A couple of things I need a bit of help on:
1. The shaping of the twist out of the immelmann. It is a bit tight. The wheel housing hits the crossties on the sides when I pull the train through, but generally not when it's running at full speed.
2.The lift entrance. I plan to have a barrel roll/drop pre-lift to get the train up to where it engages the chain. Using just my hand I'm able to get the train to engage about half the time without modifying the chaindog at all. What is the best way to get the chaindog to work with a vertical lift? If I stick a rubber band on it, the chaindog hits the middle tube at the top of the lift and the train just stops. Perhaps I should post more pictures of this part; the lift chain starts a granite up from the ground where the track is already mostly vertical. For those who have built eurofighters, have you gotten your chain to work where it starts horizontal then shifts vertical?
I wanted to make sure significant progress had been made before posting anything about this. I highly doubt I'll cancel, although I will be in a time crunch for sure considering my building speed.
I might need a bit of help on the shaping here. The twist out of the immelmann seems a bit tight to me, but it's hard for me to adjust at this scale. Do you guys have any suggestions? The upstops hit the x-ties when I pull the train through, but I don't hear them hitting when it's running at full speed from the drop.
For those who have never seen cannibal and are weirded out by my shaping
A couple different views of the twist:
Oh yeah, I plan on giving this coaster an asian theme. I'm not sure what to name it yet. Right now I've kinda settled on "Dynasty," but I'm not sure that name captures the essence of what I'm trying to create. Plus, dynasties are more associated with China, and I have Japanese ancestry. (No, I will not name it "Samurai" or "Ninja." Those seem way too generic).
Edited by pǝʇɹǝʌuı, 13 May 2015 - 04:06 PM.