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Scream!

coaster drop hyper motor tunnel

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#41 BBaller347

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Posted 08 April 2010 - 12:49 PM

Epic radii system. Looks awesome as usual. Looking forward to the dive loop!


#42 the_burrito_master

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Posted 11 April 2010 - 10:16 PM

oooohhh Looks Sexy it's a very interesting radi turn.


Thanks. I got the idea from pki and cc10.

ahhhhh! looks nice loving it at the moment.


Thanks.

Best...Loop...Ever!

Everything looks great and smooth. Does it make it through the loop?


Yes it makes it through the loop easily.

Epic radii system. Looks awesome as usual. Looking forward to the dive loop!


Thanks. I got the idea from pki and cc10.

Update! first one to spot the parakeet wins!

I'm not worried about the second half of the shaping just yet.
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I'm most concerned about this view ,is is supposed to be heartlined it's pretty much an inline twist.
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#43 griffon14

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Posted 11 April 2010 - 10:35 PM

The bird is in the last pic on the very top.

Looks good other than the heart lining you pointed out.

And i can see that you tested it considering the cars are all jumbled up at the end of the track, ;)

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#44 ~stεεlspectrum~

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Posted 11 April 2010 - 10:39 PM

No, the dive loop should not be heartlined. Take a look at this top view:

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And another comparison picture:

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#45 maarten12

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Posted 12 April 2010 - 02:55 PM

^I know what you mean. Actually it looks really great, but because it's a re-cre of Scream! the dive loop shouldn't be heartlined that much at the beginning
maybe this is a good picture to compare it: Scream! (Six Flags Magic Mountain)

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#46 LCAL

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Posted 12 April 2010 - 04:29 PM

Looks awesome! keep up the good work!


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#47 the_burrito_master

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Posted 13 April 2010 - 11:37 PM

The bird is in the last pic on the very top.

Looks good other than the heart lining you pointed out.

And i can see that you tested it considering the cars are all jumbled up at the end of the track, ;)


No, the dive loop should not be heartlined. Take a look at this top view:

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And another comparison picture:

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^I know what you mean. Actually it looks really great, but because it's a re-cre of Scream! the dive loop shouldn't be heartlined that much at the beginning
maybe this is a good picture to compare it: Scream! (Six Flags Magic Mountain)


Thanks for the comment.

Looks awesome! keep up the good work!

thanks.


Update!

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weird angle
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Please comment. I don't care if all you're going to say is looks good move on I'm not sure if it looks alright.


#48 maarten12

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Posted 14 April 2010 - 12:34 AM

yup, that looks a whole lot better to me. I like this shape and I'd like to see the finished dive loop. and oh ya, you build really fast! :)

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#49 BBaller347

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Posted 14 April 2010 - 04:21 PM

There looks to be a small sharp spot right here:
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I imagine it's from more than one gray rod in your layering ending near that spot (I can see that the gray rod on the right side ends right there). Everything else is perfect.


#50 Millcreek47

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Posted 14 April 2010 - 05:43 PM

If you're looking at the comparison pic, the pull-in to the dive loop looks more curved than your's. Or your's looks more straight. It might just be the angle of the comparison. I'm really looking forward to this cobra roll. :D

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#51 DDRman732865

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Posted 14 April 2010 - 08:09 PM

looks good move onz...

Actually if you look at your picture, you'll see that the angle is right head on, while on the real thing it's angled to the right. Also, if you're going for perfection, it could be a little less banked on top, like just a tiny bit. But I doubt anyone would notice when the coaster is done.


#52 Mikecoastermaniac

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Posted 15 April 2010 - 02:36 PM

I like it! I love big coasters! :D

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#53 kne` builder

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Posted 15 April 2010 - 04:26 PM

^me too! Especially big ReCres!
Keep this work up TBM!

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#54 the_burrito_master

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Posted 27 April 2010 - 10:03 PM

looks good move onz...

Actually if you look at your picture, you'll see that the angle is right head on, while on the real thing it's angled to the right. Also, if you're going for perfection, it could be a little less banked on top, like just a tiny bit. But I doubt anyone would notice when the coaster is done.


Ok, thanks a lot.

I like it! I love big coasters! :D

As do I, but i'm the one building it :( ... ;)

^me too! Especially big ReCres!
Keep this work up TBM!


lol thanks.

Update!

bet you thought this was dead well I'm bringing it back.

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That zero g was modeled after hydras but improved :)
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Satisfied? well comment!

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#55 CCI

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Posted 27 April 2010 - 10:12 PM

Nice! Good luck with the C-roll it'll be tough, but I believe you can do it. ;)

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#56 SFMMCrazy

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Posted 27 April 2010 - 10:37 PM

You know Im SFMM....Crazy, the zero g has too be a little flat.I make the rollercoaster next to Scream (not colossus)

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#57 pkiknex25

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Posted 28 April 2010 - 12:41 AM

^It's too steep if anything.
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Using the same picture, you're not doing half bad on speed conservation either, although the cobra roll after a zero-g-roll is always difficult.

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#58 Jonny

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Posted 28 April 2010 - 07:11 AM

Yeah, do what pkiknex25 said. I think that you should make it go all the way to the groung or at least 1 grantie rod, so that the cobra roll can be bigger...


#59 the_burrito_master

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Posted 28 April 2010 - 10:42 AM

j-boy: tat was one of my strategies I started the first drop at a gray rod the exit of the dive loop a yellow and now the exit of the zero g will be as low as possible.

pki: half bad? if anything the zero g should be smaller. lol the thing is I dont know if I can make it less steep there's a wall 5 ft away. we'll see.

sfmmcrazy: I don't understand half of your post. But from what can gather from your post, I dont think it needs to be flatter.

CCI: thanks :)

P.S. sorry about the mess I moved this coaster so many times to try to find a spot where it fits. and I had to stack the couches move that white dresser and the desk. I don't wanna clean up when I only get to build so little.


#60 pkiknex25

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Posted 28 April 2010 - 11:12 AM

Ok, correction, you're doing pretty well. Compared to the loop on both real and yours, your zero-g is perfect in height. It's just that a zero-g really sucks out a ton of energy in knex.

And yeah, if space is an issue, not much you can do on the steepness.

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