ReAction (Video)
#141
Posted 25 January 2013 - 05:16 PM
#142
Posted 28 January 2013 - 03:56 PM
Wow this came down quickly
saving parts to be reused (this should speed up building some)
here is where I am so far
ok so what should I do from here? I have the lift, the pull out into the station.
I was thinking of going with an SS roll and then into a twisting tower (like wicked twister) and then letting it fall back thru the course.
Other ideas are welcome.
[SIGPIC][/SIGPIC]
#143
Posted 28 January 2013 - 06:09 PM
I like the layout idea that you have right now and the twisting tower would make it pretty sick for sure!
Edited by Jumpge, 28 January 2013 - 06:11 PM.
#144
Posted 28 January 2013 - 06:34 PM
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#145
Posted 29 January 2013 - 02:31 PM
It is just the rough part so far. I want to make sure that what I have is correct and such before I strengthen the track and do the rest of the supports etc.
Thank you for the help!!
[SIGPIC][/SIGPIC]
#146
Posted 29 January 2013 - 02:49 PM
#147
Posted 29 January 2013 - 02:53 PM
#148
Posted 29 January 2013 - 03:07 PM
#149
Posted 29 January 2013 - 03:32 PM
I agree with Helmer, that its stretched out, I'd lessed the length. Also, the pulling to the SS roll seems too big compaired to the top, which seems too small. I'd even them out size wise. But I do like the direction this is going!
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#150
Posted 29 January 2013 - 04:16 PM
#151
Posted 30 January 2013 - 07:41 AM
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#152
Posted 30 January 2013 - 09:16 AM
Can we have a POV view of the heartlining ?
I will include one when I update later today
It is stretched out some. I kinda like it this way and hopefully it will preserve some more speed this way. (I was hoping for a tower height of about 6-7 feet for the main lift, the boomerang coaster was over 8 feet, so this should be a doable height)Good to see that you could get quite some work on this coaster done. The SS-roll looks a little stretched out, but that must be because you do not want to lose much speed. If you could smooth out the first inversion a bit, then it should be fine. How high do you want to make the tower? Because the train needs to fly through the SS-roll if you also want the train to make it backwards.
Yes, Vekoma does call this element a roll over.isn't that a roll-over like on vekoma slc but smoother?
Your track seems bumpy/sharp/misshapen in some/most parts. If you are reusing track from ReAction, that's why. When you make track, and bend it, the flex rods slide through the crossties to hold the shape, once you take it off and reuse it, the flexy's old position screw the shaping up. If you are reusing track, I'd take it off, and just remake the track from parts again, that should help smooth it. If not, or what also will help, possibly try using grey rods instead of flexys, or use track strengtheners. You did say it was rough though, so you might do that later.
I agree with Helmer, that its stretched out, I'd lessed the length. Also, the pulling to the SS roll seems too big compared to the top, which seems too small. I'd even them out size wise. But I do like the direction this is going!
Umm, considering most of the other track had strengtheners and etc, no I am not just picking up the track and throwing it on. I am tacking the old track apart and rebuilding things. It looks bumpy etc, because this is tube supported and with only 1 peice of tubing, a few flexies and limited connections to the tubes, there is not much support.
I will work on the pull in pull out, It kept sagging when I was trying to take the pictures it should look better once I support it properly.
I like it the way it is. I think it would be so cool if the lift and the element were staggered. I think this change is for the best!
well, I hope to get the track strengthened some, and also work on the roll over (SS roll) pull out, and the second tower today, so hopefully later I will have an update.
You do like using standardized tube supports, don't you?
Why yes I do, but I do have a few plans for the cross supports and etc for this coaster, to make things unique.
On a note following this topic, I used these supports for this coaster because this is what I had done previously. I realize that most of my builds feature the same or very similar support systems. (you see a B&M and you know it is B&M by the support system and track). But, I do hope to eventually come back thru and when I do replacement builds for K-land etc use different support systems. Such as to make Basilisk Rail, into much more of an Arrow style coaster, with a full rebuild with new supports and elements more influenced by Arrow. But currently my goal is to finish major construction and attempt to have things fully open to the public this summer with a Grand Opening around Labor Day (Aug 31, 2013).
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#153
Posted 31 January 2013 - 12:34 PM
well, I was feeling good, as progress was going smoothly, and I felt the track work was faily smooth the supports were strong and doing the initial drop test with only one tower I did not need too much height to make the return trip. So I finished the second tower and dropped from the first tower to find out I was about 10 inches short of making the height needed for the return trip, so I added some height to the first tower, and yet again I was about 9 inches short of the needed height. So I added some strength to see if that would help, not much of a difference again, and I run out of height that I could add for the first tower. well so here is what things currently look like.
Sad part is that I kinda liked the look of this... oh well
well, so I am back to the drawing board again. The absolute most frustrating thing about all of these attempts for a functioning coaster that goes forward and returns for me is that I can go one direction just fine but I am unable to return.
So, my currently concept for a functional shuttle coaster is to modify the start of the roll over, and shift the things so it goes directly back over the station, at the station mid point (when riders would be right side up again), to twist upwards into a spiral tower, so that the towers would be back to back and this would ensure that the train makes it back to the station as it would only have to fall back down and would not need to go upwards again.
This is just what I have right now, any other suggestions (at this point, I am going with the more simple the better, I need to have a functional ride in this location, and I want something of this style as it is different from the other rides, and I need to focus on things in the room other then getting a coaster working, so that I can attempt to get the room opened. I know I can always come back at a later date and build a new ride, but it is really becoming a priority to have the room able to be opened.)
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#154
Posted 31 January 2013 - 12:50 PM
I'm sorry to hear that your coaster isn't working out with speed (I too am having a few issues with the speed but ma going to luge, weight, clean, etc.), but I'd give it another try. If it doesn't work out a third time for you, I'd just say scrap it and move onto another project. I'm sure that you'll figure out what to do so no worries.
#155
Posted 31 January 2013 - 01:29 PM
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#156
Posted 31 January 2013 - 01:47 PM
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#157
Posted 31 January 2013 - 02:06 PM
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#158
Posted 31 January 2013 - 09:34 PM
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#159
Posted 31 January 2013 - 10:18 PM
Edited by pkiknex25, 31 January 2013 - 10:20 PM.
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#160
Posted 01 February 2013 - 07:35 AM