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ORBITZ - CANCELLED!

hamenchiz helix immelmann launched coaster photobucket

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31 replies to this topic

#1 HamenChiz

HamenChiz

    HamenChiz

  • 680 posts

Posted 30 January 2011 - 04:26 AM

Since we don't have a Video Camera, I haven't captured a video of my roller coaster,EARTH SHAKER (Revenge of the......).

Now back to the original topic, I'm building a new roller coaster, a launched coaster.

The power comes from the orange booster, sorry I really have to use it because the drill we have wobbles and it doesn't turn in a straight centered motion.

I have the launch done and the first element, please point out the annoying bumps and straight spots.

Here are the pictures:
OVERVIEW:
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IMMELMANN:
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POV's
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HEARTLINING:
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PLEASE COMMENT AND ENJOY!!

I REALLY NEED YOUR OPINION ON THIS COASTER I WISH YOU COMMENT.
:) :)

-HamenChiz-


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#2 Outerlimits659

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    Lead Engineer

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Posted 30 January 2011 - 10:05 AM

When you Orbitz, you know. :D


Anyways...you're off to a pretty good start, but what you need to do is take the middle section of the immelmann (where your colors change) and pull it down. Or you could take the very end of the immelmann and pull it up. Either way, it would help it to flow more..

-OL659-

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#3 Eggo

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Posted 30 January 2011 - 10:15 AM

RR Boosters = Sadness. I really like that immlemann, just do what Outerlimits said, and I think it will look awesome. You should look into designing just a simple launch. Even rubber bands beat an RR booster...

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#4 Sniggeh

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Posted 30 January 2011 - 10:31 AM

I agree with Eggo, RR boosters just look terrible on a coaster.

The shaping of the immelmann looks good, but there is a sharp spot where the flexis end. Try to fix that and it'll be great.

.

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#5 TheSUCKCrew

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    Way too old

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Posted 30 January 2011 - 11:44 AM

The middle of the immelmann should be pulled down a little, other than that I like it.

The booster isn't really much of a problem to me.
Personal preference I suppose:D



#6 alpal

alpal

    Lead Engineer

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Posted 30 January 2011 - 11:47 AM

Please make the half loop less circular. Like this:
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Automation is my specialty
 

If only I had more space/pieces/time.


#7 HamenChiz

HamenChiz

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Posted 30 January 2011 - 04:24 PM

When you Orbitz, you know. :D


Anyways...you're off to a pretty good start, but what you need to do is take the middle section of the immelmann (where your colors change) and pull it down. Or you could take the very end of the immelmann and pull it up. Either way, it would help it to flow more..

-OL659-

Ok, thanks.

RR Boosters = Sadness. I really like that immlemann, just do what Outerlimits said, and I think it will look awesome. You should look into designing just a simple launch. Even rubber bands beat an RR booster...

I'll decide if I'll change the boosters.

I agree with Eggo, RR boosters just look terrible on a coaster.

The shaping of the immelmann looks good, but there is a sharp spot where the flexis end. Try to fix that and it'll be great.

I'm fixing it right now.

The middle of the immelmann should be pulled down a little, other than that I like it.

The booster isn't really much of a problem to me.
Personal preference I suppose:D

Ok boss, thanks.

Please make the half loop less circular. Like this:
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Ok, maybe i'll make the top quarter a little smaller.

I'm working on it right now, maybe pictures this afternoon.(GMT + 8:00)

-HamenChiz-


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#8 HamenChiz

HamenChiz

    HamenChiz

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Posted 31 January 2011 - 07:21 AM

DOUBLE POST

NOTE BEFORE READING AND COMMENTING:
The Immelmann as you can see has a very small PULLIN, please don't tell me that I need to fix it because I know that I should fix it.

UPDATE:
I have fixed the Immelmann as what you've said that I should lower it to the ground.

The launch is fixed and turned into a chain launch, 4 granites long(very short but it's so powerful that it throws the car into the Immelmann with great speeds (IMO double the speed needed).

Immelmann fixed, now it is a bit more like a half loop, I just made the top smaller.

PICTURES:
IMMELMANN:
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LAUNCH:
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I know that the Immelmann is a bit odd in shape.

Please Comment and Enjoy the pictures (those are the only ones I have)

-HamenChiz-


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#9 The Stig

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    Some say...

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Posted 31 January 2011 - 09:47 AM

I think the immelmann's pull-out should start sooner. The bottom should be further away from the launch.

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#10 scott

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    Architect

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Posted 31 January 2011 - 10:08 AM

i somewhat disagree with stig, Look at this tut for some tips. :)
http://www.sscoaster...dive-loop-6026/

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#11 HamenChiz

HamenChiz

    HamenChiz

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Posted 31 January 2011 - 04:04 PM

I think the immelmann's pull-out should start sooner. The bottom should be further away from the launch.

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Ok, maybe i'll change the angle of the pullout.


i somewhat disagree with stig, Look at this tut for some tips. :)
http://www.sscoaster...dive-loop-6026/

What Stig says is something that looks like a sidewinder.
I have pictures of Immelmans maybe i'll post it for basis.

Thanks guys for commenting.

-HamenChiz-


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#12 BGEurope Kid

BGEurope Kid

    Architect

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Posted 31 January 2011 - 04:14 PM

If you think it has twice the speed that it needs, I would suggest raising the immelman.

[SIGPIC][/SIGPIC]


#13 HamenChiz

HamenChiz

    HamenChiz

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Posted 01 February 2011 - 04:26 AM

^ No sir I don't want to raise it, since I have only 180+++ crossties I wan't to save everything to the last bit (and maybe 28-36 feet maximum length of track).

-HamenChiz-


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#14 LaMbChOpZ

LaMbChOpZ

    Lead Particle Physicist and Musical Orchestrator

  • 2812 posts

Posted 01 February 2011 - 06:26 AM

Hmmm, looks nice and small. I'd personally say that for the Immelman, move it out a little bit, but not as much as Stig said. More like halfway between where it is now, and Stig's idea.

Did you choose the name ORBITZ because they're logo is "You orbits, you go" because this is a launch coaster. If not, now you have another reason to make it called Orbitz.

Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.


#15 HamenChiz

HamenChiz

    HamenChiz

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Posted 01 February 2011 - 04:33 PM

Hmmm, looks nice and small. I'd personally say that for the Immelman, move it out a little bit, but not as much as Stig said. More like halfway between where it is now, and Stig's idea.

Did you choose the name ORBITZ because they're logo is "You orbits, you go" because this is a launch coaster. If not, now you have another reason to make it called Orbitz.


ORBITZ
-I just see it from billboards and things
-I don't what "you orbits, you go" means and I didn't get the name from that saying.

UPDATE:
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I've fixed the Immelmann and made the pullout longer than the first one.
I also made the track go in the different way in the top of the immelmann.
No supporting yet, maybe i'll add some later.

Please fell free to comment, and enjoy the pictures I've got.

-HamenChiz-


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#16 pkiknex25

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Posted 01 February 2011 - 04:51 PM

That's definitely you're best one so far. Just work on getting it untwisted sooner when you start supporting it.

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#17 HamenChiz

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Posted 01 February 2011 - 05:26 PM

That's definitely you're best one so far. Just work on getting it untwisted sooner when you start supporting it.

Thanks. I've tried to support a part of it to make it looks like a ZERO G roll pullout.


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#18 HamenChiz

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    HamenChiz

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Posted 02 February 2011 - 07:04 AM

DOUBLE POST

UPDATE:
I have supported the Immelman more and I'm not done yet supporting it.
I've started a high speed banked turn.

PICTURES:
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Please feel free to comment and enjoy the pictures.

:)

-HamenChiz-


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#19 alpal

alpal

    Lead Engineer

  • 1215 posts

Posted 02 February 2011 - 09:05 PM

I like it! Just make sure you support that turn more if it is going to be high speed!

Automation is my specialty
 

If only I had more space/pieces/time.


#20 Blackkitty

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Posted 02 February 2011 - 09:36 PM

I think the twisting part of the Immelman still needs some work. The transistion between both elements is a little awakard. But overall I like the layout and you nice small coasters!

[SIGPIC][/SIGPIC]





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