ReAction (Video)
#61
Posted 19 January 2012 - 03:05 AM
The cobra roll looks weird, so I would suggest to redo it. Take a good look at the entry and the exit of the cobra roll, they should be rounder.
Good luck!
#62
Posted 19 January 2012 - 08:10 AM
I am rather frustrated currently.
My post clearly states do not comment on the track work, and almost all of the comments are about the track work which IS NO WHERE NEAR COMPLETE.
I needed suggestions on raising the lifts or shrinking the elements.
Please read before commenting on a picture, it is much appreciated.
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#63
Posted 19 January 2012 - 08:18 AM
#64
Posted 19 January 2012 - 10:47 AM
#65
Posted 19 January 2012 - 12:44 PM
This is the height it takes to get the train to clear going backwards. (now at 54 inches (close to the height of Night Fury) and the Inversions are at 30 inches ( close to the height of Night Fury's 3rd inversion).
I have to rebuild the lift supports as just making them taller at this point will not suffice. Also, have to re-angle the drops slightly to make things line up correctly.
It feels a little tall for the park in comparison to what it would be in real life, but I can live with it. Any input?
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#66
Posted 19 January 2012 - 03:25 PM
SSCoasters Administrator
Read The Forum Rules(smart)
#67
Posted 19 January 2012 - 03:36 PM
-=tK=-
#68
Posted 19 January 2012 - 04:25 PM
#69
Posted 19 January 2012 - 06:27 PM
#70
Posted 19 January 2012 - 06:44 PM
#71
Posted 26 January 2012 - 04:36 PM
So I moved the lifts to vertical, raised them higher and then flipped things upside down.
I also figured having an inverted coaster would be better for the overall park instead of another sit down ride.
Here is where I am currently at with the progress. *The lift towers are not finished yet*
**Lifts are a shade under 7 feet (~2.13 meters)
Here is the room overview
Close up of the train
nothing is in place on the train yet, just deciding if I like it or not. (I realize this is the Invertigo style seating, but the Deja Vu style is too wide for the supports. (and 99% of people who will see this will have no idea anyways)
Here is a fun shot
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#72
Posted 26 January 2012 - 04:46 PM
And do I see Zacspin supports?
#73
Posted 26 January 2012 - 06:29 PM
#74
Posted 26 January 2012 - 06:55 PM
Looks amazing Icuks! I'm really liking how this is turning out, but does it really have to be that tall? It almost overshadows Night Fury and BR. Not that that is a bad thing, but I'm not sure the lifts have to be that tall. Not like it'll be extremely difficult to change once you figure out the right height needed.
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#75
Posted 26 January 2012 - 07:17 PM
I see you have standard and micro tubes there. It's a hybrid structure, lol.
How would you compare building micro tubes vs standard tubes?
Everything looks good so far. We're all jealous of your epic playroom
#76
Posted 26 January 2012 - 07:21 PM
#77
Posted 26 January 2012 - 08:57 PM
Every post is a love letter to a forum once full of innovation
#78
Posted 26 January 2012 - 09:04 PM
SSCoasters Staff
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#79
Posted 26 January 2012 - 09:24 PM
Every post is a love letter to a forum once full of innovation
#80
Posted 26 January 2012 - 10:58 PM
Thanks (yes you do see those, they have been spoken about in other threads, and ignored. When I actually sit down and work on it, and I am confident enough about its status, I will start a thread on it... now back on topic.)That's absolutely amazing.
And do I see Zacspin supports?
read above ^^ and try to keep things on topic in the thread, you can always PM about something that is off topic.^ Yeah I saw them too. Are you planning to do a Zacspin next???
Why don't we comment about this coaster, and he'll post that one when he's ready to.
Looks amazing Icuks! I'm really liking how this is turning out, but does it really have to be that tall? It almost overshadows Night Fury and BR. Not that that is a bad thing, but I'm not sure the lifts have to be that tall. Not like it'll be extremely difficult to change once you figure out the right height needed.
Thanks
Thanks again. In real life this coaster would be taller than NF and about the same height as BR. The GIB is 191 feet in real, while scaling NF is about 150 and BR is 216 (I think), though because how I have to structure things to make it work with K'nex® it makes this structure taller in scale.
I have started at this height, mainly because I ran out of double yellow 3D's (I have more coming though). I feel that raising or lowering the towers will not look nearly as bad as having to adjust the previous lifts, as a vertical tower is not nearly as noticeable.
Thanks means a lot. I have spent a lot of time figuring out the structures and also was in a lot of debate about going this route and tearing the other one apart.Oh, my, gawd. This is flawless dude! I am so glad that you made it inverted, making it easier to have speed on this coaster, and I think you'd be the perfect person to pull the Giant-boomerang effect of this coaster with tubes, so I'm glad to see you've done that.
The real GIB is 191'HOLY CRAP!!! the first hyper boomerang coaster (to scale of course) LOLZ
Just re-saw yours today. Looked good.^ Hey, mine was 7 and a half feet, thank you very much.
It probably will not end up being the taller structure in the room, but this is still merely a thought in my head.That will be the tallest coaster in the park!
I see you have standard and micro tubes there. It's a hybrid structure, lol.
How would you compare building micro tubes vs standard tubes?
Everything looks good so far. We're all jealous of your epic playroom
Well I kept looking at the real structure and noticed the different shapes and sizes of the structure, and decided this may be a good way to best mimic the real structure. (This is actually testing in a way for an idea I have in my head).
The micro's are ok to build with (as you notice I do a lot of my theming with micros.) My only beef is that the sizes are weird (may just be a lack of using them), but figuring out the half sizes and also, parts are still only in 1 colour for the most part (yes I know several pieces have two colours) so colour coding is very hard.
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