#21
Posted 29 October 2010 - 05:07 AM
#23
Posted 29 October 2010 - 10:40 AM
#24
Posted 29 October 2010 - 12:58 PM
#25
Posted 29 October 2010 - 01:30 PM
^^TanX SteelSpectrum^^
^^Tanx Lazor^^
Top 5
Goliath(WalibiWorld), Loup-Garou(Walibi Belguim), Winjas Fear(Phantasialand), Black Mamba(phantasialand), Xpress(WalibiWorld)
Alton Towers, coming soon summer 2010..
Coaster count '09: 72 Loopings count '09: 73
#26
Posted 29 October 2010 - 03:28 PM
Just a general update here.
Changed turn. Question: Where should it go after this?
:rfro
A hilly turn through the mountain with the top outside of it on the otherside.
This is what i mean: Flight Deck (Kings Island)
I dont think anyone has done that before. That will work great on this since your using arrow suspended cars!
#27
Posted 29 October 2010 - 03:33 PM
Anyway, I think it should do a hill over the elevator lift. That would be cool. Are you planing any inversions for this? It really look like The Joker's Jinx now. I wish I was you. Your very lucky. :sdd
Formally RK500
#28
Posted 29 October 2010 - 04:13 PM
.
#29
Posted 06 November 2010 - 12:56 PM
All you need to do is place rods through holes at small-grey-rod-intervals (picture1). Then, put a red gear on each one, so they twist opposite ways(picture2).cool but plz put the tutorial for the station gates becouse i need help with the station gates
Thanks for the idea! I might put that element going over the lift hill next.
^ I guess that might look cool, but I'd rather do what I already had planned
More trackwork!
I've also begun the switchtrack to reverse the direction of the train. I'm modeling it after the one on Powder Keg, except mine will go out on the same side it came in.
And finally, a test video.
Youtube
Photobucket
#30
Posted 06 November 2010 - 01:00 PM
#31
Posted 06 November 2010 - 01:23 PM
Nice coaster you have there so far!! How do you plan to make the layout further??
-=TK=-
#32
Posted 08 November 2010 - 03:22 PM
#33
Posted 08 November 2010 - 05:45 PM
Formally RK500
#34
Posted 08 November 2010 - 06:01 PM
#35
Posted 08 November 2010 - 06:27 PM
Yes and no. The first sound you hear is the cars hitting a flexi-rod inside the mountain. I put this there to stop the cars from swinging, so they can fit through the hole in the mountainside. The second sound is caused by the cars swinging wildly on the high-speed turn transition. This rapid swinging took a lot of my speed, so I changed the turn into a hill (like I said above).In the test video, I hear a lot of chinking (or whatever sound). Are the suspended cars hitting the supports? I would fix that. But otherwise, the track work looks great!
#36
Posted 21 November 2010 - 06:26 PM
First of all, track-work. Not much progress here, other than the changed ending after the Big Bad Wolf - style drop.
The other main addition is a transfer track. The train will enter shortly after the elevator lift, and exit out the bottom. Then it will be on its way to the main lift hill and the second part of the ride.
And I'll leave you guys with an overview.
Oh, and a test video!
this update brought to you by the LG Chocolate Touch (none of my cameras were available)
:rfro
#37
Posted 21 November 2010 - 10:20 PM
[SIGPIC][/SIGPIC]
Top 10 Coasters:
1. Intimidator 305 2. Maverick 3. Storm Runner 4. Millennium Force 5. Gatekeeper
6. Diamondback 7. Manta 8. Wild Eagle 9. Thunderhead 10. Apollos Chariot
#38
Posted 22 November 2010 - 02:24 AM
#39
Posted 22 November 2010 - 03:21 PM
S-O,-G double O-D GOOD!
But the switch track looks amazing and where are you planning for the track to meet the elevator? and the track that is the switch track, the car looks like its going to hit the track beneath it in the picture above the last one. How is that gonna work? Otherwise, looks so great! Can't wait to see this finished!
#40
Posted 24 November 2010 - 04:55 PM
So...
...the helix isn't over yet...
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