[DCI] Hotwire Redux! loop half done 3/20
Started by
Cedars650258516
, Mar 14 2010 05:15 PM
cedars650258516 cobra roll hotwire loop redux
26 replies to this topic
#21
Posted 20 March 2010 - 10:33 PM
I dont really care about the gray 3d's so don't sweat it. just so long as the coaster's good.
The drop's really strait could you put more flare into it by making the crest bigger.
The drop's really strait could you put more flare into it by making the crest bigger.
#22
Posted 28 March 2010 - 09:38 AM
LOOP DONE! This is the good news, but I got some bad news for you guys...
BAd news is... This HAS to be finished by Easter Sunday. This sunday... (Not today haha) but I also got my project back from school so I'll have enough pieces to finish this by then. Until then I'll be working my @$$ off untill 1:00 because That's when I have to go to Baseball practice. Comment
BAd news is... This HAS to be finished by Easter Sunday. This sunday... (Not today haha) but I also got my project back from school so I'll have enough pieces to finish this by then. Until then I'll be working my @$$ off untill 1:00 because That's when I have to go to Baseball practice. Comment
Aut viam inveniam aut faciam
#23
Posted 28 March 2010 - 10:12 AM
I think the loop should be skinnier, but if you are really that pressed for time, it doesn't matter much.
#24
Posted 28 March 2010 - 12:19 PM
How the he** do you want to finish the coaster in a that short time, i wish you good luck with it. The loop is ok, but if you want to make it better use this:
-=TK=-
-=TK=-
#25
Posted 28 March 2010 - 01:31 PM
Good luck finishing this. Also, I'm glad to see you making progress in your building skill. This already looks a ton better than any of your other coasters. It's not perfect, but it shows you can reach perfection if you really work at it.
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#26
Posted 28 March 2010 - 04:57 PM
I agree with DDR. One thing I think you could work on right now is the support-to-track connections. I noticed that the top of the loop only has a few. It looks really good though, you're improving a ton.
#27
Posted 18 April 2010 - 08:06 PM
*mini bump* I am cancelling this coaster due to loss of track. I didn't complete it by Easter (If you haven't noticed by now make sure your doctor double-check-ups you the next time you go.) I think I might go smaller... maybe a Eurofighter.
Aut viam inveniam aut faciam