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contest dueling eurofighter swimzone winter

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#21 Renegade

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Posted 19 January 2009 - 04:11 PM

Holy crap that pull in is smaller than . . . yeah I'll be nice. Still that's an extremely small pull in, and if it were on a real coaster, you'd be dead.

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#22 SwimZONE

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Posted 19 January 2009 - 04:22 PM

Yep, exactly Sfgam. The turn will be an almost inverted overbank though...


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#23 Coasteradict

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Posted 19 January 2009 - 04:48 PM

Make the pull out's lowest point be about 1 grey high, so that the valley won't be as sharp, Also then tier the hight, (terrain).

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#24 SwimZONE

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Posted 19 January 2009 - 05:54 PM

It won't help it at all-I'm confused too


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#25 Renegade

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Posted 19 January 2009 - 08:23 PM

Doesn't take much.
What I think he was trying to say is extend the pull out. It's about as sharp is you are, if that makes it any sense. So yeah, just fix that, and make it look a bit more like a coaster and less like a VV and then it'll be decent.

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#26 SwimZONE

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Posted 19 January 2009 - 10:33 PM

This is for the winter contest though...


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#27 pkiknex25

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Posted 20 January 2009 - 12:07 AM

No, CA's saying to raise the pull out a ton.

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#28 SwimZONE

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Posted 20 January 2009 - 04:58 PM

So shorten the drop?


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#29 SwimZONE

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Posted 20 January 2009 - 06:34 PM

Sorry for DP, but I've decided to cancel the dueling eurofighters...and instead wil be making something LIKE Pure, not copying, something LIKE it...


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#30 SwimZONE

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Posted 20 January 2009 - 08:44 PM

REALLY sorry for the TP, but I changed my mind (again...) It's going to be a diving machine, with an immelman...


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#31 Jogumpie

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Posted 21 January 2009 - 03:52 AM

Your thread name has been changed.


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#32 SwimZONE

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Posted 22 January 2009 - 06:50 PM

I just re-requested a name change, it's gonna be a secret of what it is. I will give one hint,it is in RCT3...
Makes it past the car...

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Connections from track to car...

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Overview...

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#33 rollercoasterfanatic919

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Posted 22 January 2009 - 06:58 PM

It's the only coaster thats name escapes me... of course, lol. It's the one that the car goes on to a short piece of track (like the one pictured), and is lifted vertically, but the car stays horizontal, because the piece of track that the car is on is attached to a vertical track that it travels up on. Right?

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#34 SwimZONE

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Posted 22 January 2009 - 06:59 PM

I wish you didn't think of it so soon...I wanted it to be dramatic...not a correct guess on the first post...


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#35 Jesperdude

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Posted 22 January 2009 - 07:04 PM

Well it's pretty obvious actually:D
The first thing that bothers me is the train that serves as lift. The wheels aren't hugging the track that means it won't be complete vertical.
The second thing is that you stole my idea. (EDIT: which I had in mind)

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#36 pkiknex25

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Posted 22 January 2009 - 07:42 PM

Another idea stolen...great...

But yes, you need something more secure than an SS car.

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#37 TripleHelix

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Posted 22 January 2009 - 09:49 PM

How would it work with an SS car? Like, how would it go back down after going up?

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#38 Renegade

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Posted 22 January 2009 - 10:18 PM

Haha! Dude we have the exact same computer. Mouse. Speakers. Keyboard. Everything! Kick Ars.

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#39 SwimZONE

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Posted 22 January 2009 - 10:51 PM

I was thinking maybe have a switch witch will take the power gear off, all I have to do is flip a switch...BTW will I be DQed if i have a switch of some sort sticking outside of it?
edit-add a 2nd or third car behind it with weights? Or just tape to weights on the back of it?


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#40 SwimZONE

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Posted 25 January 2009 - 05:18 PM

Sorry for DP, but it's not my fault-no one posted...
I decided to try doing what KCM32 is doing-I always wanted to a "Mini Doomsday Machine"... I will have an update some time soon/tonight plus or minus a week... In otherwords, not to big of an update...

P.S. Please post-I don't want to have to triple post...


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