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Forbidden Mine Expedition

adventure transfer trigger

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#1 DDRman732865

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Posted 27 August 2008 - 09:30 PM

My next coaster will be an adventure coaster, with a few triggered features, several tunnels, and 2 transfer tracks. I really did not want to continue on Kumba, which is why I'm working on this. So far I have the first drop, some turns, and a prototype transfer track. Note: The straight drop and unbanked turns are all part of the track type.

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#2 /\ero

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Posted 27 August 2008 - 09:48 PM

Nice transfer track. Very unique.


#3 lilmikemarin

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Posted 27 August 2008 - 11:33 PM

I still dont get why you wouldn't bank that turn, and why a tranfser track so soon? Also why does it fling back after the car transfers, that can be annoying when running the coaster..

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#4 Jplaz

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Posted 28 August 2008 - 09:20 AM

^He can just add something limit how far up it can go...

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#5 DDRman732865

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Posted 28 August 2008 - 07:45 PM

KNEXCRAZY13: Thanks

lilmikemarin: I want to make it seem like a mine cart, and it's a prototype, I worked on a way to make it not flip back.

Jplaz: Exactly.

Preview of what's next:

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#6 /\ero

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Posted 28 August 2008 - 08:42 PM

I think I know. When the track flips down the car will go through the track and the transfer track will hit the thing holding the bal and that will fall on the track chasing the car. That was very hard to type.


#7 NitroDude319

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Posted 29 August 2008 - 09:14 AM

An adventure coaster? i never heard of that before

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#8 KCB Designs

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Posted 29 August 2008 - 01:11 PM

^look at Choas's Troglodyte.
That is very Indiana Jones-ish, I like it. How will the car trigger the ball to fall?


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#9 /\ero

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Posted 01 September 2008 - 06:28 PM

there is a yellow rod on an axis that the car will hit pushing the ball back the forward going over the yellow rod. that's what it looks like to me.


#10 knexems

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Posted 02 September 2008 - 01:51 PM

This looks sweet!

Durning the video in the second shot, I craked up becasue the car just flew out of nowhere. Then I realized you used it to start the coaster.

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#11 RCmaniac31

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Posted 02 September 2008 - 03:13 PM

^^^A ball? ohh, i thought it was a cookie :)
Isn't this coaster considered a pipeline?

looks good, but the "cookie" looks moldy lol


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#12 Britfag

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Posted 02 September 2008 - 04:12 PM

^ I thought it was a considerably round potato..
looks good! Onwards!


#13 TripleHelix

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Posted 02 September 2008 - 05:00 PM

Actually, you should make something like platinum brakes to release the ball. Then it automatically resets itself.

And then make a lift for the ball so it's completely automatic like a ball machine!

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#14 DDRman732865

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Posted 03 September 2008 - 09:00 PM

KNEXCRAZY13: Basically. 2nd time: didn't work.

kcb1: Working on it.

knexems: That was the top of a rippin rocket booster.

RCmaniac: I don't consider it a pipeline.

Moggi: :durh

TH: Thanks! Those will come in handy.

Well, I have a problem. I can't figure out a way to make the trigger release. I need help. Here's what I have.

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Comment! Help appreciated.


#15 BuilderBoy

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Posted 04 September 2008 - 06:43 AM

maybe you could link the ball release with the transfer so when the car go's, so does the ball?

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#16 lazor 22

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Posted 04 September 2008 - 09:03 AM

^But then the ball would be behind it and not chasing it. Right?

Looks great so far DDRman. Maybe you should talk to K'weasel or someone that knows alot about balls, and ball machines. But I would say if you have a rod that is vertical on the track, when the car hits it and moves it up, a platform on top tilts over and relases the ball.

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#17 VV Khan

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Posted 04 September 2008 - 11:03 AM

I know alot about balls...Wait.

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#18 Britfag

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Posted 04 September 2008 - 11:08 AM

I would have a human hand, attached to the 180* clip, which is on one of the "rails" for the ball/potato, as the car goes past, its spins the rod, (one end has to stick into and through the rails) and spins it out of the way?


#19 coastermaniac

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Posted 04 September 2008 - 04:19 PM

Maybe you should talk to K'weasel or someone that knows alot about balls


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I can't quite understand your mechanism maybe you can put a video of it ?


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#20 Jplaz

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Posted 04 September 2008 - 04:22 PM

That looks WAY overcomplicated....

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