#42
Posted 26 September 2010 - 03:37 PM
But I can't really tell.
One think that really concernes me is that you didn't fixed the connection KR pointed out.
He made a good drawing for it, which explain what the problem was ánd how to fix it, but you didn't do it.
And now you're making exactly the same mistake at the 0g-roll...
-Suck.
#43
Posted 27 September 2010 - 03:37 PM
really bad loop
Here's a Test
The launch can always go faster but i dont want it to look unrealistic. The loop i want to leave like Maverix's *cough*Kanonen*cough* i mean custom coaster but i dont know how he did it. My overbank is one granite rod lower than his tophat, but my coaster has the same speed as his. But the loop is the same height, but mine just wont make the loop. Why wont it? My support structure is pretty much the same. Well, I'm going to lube my cars and use pledge on the track so what else could i do?
Comment and...
MAVERIX!! HELP ME OUT!!
#44
Posted 27 September 2010 - 04:08 PM
Also, your height-differents between your elemnts is like a white rod height or something, that's a little small...
The little hill before the loop takes a lot of speed I think, so you may want to make it heigher or get it out.
The loop needs some better shaping, and I think some less circular-shape.
The shaping of the little hill is good though...
-Suck.
#45
Posted 27 September 2010 - 04:14 PM
#46
Posted 27 September 2010 - 04:15 PM
And here's what i just made
My loop i think is looking a bit teardrop now and i don't want that! Do you think it is? Is it me or is there a straight spot on the pullout of the hill? Please comment more.
#47
Posted 27 September 2010 - 04:40 PM
#48
Posted 27 September 2010 - 04:45 PM
Fix it somehow, and you're golden.
But you are still having the speed-issue, aren't you?
Finish the loop, because that way you can see if it's good ways better.
-Suck.
#49
Posted 27 September 2010 - 05:50 PM
First half of loop looks fine, but after that it looks weird...
Fix it somehow, and you're golden.
But you are still having the speed-issue, aren't you?
Finish the loop, because that way you can see if it's good ways better.
-Suck.
Yeah, it's just like my new hyper. The pullout is good, but the pullin to the hill has the same supoorts and connections as the pullout and its all bumpy. When I finished it though, it was perfect. Anyway,what I'm trying to say is that Suck is right.
#50
Posted 28 September 2010 - 06:25 AM
I know that the tophat is really badly misshapen, but i think once i fix it it will look better. Please show me what the track should look like so it can be perfect! I really wan the tophat to look like Kanonen's.
#51
Posted 28 September 2010 - 06:58 AM
Edit: The wall of O's hurt my eyes, so I fixed it - Maxlaam
#52
Posted 28 September 2010 - 01:31 PM
PS Please don't cancel.
#53
Posted 28 September 2010 - 05:48 PM
#54
Posted 28 September 2010 - 06:13 PM
I think that the heart lining makes the turns to the top look weird. Also on the last pic, i see the straight spot. Anything else that ti should fix? And is the heart lining the problem making the ride look weird?
#55
Posted 28 September 2010 - 07:54 PM
Two straight spots. One right at the end of the twist down. And one three grey rods up.
Fix them.
KR11
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#56
Posted 29 September 2010 - 12:10 AM
.....Oh, okay. Looks nice.
#57
Posted 29 September 2010 - 06:56 AM
#58
Posted 29 September 2010 - 08:34 PM
We are very happy to have you join our company.
However, I'm not sure if you have to wait a month or not. It says you might have to here.
I guess we'll find out soon. Once again, we're glad to have you in SteelWay!"
So um... yeah.
Small update The straight spots were fixed quickly and the loop has a pullout and was finalized. The launch is being worked no too FYI.
COMMENT!!
#59
Posted 29 September 2010 - 08:41 PM
There's two sharp spots in the same spot on either side of the tophat, does anyone else see them?
#60
Posted 29 September 2010 - 08:53 PM
^What steel said is right and the loop is lopsided. Are you gonna put support over the top of the loop cause that would help.
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