#41
Posted 08 April 2010 - 12:49 PM
-Finished Models-
[VV Hyper] Micro K'NEX Speed Demon
[VV Invert] Micro K'NEX Slither
-Under Construction-
[VV Invert] No-name Invert Coaster
#42
Posted 11 April 2010 - 10:16 PM
oooohhh Looks Sexy it's a very interesting radi turn.
Thanks. I got the idea from pki and cc10.
ahhhhh! looks nice loving it at the moment.
Thanks.
Best...Loop...Ever!
Everything looks great and smooth. Does it make it through the loop?
Yes it makes it through the loop easily.
Epic radii system. Looks awesome as usual. Looking forward to the dive loop!
Thanks. I got the idea from pki and cc10.
Update! first one to spot the parakeet wins!
I'm not worried about the second half of the shaping just yet.
I'm most concerned about this view ,is is supposed to be heartlined it's pretty much an inline twist.
#43
Posted 11 April 2010 - 10:35 PM
Looks good other than the heart lining you pointed out.
And i can see that you tested it considering the cars are all jumbled up at the end of the track,
Future member of the UNCC Drumline
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Intimidator 305
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#44
Posted 11 April 2010 - 10:39 PM
And another comparison picture:
#45
Posted 12 April 2010 - 02:55 PM
maybe this is a good picture to compare it: Scream! (Six Flags Magic Mountain)
#46
Posted 12 April 2010 - 04:29 PM
http://www.youtube.com/knexer13
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SSC Member June 11th 2007 - January 1st 2011
#47
Posted 13 April 2010 - 11:37 PM
The bird is in the last pic on the very top.
Looks good other than the heart lining you pointed out.
And i can see that you tested it considering the cars are all jumbled up at the end of the track,
No, the dive loop should not be heartlined. Take a look at this top view:
And another comparison picture:
^I know what you mean. Actually it looks really great, but because it's a re-cre of Scream! the dive loop shouldn't be heartlined that much at the beginning
maybe this is a good picture to compare it: Scream! (Six Flags Magic Mountain)
Thanks for the comment.
thanks.Looks awesome! keep up the good work!
Update!
weird angle
Please comment. I don't care if all you're going to say is looks good move on I'm not sure if it looks alright.
#48
Posted 14 April 2010 - 12:34 AM
#49
Posted 14 April 2010 - 04:21 PM
I imagine it's from more than one gray rod in your layering ending near that spot (I can see that the gray rod on the right side ends right there). Everything else is perfect.
-Finished Models-
[VV Hyper] Micro K'NEX Speed Demon
[VV Invert] Micro K'NEX Slither
-Under Construction-
[VV Invert] No-name Invert Coaster
#50
Posted 14 April 2010 - 05:43 PM
(Sig under construction)
-----XBL Gamertag - I were Speshul-----
Top 5: Time Machine, The Incredible Hulk, Goliath, Dueling Dragons, Georgia Scorcher
#51
Posted 14 April 2010 - 08:09 PM
Actually if you look at your picture, you'll see that the angle is right head on, while on the real thing it's angled to the right. Also, if you're going for perfection, it could be a little less banked on top, like just a tiny bit. But I doubt anyone would notice when the coaster is done.
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#52
Posted 15 April 2010 - 02:36 PM
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Watch My Coasters!
MaXair732865 (9:31:57 PM): seriously, i need a really compact layout
TehMike23 (9:32:07 PM):drop, loop, diveloop, zero-g, up into break run, helix..
MaXair732865 (9:32:12 PM): im not going to post this, dont worry
TehMike23 (9:32:15 PM): cockscrew, then station
MaXair732865 (9:32:28 PM): cockscrew? what the hell is that?
MaXair732865 (9:32:44 PM): sexuall? Innuendo much?
MaXair732865 (9:32:55 PM): Dang
TehMike23 (9:33:06 PM): ahahahah
My Top 5 Coasters
1-Maverick
2-Top Thrill Dragster
3-Millenium Force
4-Griffon
5-Apollos Chariot
#53
Posted 15 April 2010 - 04:26 PM
Keep this work up TBM!
Top6 Coasters:
6:Raptor
5:Blue Fire
4:Maverick
3:Top Thrill Dragster
2:Millenium Force
1:Expedition GeForce
Coastercount: 62
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#54
Posted 27 April 2010 - 10:03 PM
looks good move onz...
Actually if you look at your picture, you'll see that the angle is right head on, while on the real thing it's angled to the right. Also, if you're going for perfection, it could be a little less banked on top, like just a tiny bit. But I doubt anyone would notice when the coaster is done.
Ok, thanks a lot.
As do I, but i'm the one building it ...I like it! I love big coasters!
^me too! Especially big ReCres!
Keep this work up TBM!
lol thanks.
Update!
bet you thought this was dead well I'm bringing it back.
That zero g was modeled after hydras but improved
Satisfied? well comment!
#55
Posted 27 April 2010 - 10:12 PM
#56
Posted 27 April 2010 - 10:37 PM
Thrill Capital Insider
Where Thrills Rule
#57
Posted 28 April 2010 - 12:41 AM
Using the same picture, you're not doing half bad on speed conservation either, although the cobra roll after a zero-g-roll is always difficult.
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#58
Posted 28 April 2010 - 07:11 AM
#59
Posted 28 April 2010 - 10:42 AM
pki: half bad? if anything the zero g should be smaller. lol the thing is I dont know if I can make it less steep there's a wall 5 ft away. we'll see.
sfmmcrazy: I don't understand half of your post. But from what can gather from your post, I dont think it needs to be flatter.
CCI: thanks
P.S. sorry about the mess I moved this coaster so many times to try to find a spot where it fits. and I had to stack the couches move that white dresser and the desk. I don't wanna clean up when I only get to build so little.
#60
Posted 28 April 2010 - 11:12 AM
And yeah, if space is an issue, not much you can do on the steepness.
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Coaster Count: 300