#21
Posted 23 September 2010 - 07:21 PM
#22
Posted 23 September 2010 - 08:10 PM
Aofar so good I'd recommend maybe building the other side's pullout leve excess tubing in between each pullout then add like 20 crossties in the gap with no flexies ,just mid and edge tubing. Then shape it how you want and build supports up around the track then add the track to support connections add more crossties and flexies etc.
That's how i'd do it anyhow.
Yeah. That's how i usually do it...Usually. But now i will always do that so thanks.
SKYROCKET!!!!!!!!!!!
Anywho, the ride looks great! I love a good max X-tie roller coaster! I think the drop is perfect, And I love how many different connections you have!
I love the max x-ties and connections too! Thanks!
Well. That pullout is bugging me. So I drew somthing for you;)
Black: Were the track should be. Your pullout started to suddenly. And it is uneven.
Red: The parts of the supports are weak spots. Little connections to hold up big section of support.
Blue: How to fix weak supports.
And then I overlapped your overbank picture for you;)
After that you should be good!
WOW! Thank you so much! This will help a lot for me . Thank you and thank you!
Wow, I love that overlap. And oh, yeah, the model looks good too. The pullout looked fine to me at first, but you should really implement the suggested changes.
Ok, i will fix it like i said.
Nice, but the lauch is really bumpy, and the launch I think it should be a Jesper's Launch but only it hits a switch and it launches it.
The launch is still in the works and right now It's not on my top priority but when i make the launch i will make it nice just for you. And as for the launch, i have my ow in mind...
Any other things i should fix before i start construction?
#23
Posted 23 September 2010 - 09:09 PM
The pics say it all...
The drop is pure EPICNESS! The overbank thing i think has a straight spot. Please tell me where bad spots are, for the children...
Just comment please.:lolo
#24
Posted 23 September 2010 - 09:15 PM
#25
Posted 23 September 2010 - 10:45 PM
[SIGPIC][/SIGPIC]
Coaster Count: 36
Knex Channel:
http://www.youtube.com/user/love4knex
New channel with funny videos:
http://www.youtube.c...ideosandstuff11
#26
Posted 24 September 2010 - 01:43 PM
^I watch iCarly too sometimes. I think it's funny. And I think Sam's cute.
#27
Posted 25 September 2010 - 07:44 AM
Every pic is horrible except the last one. The last one is dead on the picture that Knexrule11 showed me. Please help me out guys!
#28
Posted 25 September 2010 - 07:50 AM
#29
Posted 25 September 2010 - 08:15 AM
#30
Posted 25 September 2010 - 08:29 AM
Then pull up should never stop. The track always is curving. The banking just changes the curve from the pullup to the pullout. If you need more help. If you get a a picture from ^that picture was taken. I do an overlap.
KR11
SSCoasters Moderator
Fear the Bankatana | The SSCoasters Forum Rules
Maverick|Tatsu|TTD|Fahrenheit|Skyrush|MF|Cheetah Hunt|Storm Runner|SheiKra|Montu
Coaster Count: 102
#31
Posted 25 September 2010 - 08:52 AM
.
#32
Posted 25 September 2010 - 10:01 AM
I am so mad right now! I tried making Rollercoasterfanatic919's launch on Palisade and i made it perfectly, but the thing gives me so many problems and i still cant find a launch that's fast enough! The car's front triangle point thing axle broke because it was put under too much force!The drill launch didn't work and even at full speed, it doesn't make it over the tophat! What is a better launch that will be able to launch when the car enters the launch like Palisade's launch. I want the beginning to make a turn out of the station a granite rod higher then the launch and launch like Sky Rocket at Kennywood. Comment and give me your best opinion!
I haven't read every post after this, but here's my opinion on launching:
If you try to launch a train, the lighter it is, the more speed it will get. Though, it'll speed down faster due to friction.
But keep in mind what kind of mechanism you are using.
Mechanisms like a weight drop (what i'm building right now) and a drill launch should be giving a consistent acceleration. The longer they're pulled/pushed, the higher the speed.
Launchers like a rubber band/spring have less force (acceleration) the more they release their force.
I don't know how good drill launches are, but I've seen "tomisdabomb02" on youtube and he seems to have a good drill launch mechanism. (look at "Air Strike")
#33
Posted 25 September 2010 - 06:16 PM
I finished the overbank thing and decided to make this into an intamin launched coaster! I got inspired by Superman the escape at movie world but it will have 2 inversions. I've said too much already. Here's the pics...
Here's the new pullout/pull in
Cool pic
There is a straight spot at the end of the track and i will fix that later.
Comment please!
I do watch i carly...
#34
Posted 25 September 2010 - 06:27 PM
Looks awesome, but shouldn't you do the pullout mirrored to the pullin?
The trackwork looks nice, build on!
I don't watch ICarly anymore, they started voice-overing it, and the Dutch voices are álways the same.
Carly's voice is in at least 4 more shows on Nickelodeon.
-Suck.
#35
Posted 25 September 2010 - 06:49 PM
#36
Posted 25 September 2010 - 08:25 PM
You could raise the top about 1 cm to make it a bit more pointy.
#37
Posted 26 September 2010 - 11:40 AM
The next element was suppose to be a zero-g roll but it turned out really bad. Take a look at my failure...
The pic above the last one shows a side view. The ending of the roll will be mirrored to the first half of the zero-g when its a finalized roll.
Comment on my failure.
#38
Posted 26 September 2010 - 11:52 AM
#39
Posted 26 September 2010 - 01:24 PM
#40
Posted 26 September 2010 - 01:43 PM
Kingdaka876
Link to my rides:http://www.sscoaster...rs-revenge-571/
http://www.sscoaster...bra-looper-628/
Link to my youtube account:
http://www.youtube.com/user/terrimca/
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