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Behemoth (Recreation)

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#61 MP thrill rides

MP thrill rides

    Lead Engineer

  • 1973 posts

Posted 20 March 2009 - 10:24 PM

I think your going to big. I have watched all of your coasters and stuff but this just isn't looking to good. I don't really think it needs to be that tall to. Thats just my opion so you don't have to listen to me. Good luck anyways.

[SIGPIC][/SIGPIC]


#62 Panchuk

Panchuk

    Formerly DudesIrule2

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Posted 20 March 2009 - 10:27 PM

I think your going to big. I have watched all of your coasters and stuff but this just isn't looking to good. I don't really think it needs to be that tall to. Thats just my opion so you don't have to listen to me. Good luck anyways.


Are you kidding?
I think the crest looks sexy!

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#63 Mikecoastermaniac

Mikecoastermaniac

    Where'd He Go?

  • 1770 posts

Posted 20 March 2009 - 11:12 PM

damm dude, there is no way you can fit that entire thing in there with it being that big. But, The drop to me as it is now looks good. But you need to finish it for me to really tell.

[SIGPIC][/SIGPIC]

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MaXair732865 (9:31:57 PM): seriously, i need a really compact layout
TehMike23 (9:32:07 PM):drop, loop, diveloop, zero-g, up into break run, helix..
MaXair732865 (9:32:12 PM): im not going to post this, dont worry
TehMike23 (9:32:15 PM): cockscrew, then station
MaXair732865 (9:32:28 PM): cockscrew? what the hell is that?
MaXair732865 (9:32:44 PM): sexuall? Innuendo much?
MaXair732865 (9:32:55 PM): Dang
TehMike23 (9:33:06 PM): ahahahah


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#64 metallicais1337

metallicais1337

    Guitar Hero Addict

  • 1357 posts

Posted 20 March 2009 - 11:22 PM

I think that when nice weather hits (wherever you live) you should take this beast outside and build there. You can relax in the nice weather and have tons of space to build this thing.

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#65 knexems

knexems

    Aminspec Employee

  • 887 posts

Posted 20 March 2009 - 11:31 PM

^Dude, like 75% of your posts are useless. Isn't it obvious that he will have to take it outside? Your just trying to raise your post count still, which I have no idea why.

I agree with MCM. It will be easier to tell if the drop is right once you finished.

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#66 coastercrazy10

coastercrazy10

    Mad Scientist

  • 7008 posts

Posted 21 March 2009 - 12:20 AM

If you are indeed taking it outside, know that leaving your tubing and parts outside for an extended period of time ruins them. If you're taking it outside, BE CAREFUL and cover up your coaster with tarps or something to prevent sun damage. coastergeek can vouch for the effects of sun damage with his 17 foot TTD that he made LONG ago. That tubing faded and shrunk like nobody's business.

Also, try and finish supporting the drop before giving pictures. The hanging track is useless in giving us a jumpoff point to critique it, since there's no guarantee that the track will look anything like it does right now after supports.

-CC10

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#67 iggfish123

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Posted 21 March 2009 - 09:23 AM

I'm annoyed with the turn because when I look at the trace it is pretty sharp. How does this look so far?
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FF.png
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#68 christian

christian

    Lead Engineer

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Posted 21 March 2009 - 09:37 AM

Definately (sp?) is a little to sharp. I say make it more gradual.

-MIBB)


#69 the_burrito_master

the_burrito_master

    mili force 10 years late.

  • 2879 posts

Posted 21 March 2009 - 10:25 AM

^It will be better when he finishes the pull out. it's hard to compare when you first start.


looks alright. but it is sharp so watch out for that.


#70 Jplaz

Jplaz

    Metaphysical Prophet

  • 2776 posts

Posted 21 March 2009 - 10:26 AM

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#71 iggfish123

iggfish123

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Posted 21 March 2009 - 10:27 AM

How does this look?
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FF.png
http://www.youtube.com/user/IggFish123

Nothing turns a girl on more than telling them you are in a company on K'nex website 

 

 


#72 Jplaz

Jplaz

    Metaphysical Prophet

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Posted 21 March 2009 - 10:30 AM

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#73 coastercrazy10

coastercrazy10

    Mad Scientist

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Posted 21 March 2009 - 10:41 AM

Hey JPlaz, a little wordage could do you some good.

Also iggfish: Use flexis on any part that turns a little bit...just layer them using the 45* connectors like MCM did with Apollo's Chariot and I'm doing with RedLine2.0. Then obviously support the hell out of it. It's getting there, just keep at it.

-CC10

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#74 iggfish123

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Posted 21 March 2009 - 10:54 AM

^ I was asking Jplaz to just post a picture.
Anyway I'll do what ^ said with the flexis but now I'm going for the shape. This will obviously not be kept and I'll be supporting it much more eventually. Again, this is just to test shape.
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FF.png
http://www.youtube.com/user/IggFish123

Nothing turns a girl on more than telling them you are in a company on K'nex website 

 

 


#75 Jplaz

Jplaz

    Metaphysical Prophet

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Posted 21 March 2009 - 10:57 AM

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Hi CC10, are you having a nice day?

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#76 metallicais1337

metallicais1337

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Posted 21 March 2009 - 11:20 AM

^LOL!

I think that right where it starts unsteepening (not a word) it's a little sharp. Also, make the pullout a constant curve (sideways) because right now it looks straight at the very end. Good job, though.

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#77 iggfish123

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Posted 21 March 2009 - 11:29 AM

OK I started putting on final supports and crap because now I understand how it should go.
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Nothing turns a girl on more than telling them you are in a company on K'nex website 

 

 


#78 iggfish123

iggfish123

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Posted 21 March 2009 - 12:11 PM

No one commented so.....
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Nothing turns a girl on more than telling them you are in a company on K'nex website 

 

 


#79 ~stεεlspectrum~

~stεεlspectrum~

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Posted 21 March 2009 - 01:11 PM

^LOL!

I think that right where it starts unsteepening (not a word) it's a little sharp. Also, make the pullout a constant curve (sideways) because right now it looks straight at the very end. Good job, though.


It's supposed to be a little sharp.

Looking good, iggy!


#80 iggfish123

iggfish123

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Posted 21 March 2009 - 01:21 PM

The whole problem is that I can't get the pullout to reach the floor. If i make it right it wont reach the floor.


FF.png
http://www.youtube.com/user/IggFish123

Nothing turns a girl on more than telling them you are in a company on K'nex website 

 

 






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