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RNB's NL topic (21/10)

no limits rnb simulator

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#21 RNB

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Posted 20 June 2012 - 04:16 PM

I really like the layout and concept of this coaster, and I think it will be a great coaster for Movie Park Germany! And for some reason, I really like the supports for the top hat. :)

Thanks! I'm glad you like them!

Seems like it could be a nice fit for that park. It's a very short but also very intense track that you've made there!

-=Tk=-

That's what I was aiming for, thanks!

Any more comments?


#22 Maxwell58

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Posted 21 June 2012 - 11:54 AM

Dat ass Support Structure. It be lookin good. :P

You should make the tophat more parabolic. Like Top Thrill Dragster's tophat. It will make more even airtime. That's my only rant. I love the layout and it looks very intense and fun.

​I didn't choose the band life, the band life chose me.


#23 RNB

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Posted 25 June 2012 - 11:13 AM

Dat ass Support Structure. It be lookin good. :P

You should make the tophat more parabolic. Like Top Thrill Dragster's tophat. It will make more even airtime. That's my only rant. I love the layout and it looks very intense and fun.

Thanks! I know the tophat is skinny, but it's the best I could get in Newton. Sorry :(

Update!

I added the flanges to the supports, next up are the 3DS models.

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I hope you like it! =)


#24 -=TK=-

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Posted 25 June 2012 - 11:28 AM

I sure like it! Great job on that coaster, really!

-=Tk=-

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#25 Maxwell58

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Posted 25 June 2012 - 11:31 AM

I like those goofy looking supports. Kinda like The Great Bear's strange supports. I like it. Besides the supports, the coaster is pretty awesome.

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#26 RNB

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Posted 25 June 2012 - 12:57 PM

I sure like it! Great job on that coaster, really!

-=Tk=-

Thanks!

I like those goofy looking supports. Kinda like The Great Bear's strange supports. I like it. Besides the supports, the coaster is pretty awesome.

Thanks!

Quick update, I modeled the launch fins.

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They are modeled after this one:
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How do you guys like them?


#27 The Stig

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Posted 26 June 2012 - 01:14 AM

Looks like the real thing. What is that? Cheetah Hunt?


#28 Maxlaam

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Posted 26 June 2012 - 01:51 AM

Great job, very detailed!


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#29 -=TK=-

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Posted 26 June 2012 - 05:43 AM

Looks promising, look real, what's it's function?

-=tK=-

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#30 TheRandomGuy

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Posted 26 June 2012 - 08:17 AM

Looks amazing! The launch fins look much better than the NL ones!

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#31 Maxwell58

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Posted 26 June 2012 - 09:58 AM

Those look Very realistic. Nice job on this coaster.

​I didn't choose the band life, the band life chose me.


#32 CowmanBearPig

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Posted 26 June 2012 - 10:01 AM

Wow, That is fantastic, I could not make that to save my life!

[SIGPIC][/SIGPIC]

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#33 Turtle Man 24

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Posted 26 June 2012 - 12:57 PM

Looks like the real thing. What is that? Cheetah Hunt?


Yeah, it's Cheetah Hunt.

That looks awesome! Keep it up!

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#34 RNB

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Posted 26 June 2012 - 03:25 PM

Glad you like the launch fins! And yes, they are based off Cheetah's ones.

First in-game shots with launch fins:
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What should I do with these brake things? They stop the train for it to wait till the next block is free, but can that be done by the LSM's or are these needed for that?

I hope you enjoyed the update :)


#35 TheRandomGuy

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Posted 26 June 2012 - 05:36 PM

Since you used Cheetah Hunt launch fins, you should remove the extra brakes because LSM coasters usually don't have brakes. I suggest you to extend the track before the launch a little more so there's an appropriate place for a brake section.

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#36 RNB

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Posted 29 September 2012 - 10:47 AM

Today I started a new coaster, a Vekoma Flying Boomerang. It is made using Newton2. This is a boomerang with out a boomerang (lolol), since it is not possible to get a full flying train through a half loop. Therefore I replaced the boomerang with a fly to lie turn. I hope you like it :)

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:)


#37 CW5X

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Posted 29 September 2012 - 11:13 AM

Looks unique certainly. I imagine it would be quite interesting given one lifthill is lying and the other is flying if you had one lifthill directly above the other.

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#38 RNB

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Posted 29 September 2012 - 01:39 PM

Some trackwork updates!
- Lifts are now crossing
- Loop is rounder

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I wanted to make the initial turn wider so the pull-out of the loop didn't have to turn. Does anyone know how to do that in Newton 2?


#39 CW5X

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Posted 29 September 2012 - 02:28 PM

No offence to your trackwork with the crossing lift hills because it looks great but what I meant was that the lying track would directly face the flying track. You can leave it the way it is because it's your coaster but that's what I meant when I said it. Thanks for using my idea though. As for the turn, I think the best way is to just keep fiddling with the gs until it looks like the right direction to keep everything straight. I'm really not the greatest at Newton but I'm not sure there is any other way to do it. Maybe increasing the initial banking may increase the angle of the corner. Someone else can probably give you a better answer though.

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#40 RNB

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Posted 21 October 2012 - 02:18 AM

Update! :D

- Fly to lie is less steep
- Loop is rounder
- Lifthill spines are merged (Full-throttle -alike)

Pictures:
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New loop

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New exit for the Fly to lie

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Merged lifts

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Sadly quite some space between the lifts, but else the tracks would be too close at the bottom of the lift. :(

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Overview

As always I like comments :)






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