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My First Custom Coaster

custom coaster first coaster screamin serpent

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#1 Ro11erCoast3rMan5

Ro11erCoast3rMan5

    Hi all.

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Posted 11 August 2015 - 12:02 AM

Hey everyone,

I recently got back into building with my K'nex and I want to start building my own custom K'nex coasters. I am new to SSCoasters and this is my first custom coaster so I am looking more at the design of my coasters instead of the looks of it right now. I would appreciate your comments on my coaster, positive or negative. I will be mixing my SS set with my RR set eventually in order to be able to finish this coaster since I don't have a second SS set right now (working on getting more). I am about half finished with the coaster right now. I will be making the track go through the loop and then back to the chain lift. Anyway, onto the pictures:

Overview:
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Chain Lift:
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First Turn:
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Loop on Drop:
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Turn after Drop:
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EDIT: School has started back up for me and I will be having a hard time posting with school, work, and volleyball. I will try to update this once a week. Also, thanks for the suggestions. I have been trying to incorporate them into my coaster.

Edited by Ro11erCoast3rMan5, 13 August 2015 - 08:02 PM.



#2 CW5X

CW5X

    Wha?

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Posted 11 August 2015 - 04:26 AM

The turn just after the loop is kinda cool but also pretty sharp. I think if you move the end of it forwards, that could open the turn out a bit and not kill speed quite so much. And if you can at the end with any pieces you may have left, try and support the other side of the loop a bit more but I do understand why you haven't with the pieces you have. Otherwise, I think you've made a good start on a cool little coaster here. Hopefully the first of many.

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#3 Rollerfreak987

Rollerfreak987

    definitely gone crazy

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Posted 11 August 2015 - 09:01 AM

I always like seeing coasters being supported with the usage of furniture. I also do like this, and it is good for your first custom. Some tips; make the translations more gradual, right now the drop has a very tight entry, as well as a tight pullout, make the radius of these transitions larger and the coaster will look more realistic, and more speed will be preserved.

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