I305(trackless pics)
#41
Posted 21 April 2011 - 08:15 PM
Test video:
#42
Posted 21 April 2011 - 08:31 PM
EDIT: By the way, what does 'IMO' mean?
#43
Posted 21 April 2011 - 08:44 PM
IMHO is the same, but with H being Honest.
#44
Posted 21 April 2011 - 08:53 PM
In My Opinion.^
IMHO is the same, but with H being Honest.
Thank you
#45
Posted 21 April 2011 - 09:05 PM
Edit: you caugh me. I see that they are unweighted. I suggest a stronger radii turn. Also you can connect the radii in the center like how steel did in the pre-Steel Force build. http://www.sscoaster...767/index3.html
#46
Posted 21 April 2011 - 11:41 PM
#47
Posted 21 April 2011 - 11:52 PM
As stεεl said, your speed is very good.
Only thing I can see: Are you going to have enough room for this?
#48
Posted 22 April 2011 - 05:32 AM
Have you thought about building this one?
It might be an option, but it is OK to me if you just continue with the 'old' turn, the one you have now. Shaping looks great!
#49
Posted 22 April 2011 - 07:45 AM
.
#50
Posted 22 April 2011 - 09:07 AM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#51
Posted 22 April 2011 - 09:09 AM
#52
Posted 22 April 2011 - 10:05 AM
#53
Posted 22 April 2011 - 10:57 AM
Thank you.This looks perfect to me. Your speed is phenomenal!
EDIT: By the way, what does 'IMO' mean?
Supports will be added as needed, but for now I would like to keep the trains unweighted just so the uncompleted 2nd hill structure doesn't go through too much stress.Looks pretty good, although not as strong as I would have liked. Are these cars weighted?
Edit: you caugh me. I see that they are unweighted. I suggest a stronger radii turn. Also you can connect the radii in the center like how steel did in the pre-Steel Force build. http://www.sscoaster...767/index3.html
Thanks, and I hope the weighted trains will tear over that hill.I'm surprised that you retained that much speed--props on that. Hopefully when you weight your cars they will go even faster. But go easy on the weights, too much could actually make it lose more speed by bending the supports.
Yeah, at least I'm 95% sure about the space. The outermost part of the layout is the end of the first turn, and I have room for that. I have plenty of space on the other side of the lift for the rest of the layout.Wow. That's some fancy "train juggling". It looks even cooler in 3rd person.
As stεεl said, your speed is very good.
Only thing I can see: Are you going to have enough room for this?
1. The new turn would just suck up more pieces andI305 got a 'new' turn:
Have you thought about building this one?
It might be an option, but it is OK to me if you just continue with the 'old' turn, the one you have now. Shaping looks great!
2. I think the original turn looks better.
I know, I was really happy with the speed once I got it going that fast.Speed looks great, you might actually finish this!
Like I said before, supports will be added if the need arises. Right now I wouldn't want to risk stressing the current structure too much.you dont look like a old hag int that video. Anywho the 'new' drop might give more speed but if it makes it right now i would keep it. Adding more supports to that turn put some rods into the 3ds or something but more supports are needed if you weight the train.
Thanks!Looks great! I wouldn't bother with the new turn, your speed looks goos as well.
Odd, I thought it looked pretty accurate compared this picture, which I was using as a reference (compare this to the 3rd pic in the update)Looks really nice, as well as your speed, (it might be a little too late) but I think your pull-in is a little too rushed in the end compared to the actual ride. It really isn't that rushed, but more gradual and starts when the turn is a little off parallel to the lift, which quite a bit earlier than you have it right now.
[image removed]
http://rcdb.com/4520.htm?p=24557
http://rcdb.com/4520.htm?p=24557
Plus, if I started the pullin earlier, the hill wouldn't cross under the lift at the right point.
#54
Posted 22 April 2011 - 07:38 PM
I laid out the rest of the ride in masking tape, it should all go well....
Test video (still unweighted):
Bad news: I am literally almost completely out of granites, save for a few strays lying around the floor. I really need a big lot of knex to continue on...
#55
Posted 22 April 2011 - 08:54 PM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#56
Posted 22 April 2011 - 09:28 PM
OR you could use possibly x2 whites maybe or go on ebay, but it's your choice. Tell me when you're ready to get mobbed by little lambs and they'll be there as quick as you could say, "OHAI!"
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#57
Posted 22 April 2011 - 09:38 PM
#58
Posted 22 April 2011 - 09:42 PM
"sorry little lamb buddies, maybe someone else..."
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#59
Posted 22 April 2011 - 10:13 PM
And I think the turn to the left of the bin is way to small too. But other than that its good!
SSCoasters Moderator
Fear the Bankatana | The SSCoasters Forum Rules
Maverick|Tatsu|TTD|Fahrenheit|Skyrush|MF|Cheetah Hunt|Storm Runner|SheiKra|Montu
Coaster Count: 102
#60
Posted 22 April 2011 - 10:18 PM
SSCoasters Staff
The SSCoasters Forum Rules
GigaSonic XLC, Déjà Vu, Werewolf, WildSide, Thunderhawk, Kaibutsu, Diamondback, Couloir
SVengeance|Voyage|LightningRod|Goliath(SFGAm)|OutlawRun|Fury325|RF2|Taron|StormChaser|Orion|
Coaster Count: 300