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Sferico Presents: Unnamed B&M Hyper (Update 9/18)

b&m hyper hyper buildoff rcextreme

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35 replies to this topic

#21 RCExtreme

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Posted 11 September 2009 - 10:17 PM

WHAT?!?!?!

I still need more comments.


#22 Da_Cool

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    Dutch Details employee

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Posted 12 September 2009 - 01:46 AM

Shoulden't you have the radi supports on the other side???


he means that the lateral are at the wrong side.
except that looks good!

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#23 Thmz!

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Posted 12 September 2009 - 04:01 AM

Yea, they must on the outside. They doesn't help on the inside.

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#24 BBaller347

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Posted 12 September 2009 - 08:48 AM

Looks awesome! Also as VVB pointed out, the laterals should be on the other side. Great work, keep it up!


#25 SwimZONE

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Posted 12 September 2009 - 11:51 AM

Looks ubersmooth! Can you change the name to Sferico Presents: Hyper buil... please?


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#26 Cedars650258516

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Posted 12 September 2009 - 12:31 PM

Cool coaster! Love the boxes! I think if you make it big, and Diaomondback isn't running, you will have the hyper in the bag!


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#27 ~stεεlspectrum~

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Posted 12 September 2009 - 01:31 PM

IMO "Unnamed B&M Hyper" would be a sufficient thread title...

I like the coaster so far, that first drop is sweet. Can't wait to see the rest of the coaster.


#28 RCExtreme

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Posted 13 September 2009 - 05:30 PM

Wow, thanks for all the comments. I will put the laterals on the outside of the turn when I get home in about 25 minutes.


#29 RCExtreme

RCExtreme

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Posted 17 September 2009 - 11:21 PM

Well, I didn't put the laterals on the outside of the turn, but I got half of the hill done. The only problem is that it doesn't come close to making the hill. Will lubing and weighting the train give it enough speed to make the hill?

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Can a mod move this to Directed or Sponsored Construction?


#30 maarten12

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Posted 18 September 2009 - 06:51 AM

wow man, you loose so much speed! :o I think it's because of that turn right after the drop ;). Don't keep the turn or make the hill smaller.


#31 qwertyuiop

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    Construction Foreman

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Posted 18 September 2009 - 07:03 AM

No, just oil the cars.

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#32 ~stεεlspectrum~

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Posted 18 September 2009 - 08:47 AM

Lube your cars and weigth them if you didn't do that already. I think that sharp turn is a large part of the problem though.


#33 RCExtreme

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Posted 18 September 2009 - 06:26 PM

I lubed and weighted the cars, and they go a little bit faster now. It still doesn't make it though, because the supports for the drop and the hill are shaking like crazy now. I'm wondering if I should make tube or box laterals. I'm thinking about using boxes, because I don't have much experience with tubes.


#34 BGEurope Kid

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Posted 18 September 2009 - 09:19 PM

I think the transition between the turn and the hill kills a bunch of speed. If you make the unbanking more gradual I think it will help.

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#35 RCExtreme

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Posted 19 September 2009 - 06:24 PM

Well, my friend/future stepbrother knocked over the coaster and completely messed it up. So, I am going to make a VV looper for my buildoff with franko. I won't be building with SS again until I make a recreation of Dodonpa at Fuji-Q Highland in Japan.


#36 Staccato Phantom

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Posted 20 September 2009 - 03:28 PM

^ Oooh that sucks. From what I could tell this coaster was looking pretty nice.

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Also tagged with one or more of these keywords: b&m hyper, hyper buildoff, rcextreme