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Whirlwind (Final Vid!!)

coaster season starts

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#61 LaMbChOpZ

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Posted 16 January 2011 - 10:37 PM

^wouldn't that make it taller though, causing it to get stuck?

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#62 pkiknex25

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Posted 16 January 2011 - 10:59 PM

^ It's connected to the rod through the hole, not by the clip-on end. So the connector swings freely rather than being forced in a position, and will reduce the friction on the center rail.

I actually would advise what Suck does, even just on the back of the 2nd to last car would be fine.

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#63 ForgotToGrowUp

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Posted 16 January 2011 - 11:09 PM

RCF919 tip works great. I didn't need the black clip on the grey connector.

Posted Image


I do have some of the blue clips but they do not appear to be any different than the black ones.

I don't really understand what suck is suggesting. Is "iron wire" electrical wire? paper clip?

BK I am running the motor on fast but have it geared down blue to red gear. I might gear it down further I want it slow but slow speed geared down is too slow.

test vid:



Thanks for such quick help!!

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#64 Helmut

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Posted 17 January 2011 - 01:45 AM

'Where do you your money spend on?'
-'On weighting my train.'

The woodie looks really nice. Go on!

Posted Image


#65 RNB

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Posted 17 January 2011 - 02:09 AM

Perfect! Move on with this!


#66 Jogumpie

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Posted 17 January 2011 - 04:23 AM

That's exactly the custom chain dog I used on Looping Star.

Really like this coaster, and your test vid shows everything's going fine as well. :)


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#67 RollerManiac

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Posted 17 January 2011 - 06:55 AM

Looking great!

My only concern is that I'm already building a coaster for the Winter Contest named Blizzard. Please change it.

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#68 ForgotToGrowUp

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Posted 17 January 2011 - 07:27 AM

RollerKid500

I searched all of the forums and the database and didn't find anything built or under construction named Blizzard.

If you really have something being built I will change it. But if you are just saving the name for the future I will be unhappy.

Damn, now I need to think of another name :-(

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#69 RollerManiac

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Posted 17 January 2011 - 08:32 AM

^Thats why I chose the name a couple of months ago. I even named the thread that. I saw that no one had made a coaster called Blizzard.

Ask some people in chat. That's how I got Cryogenicist.

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#70 ForgotToGrowUp

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Posted 17 January 2011 - 09:05 AM

Yup I see that now, sorry.

I'll come up with a different name.

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#71 ForgotToGrowUp

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Posted 17 January 2011 - 09:16 AM

DP:

I just watched my own video and the sound of that motor is SOOOO annoying.

I am only running a 4 car train weighted with pennies. (20 in front 3, 14 in rear car). The lift is not very steep and I want it to be on the slow side. Do you think a single electric motor would pull it up? I have one but have never done anything with it.

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#72 maarten12

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Posted 17 January 2011 - 11:13 AM

^nah, I don't think one single electric motor would do the job. You might want to try it but the increase the force by using gears, otherwise use 2 of them. Oh, this coaster is looking really awesome :)

Posted Image


#73 CCI

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Posted 17 January 2011 - 11:18 AM

Hey I've got some names you could use.

Snowpocalypse (saw it on the news)
Avalanche
and Slippery Slope. Good luck on the names mate, the coaster looks great.

EDIT: v damn I completely forgot about that, sorry bro.

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#74 ~stεεlspectrum~

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Posted 17 January 2011 - 11:28 AM

I'd appreciate if you not use Avalanche ;)

Are you talking about the Knex electic motor pack?


#75 ForgotToGrowUp

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Posted 17 January 2011 - 11:38 AM

yes the grey motor with the worm gear.

I won't use Avalanche

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#76 TheSUCKCrew

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Posted 17 January 2011 - 11:56 AM

Uhm, RCF919's chaindog (which is originally designed by jesperdude I believe) isn't your best option.
Although there is no force pushing it to the middletubing, it still drags over it, and especially with a lot of g-forces it causes a lot of friction.
And, (I found out the hard way) its not really nice if you have a roll-back, my whole cars were ripped apart on ~Telon~ that way.
However, my chaindog doesn't drag over the track at all, weights nothing and has no problems with rollbacks.
Pics:

Posted Image
Posted Image
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-Suck.



#77 ~stεεlspectrum~

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Posted 17 January 2011 - 01:12 PM

You can always just detach the middle tubing from the last few crossties on the lift, thus pushing the chain up and helping the train over the crest.


#78 ForgotToGrowUp

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Posted 17 January 2011 - 01:15 PM

Thanks for the pics. At least now I know what you meant. Maybe I'll use it at some point. For now I am leaving the other dog on (whoever invented it). It is on and works so .... I've let the train roll back with that on and had no problems.

I think it would only be a problem if there was a gap in the middle tubing.

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#79 ForgotToGrowUp

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Posted 17 January 2011 - 01:35 PM

You can always just detach the middle tubing from the last few crossties on the lift, thus pushing the chain up and helping the train over the crest.


that's why he has an inventor tag! such a simple solution!

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#80 TheSUCKCrew

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Posted 17 January 2011 - 01:56 PM

You can always just detach the middle tubing from the last few crossties on the lift, thus pushing the chain up and helping the train over the crest.


I tried that on ~Telon~ too and had lots of problem with it, chain snapping, and it causes a lot of friction too.
IDK, not really a big fan of that solution nomore:)

Well forgottogrowup, I understand you will let it like this.
Although you might want to take it in consideration on next coasters, on
~Telon~ it barely made the first loop with that chaindog you are using.
And yes, there was a tracksplice in the valley between the 2 loops on telon, that was where it went wrong.