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Spongebob Rock Bottom Plunge (Recreation)

cottage cheese ice cream pb&j yay

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#41 Renegade

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Posted 27 November 2008 - 04:36 PM

Also, can I see/compare the little hop after the loop again?

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#42 poizone

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Posted 27 November 2008 - 05:43 PM

The overbank is a cutback. I know that some think it's not, but it banks much past the 135* point between Overbank and Inversion. Learn it.

On the coaster, it's smooth and looks good, but how is speed so far? I know it's early, but if you keep checking, you can make provisions to adjust when needed.

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#43 Renegade

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Posted 29 November 2008 - 11:13 PM

Any updates?

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#44 CuteLittleBunny23

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Posted 06 December 2008 - 11:20 AM

I adjusted the exit of the cutback and got halfway through the zero-G.
EDIT: I also added quad tubing and triple layered flexies for maximum support (it is very strong)
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#45 Coaster55

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Posted 06 December 2008 - 11:30 AM

It looks like it starts to bank too early. Try to make it pull up to 20 or 30 degrees, then start the zero g part.

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#46 Chubs33

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Posted 06 December 2008 - 11:32 AM

Get more support on that. The shaping looks ok but you definitely need to add more supports. All the flexies can only do so much. Nice job.

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#47 Renegade

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Posted 06 December 2008 - 11:35 AM

Also see the post 2 above mine how minimal the speed bump thingy is, and I still wanna see that again revised ;)

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In that picture, it almost looks like the pull in (part from middle to the top of the Zero-G) is too narrow/tight.

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#48 CuteLittleBunny23

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Posted 06 December 2008 - 12:03 PM

Heres a vid of the unsupported section.
I really dont think it needs to be supported but if you still think it needs work ill do it just post so.
Its actually stronger than the pull up somehow lol.
Coaster55- Ill work on the pullup some more
Renegade- I will not be adjusting the airhill. I really like it that height.
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#49 ~stεεlspectrum~

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Posted 06 December 2008 - 12:10 PM

I love it! Can we get a side view?
I wouldnt support it right now; if you are desperate for speed later on, Id add some supports though.


#50 SwimZONE

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Posted 06 December 2008 - 08:13 PM

Great...lets destroy the lift, eh? anyways I just wanted to say that was gonna be my next re-cre...


#51 CuteLittleBunny23

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Posted 09 December 2008 - 09:26 PM

I fixed the pull up.
Heres a bad POV but my camera is kinda bulky.
EDIT: O ya, i supported the section a little more
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#52 Renegade

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Posted 09 December 2008 - 09:30 PM

Spot on. Still wanna see the bump though :)

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#53 Coaster55

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Posted 09 December 2008 - 09:45 PM

Looks pretty good to me. Only 15 days left though, better move onto the second half.

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#54 MP thrill rides

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Posted 09 December 2008 - 10:57 PM

Looks great.Man last time I was at this park/mall it didn't have any of these rides it's all like Nickalodian stuff now.

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#55 the_burrito_master

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Posted 10 December 2008 - 01:18 PM

looks GREAT. your gonna be great builder if you keep this up.


#56 Chubs33

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Posted 10 December 2008 - 01:47 PM

Looks nice man, especially with the supports. I like how you took my advice. It just looks that much more full.

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#57 CuteLittleBunny23

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Posted 13 December 2008 - 10:09 PM

OK Ive been building all day, and i didn't like the zero G so I redid it and fixed the sharp spot in the pull up. I also made the exit side and the turn up into the MCBR. Please don't tell me to make the radius bigger because i tried that twice and it didn't make it. so this is big as i got it.
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#58 da master826

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Posted 13 December 2008 - 10:26 PM

That looks AWESOME!!!!

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#59 Coaster55

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Posted 13 December 2008 - 10:27 PM

That looks a lot better than it did when I saw it earlier. The only thing you might need to fix is in the second picture, the turn looks like it has 1 or 2 bumps while it's rising.

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#60 the_burrito_master

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Posted 14 December 2008 - 12:06 AM

looks great! I wsa about to ask for an over view XD! i would suggest a bigger zero g but since the shaping is so good I'm not going to worry about it.

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