Vampire
#21
Posted 30 December 2008 - 11:41 AM
http://www.youtube.com/knexer13
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SSC Member June 11th 2007 - January 1st 2011
#22
Posted 30 December 2008 - 03:46 PM
^And every other BTR...
^^He is using CD...
Should be cool even though I am not a big fan of watching CD construction...
-Rct2123:cool:
I'm a little curious what you mean by this. Watching CD construction is certainly more realistic than watching someone build a Knex Immelman with a huge box structure for support (as I have seen numerous times). When I built the Diamondback for King's Island and sent construction pics to the park, they later said it looked just like the real construction...minus the cranes. LOL.
I enjoy the complexity and beauty of a well built Knex coaster, don't get me wrong. I just think you can't beat CD for realism and accurate scale appearance. Even during construction.
#23
Posted 30 December 2008 - 04:13 PM
I enjoy the complexity and beauty of a well built Knex coaster, don't get me wrong. I just think you can't beat CD for realism and accurate scale appearance. Even during construction.
Well, yeah, CD is made for that. K'nex is a kid's toy, just taken to a whole new level with us.
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#24
Posted 30 December 2008 - 04:50 PM
Well, yeah, CD is made for that. K'nex is a kid's toy, just taken to a whole new level with us.
K'nex wasn't originally made to build roller coasters with, CD was;)
#25
Posted 30 December 2008 - 10:38 PM
I'm a little curious what you mean by this. Watching CD construction is certainly more realistic than watching someone build a Knex Immelman with a huge box structure for support (as I have seen numerous times). When I built the Diamondback for King's Island and sent construction pics to the park, they later said it looked just like the real construction...minus the cranes. LOL.
I enjoy the complexity and beauty of a well built Knex coaster, don't get me wrong. I just think you can't beat CD for realism and accurate scale appearance. Even during construction.
I think he means the fact that most custom CD coasters are usually finished in three to four updates. Except for large scale CD recreations, construction doesn't last as long as building a K'nex coaster.
#26
Posted 30 December 2008 - 11:17 PM
It takes so much more skill to shape and construct supports for a k'nex coaster. It also takes a lot more time. It's nice to see an update filled with complexity, especially when tube supports are involved. Considering we all build, sometimes extremely, different supports each coaster is as unique as it could be. Every single person has their own style that they show. All CD coasters shaped right look the same...
-Rct2123:cool:
#27
Posted 30 December 2008 - 11:43 PM
The difference here is that most CD builders construct a Scorpion or similarly sized model. Most of you custom Knex builders make huge models. You probably have not seen a comparably sized CD model. If you did, you would definitely feel differently about it. A large scale CD model is amazingly realistic and very impressive. Just the fact that the efficiency of a CD model is close to the actual ride, allows you to design coasters with less constraints than any other system.
#28
Posted 31 December 2008 - 12:02 AM
-Rct2123:cool:
#29
Posted 31 December 2008 - 01:05 AM
But I'm okay with your opinion, k'nex is great, I just went to the next level.
Coaster is in hold until I have my expansion pack.
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#30
Posted 31 December 2008 - 01:10 AM
And I think that it takes much more creativity to create a realistic coaster out of CD, you have to make everything from scrap. But with k'nex you just take the pieces to do everything which is why people (and me to) like k'nex.
Please, do elaborate on that, because I have no idea what you are saying.
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#31
Posted 31 December 2008 - 03:01 AM
-Rct2123:cool:
#32
Posted 31 December 2008 - 11:23 AM
As far as your comment about realistic speeds....you don't seem to have your physics lessons down. Cd trains do not operate at unrealistic speeds. They simply adhere to the laws of gravity better than any other model roller coaster. It is the LACK of efficiency with Knex that you are misinterpreting as "realistic" speed. This is why you can make a 4' tall CD coaster with 7 inversions and 80' of track- with a single lift hill. How many inversions and what length of track can you get with a 4' tall Knex?
Don't imply that builders of CD lack creativity. There were modeling skills involved in the making of the Diamondback or Griffon models that are well beyond simply snapping together a myriad of pieces. You say that anyone with money can build a "long ass" CD model. Couldn't the same be said for Knex? You seem to be deriding CD because the kits cost more than Knex. This is a separate debate.
I have stated that I have a tremendous respect for those that build elaborate coaster models, whether CD, Knex, or otherwise. For those with elitist attitudes about their modeling skills, you need to come to the realization that an elaborate "toy" will never trump a beautiful scale model. If that weren't the case, parks would be calling you instead of CD for recreations of their rides.
#33
Posted 31 December 2008 - 12:35 PM
I also have respect for anyone who builds anything remotely resembling a roller coaster. Don't tell me I have an attitude about my modeling skill. I was speaking for all knex builders, I am by far not the best builder on this site. CD is the superior model when it comes to realism. There is no doubt about it. I am just trying to prove that if you take two people and have one build a knex model with no landscaping, and one build a CD model with no landscaping the CD builder with less effort will finish weeks before the knex builder. It is more challenging and it takes more creativity to create even just a simple knex coaster. When you throw in landscaping such as on diamondback, things change for both situations. IMO it is real modeling whether you are basing your scenery around a CD or knex model...
How the hell did this all start from me saying I enjoy knex construction more? If he were to go and make a model of all the scenery then I would be just as interested and any other knex coaster. Like I said though, most don't do that...
-Rct2123:cool:
#34
Posted 31 December 2008 - 01:04 PM
#35
Posted 31 December 2008 - 02:58 PM
I agree to disagree, they are just too different of products to compare directly...
Please continue to advance with CD though. It really is a wonderful product. Nothing can compare to it when it comes to realism that is for sure. The biggest problem I would say would be the price. Most parents do not want to spend 200-500 on a coaster set. Hell most people outside of true coaster fans don't want to. I see you have already taken that into account though, and I hope you continue on with it...
-Rct2123:cool:
#36
Posted 31 December 2008 - 03:11 PM
#37
Posted 31 December 2008 - 03:16 PM
-Rct2123:cool:
#38
Posted 31 December 2008 - 04:04 PM
You tell me....LOL
Operating shoulder harnesses as the train enters and leaves the station.
Working "dispatch" button on station control panel.
Red and green "status" LED lights on control panel.
30 second pause in station (can be overriden by dispatch)
Custom NoLimits program of the model utilizing all CD structural and track components input into No Limits
Fully compatible with current CD track system.
Quicker assembly time
Lowest price of any CD kit
Around 30' of track
Optional stairs, handrails, and chaser light kit sold as an option
#40
Posted 31 December 2008 - 05:28 PM
Please, do elaborate on that, because I have no idea what you are saying.
What I'm saying is that you have to make a station out of real wood, you cut it, paint it and everything. To make grass you take either green paint or a grass rug. With k'nex, the station, stairs and everything is made out of k'nex. That is my point.
And you guys (RCT and Jack) all have good arguments, I prefer these model because the are fast to assemble. Some doesn't like it, I do since I always get bored with my coasters.
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1|Tatsu 2|KK 3|Montu 4|Medusa 5|Kumba 6|Nitro 7|Goliath 8|Goliath 9|DD:F 10|Excalibur