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Project: multitask

fastman xc polar project: multitask roller coaster small snow

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#21 LCAL

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Posted 15 December 2007 - 07:16 PM

whoa! I missed this thread..that roll is amazing and looks soo fun!

SJ


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#22 fastman xc

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Posted 15 December 2007 - 07:31 PM

Thanks! it seems most of the great advice givers (except for SN25) have missed this one so far...

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#23 Chubs33

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Posted 15 December 2007 - 08:12 PM

alright...I will give you advice.

The roll is not very good-looking. You should lower the beginning of the banked turn so it looks more "flowy". I do like the turn going around the lift, that adds a nice touch.

Also, the banking at the top of the drop isn't consistent. It looks fine but if you want it to look nicer you could do that.

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#24 fastman xc

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Posted 15 December 2007 - 08:27 PM

^compare it w/ rollerdude's roll on Fantasma.... also, the banking thingy is mostly the angle. at that point it is going from 40* to 45*

also compare it to basically the same thing but the other direction on the Fugitive
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#25 TripleHelix

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Posted 15 December 2007 - 10:21 PM

^compare it w/ rollerdude's roll on Fantasma....


Well, the difference is that your's doesn't pull five laterals. Only thing I'm iffy about is the turn after the lift and the other turn (what PKI said).

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#26 Antinos

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Posted 15 December 2007 - 10:50 PM

^Thanks.

The first turn could be smoother, but I like the drop and that tunnel thing. The heartline roll can be smoother and I think you should just change the banking on the helix to 45 degrees. Fantasma's banking on every flat turn is 45 degrees and it looks about 55 degrees instead.

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#27 DJMK

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Posted 15 December 2007 - 11:37 PM

The roll looks a bit like a mini corkscrew... maybe push the sides in or something?

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#28 Jogumpie

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Posted 16 December 2007 - 07:42 AM

Fastman, why are you always comparing to the Fugitive? I didn't like that roll either.


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#29 fastman xc

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Posted 16 December 2007 - 07:54 AM

*sigh* I liked the Fugitive's roll. :( I like this roll even better. The entrance is more sweeping because it is coming off a slight incline after the drop. if I push the helix back as to wait until the roll is at 45* banking, it will hit the lift as it comes under. currently I believe I need to stay with this basic design; I can tweak small stuff, but... yeah. :durh

I need to get to church...I'll elabrate later... bye.

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#30 lazor 22

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Posted 16 December 2007 - 09:32 AM

i missed this theard two. looks cool fastman except the roll. i dont know what it is but it just doesnt fell right.

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#31 TripleHelix

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Posted 16 December 2007 - 10:09 AM

^Thanks.



I already mentioned it!

Oh, and Fantasma = A fast man, weirdness!

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#32 LCAL

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Posted 16 December 2007 - 10:28 AM

wow. it looks like its just you and me fastman on this roll...i still love the way it looks.

SJ

PS- Update later?


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#33 fastman xc

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Posted 16 December 2007 - 04:15 PM

TripleHelix, are you saying Fantasma's roll pulls 5 lat gs or mine does :confused: I was talking about the entrance to that roll; i think it's a bit odd (not 'bad', just 'odd')

Guys, I believe this is becoming my signature move. I have not done a normal heartline roll yet. :D I will stand by this roll and it's thrill aspects to the end. The turn out of it is quite natural in the rotation from the roll. really the entire element is an intensely inclined dive loop. :banit

so... I need ideas for the ending section. please keep in mind it must be not much wider than 2 feet.

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#34 Coasteradict

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Posted 16 December 2007 - 04:24 PM

Looks good but has no speed

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#35 fastman xc

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Posted 16 December 2007 - 04:40 PM

:eek: what do you mean it has no speed? It has plenty of speed!

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#36 Chubs33

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Posted 16 December 2007 - 05:50 PM

^^^ It's your coaster but if you want that Top Model like you said in the Ra thread then you need to be able to please the members, too. :/

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#37 fastman xc

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Posted 16 December 2007 - 06:57 PM

^don't worry, by the time I'm done most of you will forget this disagreement... :bandit

well, as I warning I'll say that Updates from here on out will be sporadic.

btw, any ideas for the next part of the coaster?

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#38 pkiknex25

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Posted 16 December 2007 - 07:09 PM

That roll was okay on Fugitive, only because the turn coming out of it was really steep. On this, it comes out at almost no angle at all, so since there's no vertical movement, all the force of the turn is lateral. Honestly, that exit looks like it could break someones neck. And no the turn does not go with the exit well at all. And I highly doubt we will forget this.

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#39 fastman xc

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Posted 16 December 2007 - 07:18 PM

sigh...^well then what specifically do you suggest? I have plenty of time. :mellow:

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#40 pkiknex25

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Posted 16 December 2007 - 07:30 PM

Ok, it starts to turn before it even reaches back to 90 degrees. Wait until it reaches just past 90, then it'll be okay to turn it. Since I know you like that helix around the lift hill, I'd suggest you make the roll tighter or start it sooner.

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