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(Dutch Details) Madness! Update #4

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#21 +Timmeh+

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Posted 31 May 2014 - 03:55 PM

It looks beautiful so far. I would also say that you should lube your cars, they seem pretty loud.

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#22 IonZer0

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Posted 31 May 2014 - 05:59 PM

I agree about what Stig said about shrinking the radius. Also, if you make the turn rise up into the hill, like in the pullout of the top hat, maybe it won't kill as much speed.

As for names, maybe a type of snake? They strike pretty fast. Just find a species name that sounds cool.


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#23 timtimlaz

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Posted 31 May 2014 - 07:47 PM

Have the airhill go inside a mountain/tunnel and have a chain there, you should make it fast so people don't know that it's there. I really like this so far, very RCT-ish, but in a good way. Can't wait to see what's next.


#24 RidesByDaan

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Posted 01 June 2014 - 03:57 AM

Have the airhill go inside a mountain/tunnel and have a chain there, you should make it fast so people don't know that it's there. I really like this so far, very RCT-ish, but in a good way. Can't wait to see what's next.

I've thought about that aswel, to just put a booster there and hide it within a hill. But that isn't really an option. I would kinda be like cheating.

I agree about what Stig said about shrinking the radius. Also, if you make the turn rise up into the hill, like in the pullout of the top hat, maybe it won't kill as much speed

As for names, maybe a type of snake? They strike pretty fast. Just find a species name that sounds cool.

I've been thinking about those kind of names aswel yea, thanks for the idea's!

It looks beautiful so far. I would also say that you should lube your cars, they seem pretty loud.

I'll lube them again yea,

I didn't know the heartline was after the launch! I thought it would be leading into the turn omg what you have now makes it so much cooler.
On top of what the Stig said, you can also change the pull-in and pull-out. Right now they are kinda sharp, transitioning quickly into the flat turn. If you make them both of them much longer (take more time to meet with the turn and take more time to pull-up out of the turn to the crest) then it should also help save you some speed.

Putting it on the way down would be to normal^.^ Don't really like that haha, make sure you check the upcomming updates! I've got some weird idea's comming up

Instead of having the turn as one big circle, build it as a decreasing radius. It'll help with speed.

Awesome solution! Thank you

Looks nice!
As for the speed, that is a tricky one. Large turns lose a lot of speed, you could try to lower the hill maybe?

I already lost to much high I think.. I'm not a fan of lowering it. But thanks alot for the thought!

Cool Coaster!!!
The end of the pullout is a bit too sharp, but your camelback looks really nice!
The train will pass the camelback maybe with the speed of launch you will have.

Thanks. I'll fix that spot!


Small update guys!
I have some weird thoughts again yesterday! Meaning I will switch the layout a bit! The turn will be removed just as the Camelback will be! But don't worry I've got a much cooler inerversion comming back! I can't really Instead of the turn I will have a Overbank-ish thing followed up with a Unique (Mabye never been done before) Looping idea! I can't explain the loop, you wil have to see the pictures to understand me hha!

Hopefully at the end of today I'll be able to show you the Overbank thing and the Loop!
Stay Tuned!


#25 Jumpge

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Posted 01 June 2014 - 11:17 AM

Oh yeah, I love that station. Forgot to mention that.

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#26 RidesByDaan

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Posted 02 June 2014 - 06:50 AM

Oh yeah, I love that station. Forgot to mention that.

Thanks! I had to re-use that station! The roof looked to cool to break down haha!


Update #4

Yesterday I planned to build the Turn and the Weird loop! I didn't have any motivation to build the Turn so I started with the Loop! Wich I completed yesterday! I also tested it by placing it right after the drop to see if its possible for the train to pass it! And I cleared it with great speed! The only issue I have is that the turn must fit between both of them and hopefully I will maintaine enough speed to clear the loop! If I wont have enough speed I think I will hide a booster in the mountin, Í dont want to use a booster but If thats the only option left, I'll have to!

In the pictures below you can see the Loop/Tophat and the basic shaping of the turn! Tell me what you think!

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Do you like the loop?!
Please leave a comment behind!
Thank you! :)


#27 Kevkillerke

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Posted 02 June 2014 - 09:20 AM

That loop must be deadly :P
All the blood in your body will be in your head causing a red-out.

If you don't mind the "visitors" will get killed I like it, but you can improve the shaping a bit, the pull out has a straight spot.
Good luck with the turn, l don't think you will need a booster :)

Edited by Kevkillerke, 02 June 2014 - 03:17 PM.


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#28 scott

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Posted 02 June 2014 - 09:36 AM

dat loop doe :o it does look like their is a bit of a stright spot on the in and out of it tho, great work on everything else so far.

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#29 The Stig

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Posted 02 June 2014 - 11:57 AM

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#30 Jumpge

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Posted 02 June 2014 - 02:55 PM

Haha I've thought about that concept before but never thought anyone would do it! That looks great and I can't wait to see the turn.

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#31 -=Zach=-

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Posted 02 June 2014 - 03:11 PM

Haha, I designed the same element in NL about a year ago! It pulled 7 g's.... :o
Everything looks great so far, I like your weird designs.

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#32 rollercoasterfanatic919

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Posted 02 June 2014 - 09:46 PM

This is turning into a really wacky coaster, but I like it a lot. The shaping on the inverted loop looks nice. I'm happy that you're reusing that station roof too.

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#33 < NCcoaster >

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    panaino

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Posted 02 June 2014 - 11:16 PM

That is one sick loop. The heartline roll in the top hat really caught my attention also. I'm excited to see what you will have next!


#34 CoasterWarriorUnlessSleeping

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Posted 03 June 2014 - 06:10 PM

I really like that loop! In real life it would actually be a really cool 4-D coaster element. I think it looks fantastic on this ride.


#35 maarten12

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Posted 06 June 2014 - 02:04 AM

Haha I definitely love that 'loop'. I don't know if it's going to kill riders, but it certainly won't be comfortable :P. The element you have planned seems good too!

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#36 Helmut

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Posted 06 June 2014 - 12:43 PM

That loop would be painful, but it definitely fits in the rest of the lay-out. I am curious to the other wacky and funky elements that you will add to this ride.

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#37 CartRacer56

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Posted 08 June 2014 - 01:44 PM

That loop must be deadly :P
All the blood in your body will be in your head causing a red-out.

If you don't mind the "visitors" will get killed I like it, but you can improve the shaping a bit, the pull out has a straight spot.
Good luck with the turn, l don't think you will need a booster :)


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#38 Mister Piglette

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Posted 08 June 2014 - 08:03 PM

Well about the loop, I feel like it just depends on the loop. If it was an elliptical/normal loop it would cause major G's at the crest. But what if it was a perfectly round loop? Would that mean that the G's would change and it wouldn't be as 'rough'? Just a thought. I think it will work for you and hopefully you wont need a booster.

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#39 crazyracer

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Posted 09 June 2014 - 12:01 PM

I think this is very crazy but ,love it.

K`nex always for life ;)





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