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Scream!

coaster drop hyper motor tunnel

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#61 maarten12

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Posted 28 April 2010 - 11:14 AM

It's just superrr! I like the zero-g roll a lot! And about that wall 5ft away from the zero-g, if it doesn't fit you should just keep the zero-g as it is, I think it's okay. I cannot wait for the cobra roll :)

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#62 -=TK=-

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Posted 28 April 2010 - 12:35 PM

Wow, just Wow, this coaster looks magnificent. Why do you always build so good that we actually almost never have a good comment :D. The only thing that i saw was just that it looks like the top of the Zero-g bends i little bit to the track, so just make that a bit sturdier :D

-=TK=-

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#63 the_burrito_master

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Posted 28 April 2010 - 09:41 PM

Ok, correction, you're doing pretty well. Compared to the loop on both real and yours, your zero-g is perfect in height. It's just that a zero-g really sucks out a ton of energy in knex.

And yeah, if space is an issue, not much you can do on the steepness.


lol I was just kidding. yeah I just went back down to build a new lift and I realize that I have less space than I thought.

It's just superrr! I like the zero-g roll a lot! And about that wall 5ft away from the zero-g, if it doesn't fit you should just keep the zero-g as it is, I think it's okay. I cannot wait for the cobra roll :)

Yeah me too I hope I have the space.

Wow, just Wow, this coaster looks magnificent. Why do you always build so good that we actually almost never have a good comment :D. The only thing that i saw was just that it looks like the top of the Zero-g bends i little bit to the track, so just make that a bit sturdier :D

-=TK=-

yeah that top part's not exactly done.


Ok verbal update.

I made a slightly steeper lift hill so now the station will go under the zero-g.

I have more like 4 ft. till the wall I might make the pullout from the dive loop smaller might save a good 6 inches. Then I can change the angle of the zero-g... but from the looks of things right now... I'd say im in pretty good shape considering.


#64 ~stεεlspectrum~

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Posted 28 April 2010 - 10:45 PM

Looks great! I'm glad you can fit the station under the zero-G like it should be.


#65 rsteele06711

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Posted 29 April 2010 - 03:42 PM

Great coaster! Good luck with the Cobra Roll!

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RK500


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#66 the_burrito_master

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Posted 30 April 2010 - 11:31 PM

Looks great! I'm glad you can fit the station under the zero-G like it should be.

yeah ,thanks.

Great coaster! Good luck with the Cobra Roll!

thanks.

update:

I put scream through the dryer and it came out a lot smaller!

I took off one yellow rod everywhere so i could make it more realistic and possible finish. just shorter now not smaller.
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Blurry :(
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space shown for cobraroll.

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#67 ~stεεlspectrum~

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Posted 01 May 2010 - 12:21 AM

It looks like the second half of the zero-G is less steep than the first half, making the pullout too gradual. I could be wrong...but other than that, this coaster looks great!


#68 maarten12

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Posted 01 May 2010 - 01:34 AM

aww, that will become a small cobra roll, or the other option I can think of is to end up the pull out of the zero-g a little higher and make the exit of the zero-g a little steeper. I'm sure you can do this :)

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#69 Kevyn230

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Posted 01 May 2010 - 02:11 AM

Wow! This coaster is amazing. The pullout of the zero-g roll is a bit tight. I think you can fix that. Well its a awesome coaster anyway.


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#70 SwimZONE

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Posted 01 May 2010 - 10:42 AM

I agree with Steel here. You really should have the pull-out steeper and tighter, otherwise you don't have enough room for the C-roll.


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#71 the_burrito_master

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Posted 01 May 2010 - 11:25 AM

steel: it should be the same I only startedvthe pullout laiter... it does apear that way tho doesn't it.

SZ:I guess your right that pullout was before i took of the bottom grannet, that makes a difference.

Kevin: the pullout is by no means too small. 0_0 thanks for commenting!

mareen: Im sure I can get as much height as possible. it'll be fine.


#72 the_burrito_master

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Posted 21 May 2010 - 11:05 PM

Home again and not sick Ahhhhhhhhh.

Been building this for the past 2 nights.

Gonna need more work....
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It currently makes it if I drop the car off the zero-g if I hold onto the track. I know if I were to weight my cars again and lube them it would fly through.

I have 20 some odd granites left, I haven't gotten my prize from the winter contest just yet so I'm goodish. hafta go to the post office to get it :(


#73 Rollerboaster

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Posted 22 May 2010 - 12:00 AM

That looks pretty nice, but how is the scale compared to the rest of the ride?

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#74 RidesByDaan

RidesByDaan

    Entry Engineer

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Posted 22 May 2010 - 01:25 AM

looks good, what is the hight you have left??

-killer-


#75 the_burrito_master

the_burrito_master

    mili force 10 years late.

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Posted 22 May 2010 - 07:50 AM

Oh, sorry, I forgot to tell you the size difference it's almost one yellow smaller than the zero-g.


#76 maarten12

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Posted 22 May 2010 - 11:01 AM

^Yeah, that's what I wanted to hear :). It looks just perfectly shapen, I'd love to see the finished cobra roll.

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#77 ~stεεlspectrum~

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Posted 23 May 2010 - 12:43 AM

It doesn't look like the half-loop bends out at all :(


#78 the_burrito_master

the_burrito_master

    mili force 10 years late.

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Posted 23 May 2010 - 08:58 AM

^I'm gonna do that when I work on it again I find it easier to just make normal loop first.


#79 love4kanex

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Posted 23 May 2010 - 12:40 PM

Dang!! You need a shot gun because you've got a BEAST there!!

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#80 Antinos

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Posted 23 May 2010 - 08:19 PM

This should help:

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