Templar
#61
Posted 19 February 2008 - 12:39 PM
#62
Posted 19 February 2008 - 03:06 PM
[SIGPIC][/SIGPIC]
Top 10 Coasters:
1. Intimidator 305 2. Maverick 3. Storm Runner 4. Millennium Force 5. Gatekeeper
6. Diamondback 7. Manta 8. Wild Eagle 9. Thunderhead 10. Apollos Chariot
#63
Posted 19 February 2008 - 03:32 PM
Ephy, that lift is great. not much improvement needed that I see so far with anything :tmbs
[SIGPIC][/SIGPIC]
coasters made by:
~FXC, Inc
a subsidiary of
currently featuring ... Pine Mine: A Real Terrain Coaster
#64
Posted 19 February 2008 - 04:17 PM
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#65
Posted 19 February 2008 - 04:18 PM
you should do a loop, immleman, the zero-g into some turns and interlocking corks. that would be the sweetest design IMO.
RC
[SIGPIC][/SIGPIC]
Top Five:
Millennium Force
Top Thrill Dragster
Maverick
Tatsu
Raging Bull
Have a Six Flags Day!
#66
Posted 19 February 2008 - 07:54 PM
Nothing to change... I'm with Gump on this one though
-Garth:gunsf
#67
Posted 19 February 2008 - 08:05 PM
-PS56:king
Having fun at other people's expense
#68
Posted 19 February 2008 - 08:26 PM
As everybody has said, I love the supports. The stairs look great too. What made you decide to put the station on a 45 degree angle to the lifthill? I can't wait to see the rest of this.
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
Coaster Count: 312
Character - What you do when nobody is watching.
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#69
Posted 19 February 2008 - 09:04 PM
[SIGPIC][/SIGPIC]
coasters made by:
~FXC, Inc
a subsidiary of
currently featuring ... Pine Mine: A Real Terrain Coaster
#70
Posted 19 February 2008 - 09:25 PM
2chillers' taranis so now I am making progress. As for the station on an angle, I just wanted to make sure I have enough room for a good brake run and a nice finish for the track. The loop will be as tall as I can make it so the train just clears. It will most likely be very tall though, around 5ft area.
#71
Posted 19 February 2008 - 09:49 PM
[SIGPIC][/SIGPIC]
Top 10 Coasters:
1. Intimidator 305 2. Maverick 3. Storm Runner 4. Millennium Force 5. Gatekeeper
6. Diamondback 7. Manta 8. Wild Eagle 9. Thunderhead 10. Apollos Chariot
#72
Posted 19 February 2008 - 09:56 PM
Looking really good. Can't wait for another update!
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#73
Posted 19 February 2008 - 10:30 PM
No really, looks fantastic. Kinda makes me want to do another small coasters...but i've yet to finish my current one's theming and whatnot...
Looking forward to seeing the drop...beemer drops are always really tough.
-CC10
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University of Illinois at Urbana Champaign | Computer Science & Mathematics
Fireball | Kingda Ka | Inclination | Diamondback
#74
Posted 19 February 2008 - 11:22 PM
#75
Posted 20 February 2008 - 12:13 AM
#76
Posted 20 February 2008 - 01:27 AM
Why can't you build during school?
Thanks CC10
#77
Posted 20 February 2008 - 02:28 AM
#78
Posted 20 February 2008 - 03:58 AM
anywayz, ephy, what i do is build the drop first with no flexis, bare supports and stuff, shape it, and gradually add more to get it right.
just a suggestion and i dont expect you to use it.
-wck-
^cheers cc10^
Coasters Made:
Time Thunder
Rage
Storm Runner
Implosion (canceled)
#79
Posted 20 February 2008 - 07:01 AM
I usually connect center tubing to the existing track and connect crossties to that tubing. Then I shape this and determine where to place supports. Once supports have been placed, I shape the track (only crossties and center tubing) again and add flexi-rods. I connect this track to the support with temporary connections, add more tubing, add more supports and then make permanent connections to the supports.anywayz, ephy, what i do is build the drop first with no flexis, bare supports and stuff, shape it, and gradually add more to get it right.
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#80
Posted 20 February 2008 - 03:08 PM
^cheers cc10^
Coasters Made:
Time Thunder
Rage
Storm Runner
Implosion (canceled)