Project: Inverted (FINAL VID)
#21
Posted 16 October 2010 - 08:24 AM
#22
Posted 16 October 2010 - 09:56 AM
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#23
Posted 16 October 2010 - 11:18 AM
Bases create stronger coasters when building with tubes. Besides It's an expo requirement for us unless we don't have the pieces for it. It's much easier to move a big coaster that way.
so are you hinting at that this will go to an expo.....????
#24
Posted 16 October 2010 - 01:47 PM
#25
Posted 17 October 2010 - 03:32 AM
Or today KoenIt's all fixed by now and an update will come soon. Tom is to a Sting concert this evening but we builded a looping, a kinda turn and now a sort of thing i dont know the name of is comming.
Update tomorrow or the day after tomorrow or so.
Look 1 update above the one you were looking for, you can see that there really isn't a straigt spot. And thanks!I really think that the first picture has that straight spot that i do not like at all. I really think you should fix that and you'll be good to go!
Yeah, it really is strongerBases create stronger coasters when building with tubes. Besides It's an expo requirement for us unless we don't have the pieces for it. It's much easier to move a big coaster that way.
Nope it won't, but i would like it:)so are you hinting at that this will go to an expo.....????
Yes it is:D^No, he also said when building with tube supports bases will make it stronger
I will tell why bases are much stronger. If you build a tube-supported coaster with only a base from the point where the supports have to be connected, the base can move a lot. If you build another floor on it, it will shake less. If you just make a base that is 1 part, the base can't move at all (or you have to push it by hand) that's why bases are stronger.
UPDATE:
Sharp spot isn't anymore. Loop has been build, Famous Vekoma turn thing (from the SLC standard version) has been build, and we took pictures.
So let's go to those pics;)
Overview:
Loop:
Turn-ish thing:
Guess what the next element will be (not to hard) :
The coaster doesn't shake at all, and we would appreciate it if you comment, so be harsh and enjoy!
-=TK=-
#26
Posted 17 October 2010 - 07:08 AM
#27
Posted 17 October 2010 - 08:38 AM
Overbank?
Ahh well, this is looking great so far!
I think the loop is just fine...
Build on!
#28
Posted 17 October 2010 - 08:59 AM
That turn looks fabulous but i think that it is so under-banked that it will kill speed!:nevs I think the best thing t do is to make the turn more like this. I think this will help with speed but the supports are fine. Looking great and hope this will help, Jumpge.
#29
Posted 17 October 2010 - 10:01 AM
#30
Posted 18 October 2010 - 03:08 AM
I can't because the flexi's end over there, so i can't layer them then. And the loop is lopsides because the drop is 165* and not 180 (next element is not a wingover)I think that you should layer your crossites on the loop more evenly and the loop is a little lopsided. The overbank is fine. Is the next element a wingover?
You got it right, and thanks^Lolwut???
Overbank?
Ahh well, this is looking great so far!
I think the loop is just fine...
Build on!
Again, this is a Vekoma coaster, not B&M, if you take a look at the loops of Vekoma you'll see that those are rounded a lot more.. but thanksEverything looks great, shaping and all... except on the loop. The loop looks like an oval when it should be more teardrop like this.
That turn looks fabulous but i think that it is so under-banked that it will kill speed!:nevs I think the best thing t do is to make the turn more like this. I think this will help with speed but the supports are fine. Looking great and hope this will help, Jumpge.
Thanks man, and those playseats sit very niceThe looping looks good its not a very good teardrop but it is a tear drop. By the way nice playseat i also have one :b.
Update:
An overbank has been built, and it is not a 180* turning overbank because it is a 270* turning overbank The overbank is 5 granites tall and it makes it over with a nice speed. Please comment!!
Overview:
Overbanked turn:
Banking:
Cross-over with dive onder base:
Please comment, and enjoy!
-=TK=-
#31
Posted 18 October 2010 - 06:52 AM
#33
Posted 18 October 2010 - 02:36 PM
.
#34
Posted 18 October 2010 - 02:52 PM
Under construction:
Non in Progress
#35
Posted 19 October 2010 - 10:01 AM
Haha, okay, thanks manThat is what I meant. I thought that a wingover was a overbank for inverts. But, It looks awesome!
Look down and you'll see morevery awesome, cant wait for more results
FixedThis looks incredible! The only thing that I can point out is that in the first picture at the top of the overbank, there is a dip in the track in between the supports.
It's almost finished, and yes a vid will comeThe supports look really weird. At least it makes it smooth and the look strong so you know there working. Good luck I really want to see this finished. Is there going to be a video with this?
Update:
More track has been built, another element where i don't know the name from. A twist thing through the loop, and the start to the last turn. Actually the coaster is almost finished, but these pics were taken in the morning so tomorrow 1 of the last updates, then we can finish + theme the coaster, because K is going to stay for 1 night here
Pics:
Overview:
Part that is built:
2x Twist:
Well, thats it for today, please comment and enjoy!!
-=TK=-
#36
Posted 19 October 2010 - 01:04 PM
Other then that it looks amazing! One of the best tube supported inverts so far!
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#37
Posted 19 October 2010 - 01:16 PM
#38
Posted 19 October 2010 - 01:19 PM
In the second pic, bottom right corner. The pullin to the little hill looks funny, fix that.
Other then that it looks amazing! One of the best tube supported inverts so far!
Actually I think this is just the best tubesupported invert so far...
It's looking really good TK!
^was right about the pullin though...
Also, wouldn't you make that hill a little higher?
-Suck.
#39
Posted 19 October 2010 - 01:34 PM
#40
Posted 19 October 2010 - 01:55 PM
Under construction:
Non in Progress