#22
Posted 31 May 2014 - 05:59 PM
As for names, maybe a type of snake? They strike pretty fast. Just find a species name that sounds cool.
TOP 10
1. I305 2. Fury325 3. Skyrush 4. Manta 5. Thunderhead 6. Stormrunner 7. Wildcat 8. Fahrenheit 9. Intimidator 10. Wild Eagle
I305 Count: 11
#23
Posted 31 May 2014 - 07:47 PM
#24
Posted 01 June 2014 - 03:57 AM
I've thought about that aswel, to just put a booster there and hide it within a hill. But that isn't really an option. I would kinda be like cheating.Have the airhill go inside a mountain/tunnel and have a chain there, you should make it fast so people don't know that it's there. I really like this so far, very RCT-ish, but in a good way. Can't wait to see what's next.
I've been thinking about those kind of names aswel yea, thanks for the idea's!I agree about what Stig said about shrinking the radius. Also, if you make the turn rise up into the hill, like in the pullout of the top hat, maybe it won't kill as much speed
As for names, maybe a type of snake? They strike pretty fast. Just find a species name that sounds cool.
I'll lube them again yea,It looks beautiful so far. I would also say that you should lube your cars, they seem pretty loud.
Putting it on the way down would be to normal^.^ Don't really like that haha, make sure you check the upcomming updates! I've got some weird idea's comming upI didn't know the heartline was after the launch! I thought it would be leading into the turn omg what you have now makes it so much cooler.
On top of what the Stig said, you can also change the pull-in and pull-out. Right now they are kinda sharp, transitioning quickly into the flat turn. If you make them both of them much longer (take more time to meet with the turn and take more time to pull-up out of the turn to the crest) then it should also help save you some speed.
Awesome solution! Thank youInstead of having the turn as one big circle, build it as a decreasing radius. It'll help with speed.
I already lost to much high I think.. I'm not a fan of lowering it. But thanks alot for the thought!Looks nice!
As for the speed, that is a tricky one. Large turns lose a lot of speed, you could try to lower the hill maybe?
Thanks. I'll fix that spot!Cool Coaster!!!
The end of the pullout is a bit too sharp, but your camelback looks really nice!
The train will pass the camelback maybe with the speed of launch you will have.
Small update guys!
I have some weird thoughts again yesterday! Meaning I will switch the layout a bit! The turn will be removed just as the Camelback will be! But don't worry I've got a much cooler inerversion comming back! I can't really Instead of the turn I will have a Overbank-ish thing followed up with a Unique (Mabye never been done before) Looping idea! I can't explain the loop, you wil have to see the pictures to understand me hha!
Hopefully at the end of today I'll be able to show you the Overbank thing and the Loop!
Stay Tuned!
#25
Posted 01 June 2014 - 11:17 AM
#26
Posted 02 June 2014 - 06:50 AM
Thanks! I had to re-use that station! The roof looked to cool to break down haha!Oh yeah, I love that station. Forgot to mention that.
Update #4
Yesterday I planned to build the Turn and the Weird loop! I didn't have any motivation to build the Turn so I started with the Loop! Wich I completed yesterday! I also tested it by placing it right after the drop to see if its possible for the train to pass it! And I cleared it with great speed! The only issue I have is that the turn must fit between both of them and hopefully I will maintaine enough speed to clear the loop! If I wont have enough speed I think I will hide a booster in the mountin, Í dont want to use a booster but If thats the only option left, I'll have to!
In the pictures below you can see the Loop/Tophat and the basic shaping of the turn! Tell me what you think!
Do you like the loop?!
Please leave a comment behind!
Thank you!
#27
Posted 02 June 2014 - 09:20 AM
All the blood in your body will be in your head causing a red-out.
If you don't mind the "visitors" will get killed I like it, but you can improve the shaping a bit, the pull out has a straight spot.
Good luck with the turn, l don't think you will need a booster
Edited by Kevkillerke, 02 June 2014 - 03:17 PM.
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#28
Posted 02 June 2014 - 09:36 AM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#29
Posted 02 June 2014 - 11:57 AM
#30
Posted 02 June 2014 - 02:55 PM
#31
Posted 02 June 2014 - 03:11 PM
Everything looks great so far, I like your weird designs.
Maverick|MF|Diamondback|Hulk|Banshee|Raptor|The Bat|Mean Streak|The Beast|DD Ice
Diamondback count: 586 Banshee count: 197
[23:45:59] Im gonna take a selfie with you tomorrow and show my mom that you are not a rapist
#32
Posted 02 June 2014 - 09:46 PM
MF | Toro | TTD | Maverick | Ka | Griffon | Nitro | Storm Runner | Skyrush | Phoenix
#33
Posted 02 June 2014 - 11:16 PM
Vekoma ferris wheel http://www.sscoaster...parachute-jump/
http://youtube.com/nccoaster97 https://www.twitch.tv/shadowmario27
#34
Posted 03 June 2014 - 06:10 PM
#35
Posted 06 June 2014 - 02:04 AM
#36
Posted 06 June 2014 - 12:43 PM
#37
Posted 08 June 2014 - 01:44 PM
That loop must be deadly
All the blood in your body will be in your head causing a red-out.
If you don't mind the "visitors" will get killed I like it, but you can improve the shaping a bit, the pull out has a straight spot.
Good luck with the turn, l don't think you will need a booster
not if its a vekoma flyer!
#38
Posted 08 June 2014 - 08:03 PM
[SIGPIC][/SIGPIC]
Pigs are better when green.
#39
Posted 09 June 2014 - 12:01 PM
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