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Top Thrill Dragster

b&m hyper construction scorched

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#41 coastermaniac

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Posted 21 November 2008 - 08:00 AM

^Maybe he will do this later ;)

I think you over-exaggerated the inclined launch a bit...

EDIT: Unless you do some theming ?


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#42 the_burrito_master

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Posted 21 November 2008 - 10:20 AM

^yeah so do I it looked wrong at 1* so I changed it to 2* I guess it should have been 1.5* looking at a picture I can see it's only a little to much. it should come to the middle of the first vertical yellow support beam on the main support tower.

^^yeah I'm gonna try to do the heartline role later... and the station


#43 Britfag

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Posted 21 November 2008 - 01:25 PM

I think the second flat isn't actually aimed up, I mean, why? It's not as if it wouldn't have speed to go down it with..


#44 the_burrito_master

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Posted 21 November 2008 - 02:01 PM

^yeah it is it's angled even more than the launch one.


#45 TripleHelix

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Posted 21 November 2008 - 05:06 PM

Posted Image


I think they're angled the same. But yes, the last stretch is angled.

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#46 CP-ephY

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Posted 21 November 2008 - 05:22 PM

The brake stretch is 100% angled. If you've been on TTD, just walking through the queue lines you can tell your height is just a small fraction of the height of the track right after the pullout, but you can see right above the track all the way down at the other end.

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#47 the_burrito_master

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Posted 21 November 2008 - 05:38 PM

^ yep it is 20 ft from the ground at the beginning of the stretch but at the end it's 5 ft.

so yes mine is a little exaggerated but it looks ok.


#48 the_burrito_master

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Posted 10 December 2008 - 06:22 PM

circuit complete! I found a good way to make the heartline role it was time consuming but I did it.

http://www.sscoaster...=1&d=1228951416
http://www.sscoaster...=1&d=1228951416

I also build the elevator shaft.


#49 spousl16

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Posted 10 December 2008 - 07:57 PM

Nice! I love the detail you put into this.

I suggest putting another support between the two supports on each end of the heartline roll.


#50 ~stεεlspectrum~

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Posted 10 December 2008 - 08:46 PM

I agree with ^, you're missing some supports. Picture
And maybe make it start twisting sonner, I think I see a super-gradual sharp spot and the end of the twist and beginning of the pullout.
And the catwalk on top is ginormous.


#51 the_burrito_master

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Posted 11 December 2008 - 11:26 AM

^the roll is the same at every single spot it doesn't get more gradual or sharper.

I know about the support i just wanted to inform you guys that I was able to get the roll shape right.


#52 the_burrito_master

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Posted 09 January 2009 - 06:20 PM

I'm the spirit of the dead thread I say awaken and bring forth a new update....

lol Update. I started on the station.

http://www.sscoaster...=1&d=1231543419

I'm going for exact detail I know i need to add a lot of things.


#53 christian

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Posted 09 January 2009 - 06:46 PM

Are you going to make the queue (sp?)? It looks good.

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#54 the_burrito_master

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Posted 09 January 2009 - 09:43 PM

^yep.






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