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#41 Adam_Deux

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Posted 23 June 2005 - 11:29 AM

The zero-g roll is probably just like the length of the hill, but one inversion just looks dumb. I think the hill will look best.

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#42 Jogumpie

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Posted 23 June 2005 - 12:08 PM

I just have 12 feet for a camelback.... So it has to be tall (thus a bunnyHOP), or low (realistic, but very small).


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#43 Antinos

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Posted 24 June 2005 - 08:46 PM

Just do the worlds tallest loop. That will give you lots of space for brakes and you can add brakes on the down side of the loop.

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#44 coastercrazy10

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Posted 24 June 2005 - 09:16 PM

^He already has it...the deformed on on Sher Khan...lol

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#45 Jogumpie

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Posted 25 June 2005 - 12:26 AM

He he he, yeah, that one sucked very badly.
Okay, a huge loop is possible. How tall can it be? Could someone draw a sketch, so I can see how much space is will take.

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#46 Antinos

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Posted 25 June 2005 - 10:16 AM

I would say make it half as high as the top hat. That way it will look like it is in preportion with the rest of the ride.

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#47 Jogumpie

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Posted 25 June 2005 - 12:09 PM

Okay, I'll be planning on a 10 feet loop. It will be Vekoma style (or Arrow, anyway, it won't be circular like on Sher Khan).
After the loop will be space for brakes, 6 feet of track.


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#48 Antinos

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Posted 25 June 2005 - 08:25 PM

That sounds great! You can do brakes on the loop too.

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#49 Jogumpie

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Posted 01 July 2005 - 09:30 AM

I'm still not sure whether I'll build a loop or not. I'll see after building the whole tower.
I've been visiting de Efteling many times these days, but now I decided to get building again.
To "save space" I broke the big pieces in smaller pieces. Currently I'm working on another big piece.

EDIT
Unfortunately the construction pictures got lost over the years.

Edited by Jogumpie, 13 February 2013 - 04:51 PM.
Updating all my construction threads.



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#50 QAFS

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Posted 01 July 2005 - 09:37 AM

Hey jogumpie that looks cool man! But a 13 ft pull out is a littlebit to high.. Make it 8 feet or something like that.. that would be good too.. But good job!!


#51 Jogumpie

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Posted 04 July 2005 - 03:23 PM

Tomorrow in the evening I'll have an interview with a local newspaper. Pictures will be shot too, probably. When the article has been published, I'll scan it and translate it.


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#52 coastercrazy10

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Posted 04 July 2005 - 03:59 PM

saweet. Good luck with that!

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#53 nyteflyte

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Posted 08 July 2005 - 02:33 PM

Hey Jogumpie, any updates?


#54 Jogumpie

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Posted 08 July 2005 - 06:15 PM

Not very much...
I assembled the small pieces into big pieces, had an interview and got sick.
Now I still have to build the pull-up(out) structure, but my room is full-up...
It's getting very irritating, but I'm not cancelling this world record.


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#55 pkiknex25

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Posted 08 July 2005 - 08:12 PM

^Yeah! You better not cancel it! (J/K) Try to see if you can store it in your basement or something.


#56 Jogumpie

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Posted 09 July 2005 - 08:08 AM

We don't have a basement ^^U Looks like I have to clean my whole room :o

Anyway, here are some pix of the current state of the pieces.

EDIT
Unfortunately the construction pictures got lost over the years.

Edited by Jogumpie, 13 February 2013 - 04:51 PM.
Updating all my construction threads.



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#57 pkiknex25

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Posted 09 July 2005 - 09:21 AM

Great inline twist. This thing is going to be BIG! I wouldn't be suprised if you run out of pieces. I can't wait to see this.


#58 Westside7th

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Posted 09 July 2005 - 12:52 PM

Wow! Are you sure the rubberbands will be able to get the train up that high?

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#59 TwistedDreams

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Posted 09 July 2005 - 03:11 PM

^ribber bands can get a car VERY VERY High!
as long as the the pull up/out supports are Very sturdy.


#60 Jogumpie

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Posted 09 July 2005 - 07:39 PM

The twist was very important to me, since many newbies try to build a TTD/KK replica, with an awful twist. It took a long time ;)
Rubberbands can get it really high. A 7 feet launch track can get one car up to 17 feet... so a 14 feet launch track should be capable of getting some cars up to 25 feet.


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