#1
Posted 07 March 2012 - 02:52 AM
Here I'll post my NL projects. At the moment, 2 projects are going on. Some of you might have seen the first, initially called 'Chicken Race'. However, now I'm theming it. Another project going on is Eruptor!, a heavily-themed volcano ride.
First, Eruptor!
This ride starts off with a backwards launch, up in a 270* twisting spike. After that, it gets launched again, into a kind of immelman, with downwards hearthline roll at the end. A helix completes the first half of the ride. The train flies into a spike again, and gets lifted, to be released again, backwards.
Top view
Supports!
Terrein!
Sketchup!
Chicken races comes later.
Comment!
#2
Posted 07 March 2012 - 08:14 AM
#3
Posted 07 March 2012 - 10:03 AM
Cool coaster by the way, but some of those twists look a little on the tight side. Maybe just the angle though.
PM ME PLEASE IF YOU PLAN ON ADDING MY GAMERTAG!
#4
Posted 07 March 2012 - 01:11 PM
-=Tk=-
#5
Posted 07 March 2012 - 05:58 PM
And fantom, gravimetric studios closed a while ago. That's not available anymore from what I know, unless someone could post the file for it.
TOP 10
1. I305 2. Fury325 3. Skyrush 4. Manta 5. Thunderhead 6. Stormrunner 7. Wildcat 8. Fahrenheit 9. Intimidator 10. Wild Eagle
I305 Count: 11
#6
Posted 08 March 2012 - 01:22 AM
Watch belowHow did you get the coaster into sketch up im trying to find that out for ages .
Can be trueLooks very good RNB! I remember that i've seen a video of it too, can i be right about that??
-=Tk=-
Please tell me what free program I can use to convert my sketchup files to 3ds files! Even if I must get a different program, just tell me, I'm desperate! (Pervs, don't even think about it!)
And fantom, gravimetric studios closed a while ago. That's not available anymore from what I know, unless someone could post the file for it.
I'll post the file this afternoon, once I'm on my laptop. The codes are given here.
** Note: this is NOT illegal, the creator of Construction Kit gave it away for free a year ago **
#7
Posted 08 March 2012 - 04:26 AM
SSCoasters Administrator
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#9
Posted 08 March 2012 - 08:09 AM
#10
Posted 08 March 2012 - 02:14 PM
#11
Posted 09 March 2012 - 06:35 PM
I like it though, I hope it gets finished.
#12
Posted 10 March 2012 - 04:26 AM
#13
Posted 10 March 2012 - 09:15 AM
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#14
Posted 10 March 2012 - 10:41 AM
#15
Posted 10 March 2012 - 11:21 AM
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#17
Posted 11 March 2012 - 12:58 PM
#18
Posted 20 June 2012 - 03:26 AM
This coaster is made after a template I found on themepark.nl, as the location where Movie Park Germany will build a 45 meter tall coaster in 2014.
My coaster still uses the old building that are in that location, it has a topspeed of 98 km/h, a double launch, tophat, I-305 alike turn, 0-G hill and brake hill.
I builded this coaster using Newton2. Only problem with that program is that tophats are practically impossible to make. Therefore, my tophat is slightly misshapen...
The ride has 2 stations and a pre-ride, riding through some scenery. (not made yet). Because the train stops at the launch, in the pre-ride, final brake and 2 stations I am able to run 5 trains, without having to wait long. (approx 20 seconds before the actual ride, but with scenery around you, and 10 sec at the final brake). Because of the many trains, the ride has a capacity of 2880 persons/hour!
Since I updated already twice on other forums (sorry, forgot about this one...) you will see 2 versions of the tophat-supports. In each pic, I will tell if these are the correct ones or not.
Most important, the pictures!
Layout
Layout, with the location in movie park in the background.
Height view
Overview, with old tophat supports
First launch, still with old tophat supports
The turn between 2 launches
Second launch, tophat with old supports
I305 - alike turn
Overbank and 0-G airhill
Again the 0-G airhill, with old tophat supports
Turn, it goes over the mainstreet, explaining why some supports are strange.
Brake hill pulling -1 G, and the second station.
New tophat supports (Sorry for the 'statistics off' message, wanted to do everything a little too quick...)
The train texture
The train number is train-specific, so each train has another number
Comment!
#19
Posted 20 June 2012 - 06:31 AM
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#20
Posted 20 June 2012 - 12:44 PM
-=Tk=-