM
#38
Posted 16 August 2007 - 03:34 AM
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#39
Posted 16 August 2007 - 07:28 AM
^No shaking, BTW.
Well, I've started working on the loop, and the shape is absolutely horrible, but I'll work on that. I have a question, though: You know how the loop sort of turns at the top so it doesn't hit the track on the bottom when it comes down? Well, where does that turning start?
#40
Posted 16 August 2007 - 09:39 AM
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