ReAction (Video)
#41
Posted 13 January 2012 - 03:51 PM
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#42
Posted 13 January 2012 - 04:12 PM
#43
Posted 14 January 2012 - 05:46 AM
Great job on the lift system, but what happens when the cars go so fast that they go under the magnet? Or ain't that possible?
-=Tk=-
#44
Posted 14 January 2012 - 06:53 PM
Raised.I also agree with this idea. Although it may take some work, raising it up a red rod's length shouldn't be too hard for the person who built one of the biggest coasters on here. It will really help you out with having enough speed for the rest of the layout. I like those magnets too. They look just like the ones I used on Orange Rush and I plan to use on Project 2012.
Great work so far and I hope you keep it up!
Speaking of layout, a custom layout would be cool to see, maybe have a pretzel loop like you have on BR instead of a Cobra Roll would be very unique to see. Unless you have a new layout in mind, I would suggest trying out a new combo of elements. I personally think it'll look and be very unique.
I'm using N52 and they are 1/4 inch
Thanks
Sorry,going for a standard boomerang layout.
The lift runs super smoothly, those magnets work wonders. While I personally don't see anything wrong with the current height, raising it some won't hurt, and will have the effect of making the coaster proportional to the others, so I'm for it.
Glad you like the magnets. It took some tinkering to get the lift to carry the train to top correctly. Such as making sure the magnets where in the correct places.
I'm really impressed with the effectiveness and simplicity of your lift. Outstanding innovation.
I like to go with K.I.S.S. (Keep It Simply Stupid) when it comes to problem solving.
Very frustrating. The chain guide which is definitely needed, is a royal pain!Yeah, crazy stuff your doing here dude. Simply easy and reliable lift that could have been very complicated and frustrating if not done right. With the additional height raise it will only make it look better than it is.
Although that system isn't too complicated, I think it will work very reliable. Just work on the right height for the coaster and it will be fine.
It may miss on occasion, but I am not overly worried about it. Maveric and Top Thrill Dragster do not also launch properly and they roll back. So I'm just trying to stay with the realism of things.
About what I raised it. I added a grey to the length.Yeah, I'd say somewhere around 6 to 7 inches.
I feel a slight urge to build something like this but go for the real system for the for the main lift. The second... I'll have to take a good look with what you can come up with.
Well, I have the system posted.
This is looking good so far, the only problem you could have is for the inversions. I hope the cars will make it with the height you have here. Thoses inversions are speed killers..
^That shouldn't be the biggest problem
Great job on the lift system, but what happens when the cars go so fast that they go under the magnet? Or ain't that possible?
-=Tk=-
Then they go over the magnet, and weight at the bottom of the hill, until the chain brings the magnet back around. on the station lift there will only be 1 magnet on the chain so that way the train will weight in the station. On the loop lift, there will be 2-4 magnets displaced on the chain to increase the rate of picking up the train.
Here is the raised height Does it look better in proportion now??
**READ BEFORE COMMENTING**
The loop is not supported
The loop is not finished
How is the general height, and location of the loop?
If everything is good, I will add more track to support connections, and also the other 4 tubes, and get the tear drop shape fixed up better.
If not I will make the adjustments and then finish the loop.
[SIGPIC][/SIGPIC]
#45
Posted 14 January 2012 - 07:18 PM
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#46
Posted 14 January 2012 - 07:25 PM
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#47
Posted 14 January 2012 - 08:37 PM
For some reason this loop looks really small to me, but it's amazing. Do you know how well your speed is coming out/going through the loop? As you most likely know, this type of coaster seems to be the one that kills people's speed easily. I like the plan for your supports by the way, and it sounds like you're going for the traditional Up-side-down-V shaped supports for the sides of the loop.
Everything looks amazing and please don't stop with the finesse and the attention to detail you're putting into this.
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#48
Posted 14 January 2012 - 08:42 PM
#49
Posted 15 January 2012 - 03:43 AM
#50
Posted 15 January 2012 - 05:05 AM
So far I see one mistake: the track though the station is inclined. I think it should be flat.
I'm quite sure that is to help align the car for the next round.
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#51
Posted 15 January 2012 - 08:46 AM
that loop must be painful to ride by the way .
#52
Posted 18 January 2012 - 08:15 PM
The train is not even close to making it thru the layout. Going forwards the train valleys in the boomerang element, and going backwards to train valleys between the loop and boomerang.
I see two options
1. Raise the lifts (probably lengthen by another gray rod (as I did in the first height adjustment))
2. Lower the elements (the seem small enough as it is)
If there is another option please let me know
**Note, I realize there are bumps and the shaping is off some (no point in making it perfect if I need to change it anyways**
A second view
and of course the room for size comparison
On a positive note while I was tending to other things in the room, I placed a cross tie upsidedown in the boomerang so the train would roll back to the first lift, and the lifting mechanism is working great! (slightly more back and forth when setting up in the station then I would like, but it is not horrible))
[SIGPIC][/SIGPIC]
#53
Posted 18 January 2012 - 08:24 PM
#54
Posted 18 January 2012 - 08:28 PM
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#55
Posted 18 January 2012 - 08:37 PM
#56
Posted 18 January 2012 - 08:54 PM
#57
Posted 18 January 2012 - 10:10 PM
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#58
Posted 18 January 2012 - 10:28 PM
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#59
Posted 18 January 2012 - 10:46 PM
#60
Posted 19 January 2012 - 01:25 AM