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Deluge


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#21 fantom

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Posted 07 February 2008 - 04:53 PM

These trains are heavier than the normal train would be so to conserve speed and lessen the force on the train/car/rider. In real life this problem doesn't exist as much seeing as some trains are lighter on inverts, and also that if they are heavier it isn't by as much proportionally. You can afford to make the pullouts tighter on inverts, but I don't see the advantage aside from saving space and pieces. Working it out physically with circular motion and forces doesn't make sense.

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#22 Jogumpie

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Posted 07 February 2008 - 04:59 PM

The pull-outs on inverted coasters are smaller because the train is underneath the track and travels along a path with a bigger radius. Bigger radius means smaller G-force.

Working it out physically with circular motion and forces doesn't make sense.

Why not?


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#23 Maverix

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Posted 07 February 2008 - 05:47 PM

one of those butterfly turns would be really cool but like schrubs said it would take out a lot a speed.

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#24 TripleHelix

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Posted 07 February 2008 - 08:50 PM

Okay, no more talk about the butterfly turn, we know it sucks up speed. No need for spam.

I know why things are smaller on inverts, although Fantom sort of lost me at proportionally. I don't really know what that has to do with Deluge, though...

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#25 RCT2123

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Posted 07 February 2008 - 11:39 PM

To sum all of this up, leave it, it's fine...

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#26 TripleHelix

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Posted 18 February 2008 - 08:03 PM

Whoops, I flipped it over.


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#27 Maverix

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Posted 18 February 2008 - 08:28 PM

so i take it the invert didn't work out. what do you have planned for the layout looper or hyper or something else?

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#28 Chubs33

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Posted 18 February 2008 - 08:55 PM

thats a beautiful transition into the drop. The pre-drop looks a little sharp, though.

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#29 PlanetSaturn56

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Posted 18 February 2008 - 09:14 PM

Dude! Thats amazing! Your coasters look absolutely awesome! Keep it up!

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#30 Jogumpie

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Posted 19 February 2008 - 04:10 AM

Sharpness in the predrop is okay to me. Real B&M Inverted Coasters also have a sharp predrop like that. Continue on.


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#31 TripleHelix

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Posted 01 March 2008 - 08:47 PM

Bwaaaah! Intamin!

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V Gotta fix this V

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Well, somewhat Intamin, but mostly unaffiliated with any designer.


In other words, just a loop.

Here's the old loop before I changed it to something a bit more wider:

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I may make it just a teeny bit skinnier, because it's almost too wide just at the top. If I do, I'll edit this post.

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#32 fastman xc

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Posted 01 March 2008 - 09:01 PM

nice socks.





in other news, the loop (except for the linear view) looks great.

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#33 PlanetSaturn56

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Posted 01 March 2008 - 09:02 PM

Very nice, TH! Lol, but it looks an awful lot like mine ;)

Any plans on what to do next?

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#34 fastman xc

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Posted 01 March 2008 - 09:04 PM

^pretzel knot :iyes

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#35 Antinos

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Posted 01 March 2008 - 09:35 PM

Skycar, the unknown accelerator!

You trickster, with your intamin loop. All you have to do is fix the sideways thing and it'll look good. I see you're going inverted through the loop. Do I sense something like Snake-eyes?

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#36 TripleHelix

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Posted 01 March 2008 - 09:57 PM

As much as I love pretzels, no knot.

Well, it's gonna be a dive loop, 0-G, random turn; the usual. It's slightly similar to Snake-Eyes, but not really because it won't be a true corkscrew.

Plus, it won't be very similar at all; it's near(ly) what makes Deluge Deluge.


And how did nobody notice the WCC? :P

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#37 Britfag

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Posted 02 March 2008 - 04:54 AM

Did I see a Companion Cube there?


#38 Maverix

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Posted 02 March 2008 - 06:57 AM

wait which loop are you using because the second one is perfict and looks just like the intamin one.

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#39 wakey1512

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Posted 02 March 2008 - 07:00 AM

That loop looks almost too tall for the car to make it through... but I imagine you have tested the element and proved me completely wrong :D

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#40 Coasteradict

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Posted 02 March 2008 - 07:49 AM

Wow 2 Elites comeing back. ^Are you going to stay if so we have 5 active English people (If you count unted4eva active).

EDIT:loop looks nice.

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