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Poll: What color do you think the cars will be?

What color do you think the cars will be?

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#21 MichaelG

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    Architect

  • 504 posts

Posted 05 March 2011 - 02:45 PM

Lol this is quite funny! That drill must be huge in comparison to the rollercoaster for a drill! Haha! Can't wait to see what this ends up like


#22 alpal

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    Lead Engineer

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Posted 05 March 2011 - 04:29 PM

This should be the way you talk about your coasters from now on :) I think they will be silver.

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#23 tornado96

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Posted 05 March 2011 - 04:56 PM

Well OBVIOUSLY you're using both colours! :D
That's one big drill. I'd hate to see the people try and carry that around!


#24 Turtle Man 24

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Posted 05 March 2011 - 05:57 PM

I think they are going to be blue because looping lightining coasters have blue cars. And that would be one big drill.


#25 the_burrito_master

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    mili force 10 years late.

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Posted 05 March 2011 - 06:17 PM

hahaha i love your avatar.

Where's the footers for those tubes?
it really looks great tho nice.


#26 The Stig

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Posted 06 March 2011 - 03:59 PM

We worked through the weather and today we were given a break with a beautiful looking day. The sun is finally out again and it's starting to warm up.

Construction update: The top hat is done!

Posted Image

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The official height is 4 feet 9 inches. That's 1½ feet taller than Euphoria.
This coaster is going to be big.
And fast.

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It somewhat resembles Storm Runner's top hat, it twists on the way up, and it completely vertical on the way down. That's gonna provide some serious airtime.

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On a side note, there's been a bunch of new tubes and longer track spotted around the launch area.

Please comment.


#27 Kevkillerke

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    Mr. circus

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Posted 06 March 2011 - 04:01 PM

verry nice!
only one point:
on the highest part, i see a sharp spot

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#28 griffon14

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    Drum line captain

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Posted 06 March 2011 - 04:22 PM

^ i see that too. It's probably just the layering of the stiff rods. maybe try evening them out better.

It must be nice working with VV, being able to disconnect whole sections with just a few clicks. With SS you need to take off tubing, and adjust the track some.

it looks great though stig!

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#29 Jumpge

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Posted 06 March 2011 - 05:33 PM

^I do see the sharp spot too guys.

I love that tophat to death, with incredible shaping and height, but it is slightly leaning to the right side. This can be taken away by just removing one ladder connector (purple piece) on the left side to even out the length of the tophat. Looks amazing though, and nothing wrong with the drop.

Posted Image


#30 2015ASM

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Posted 06 March 2011 - 06:08 PM

The top hat is beautiful :) !!!!! Just fix that small point and you'll be gold!!

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#31 The Stig

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Posted 07 March 2011 - 01:31 AM

verry nice!
only one point:
on the highest part, i see a sharp spot


Thanks, I'll get it fixed.

^ i see that too. It's probably just the layering of the stiff rods. maybe try evening them out better.

It must be nice working with VV, being able to disconnect whole sections with just a few clicks. With SS you need to take off tubing, and adjust the track some.

it looks great though stig!


Thanks. VV has it's disadvantages. The problem I'm having is trying to keep the ladder connectors between the crossties. Bballer's track guide is so strong it's amazing. I don't know how I was able to shape elements without it!

^I do see the sharp spot too guys.

I love that tophat to death, with incredible shaping and height, but it is slightly leaning to the right side. This can be taken away by just removing one ladder connector (purple piece) on the left side to even out the length of the tophat. Looks amazing though, and nothing wrong with the drop.


Thanks. I'm going to try using some different rods. Orange rods are the most flexible because they're the longest. The shorter the rods get, the harder it is to bend them.

The top hat is beautiful :) !!!!! Just fix that small point and you'll be gold!!


Thanks. I need to make the base a little wider too. It's not likely that the whole top hat would fall over, but the fact that I can push the top hat and make it lean at all means it's strong but not stable. And I want both.


#32 tornado96

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    VV Australia

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Posted 07 March 2011 - 01:41 AM

THAT IS EPIC! One question. Does it shake going over the Top hat? It's a pretty large unsupported area.


#33 The Stig

The Stig

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Posted 07 March 2011 - 02:11 AM

THAT IS EPIC! One question. Does it shake going over the Top hat? It's a pretty large unsupported area.


Very little. In fact the sides shake more than the top. And I'm hoping to eliminate that with a wider base. The arch does a very good job of equally distributing forces.... even with the sharp spot (which will be gone soon)

Here's something I could never do before....

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#34 Jumpge

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Posted 07 March 2011 - 07:13 AM

Ok, I approve that this is a strong tophat. Proceed! :D

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#35 Maxlaam

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Posted 07 March 2011 - 08:11 AM

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#36 ForgotToGrowUp

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    Lead Engineer

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Posted 07 March 2011 - 11:12 AM

Wow, this is looking great. I admit I am not a big fan of VV coasters but yours are in another class.

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#37 Sniggeh

Sniggeh

    Lead Engineer

  • 1511 posts

Posted 07 March 2011 - 11:28 AM

Again, the sharp spot is still there. That's pretty much the only thing I can say.

(It's awesome knowing what's coming next :3)


.

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#38 alpal

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    Lead Engineer

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Posted 07 March 2011 - 10:17 PM

I didn't even notice the pool balls at first :D

Automation is my specialty
 

If only I had more space/pieces/time.


#39 the_burrito_master

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Posted 07 March 2011 - 10:43 PM

It's amazing how much you've improved. That tophat looks just about perfect, despite the sharp spots.


#40 Justin

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Posted 10 March 2011 - 12:11 PM

Wow that looks quite stong lol i love it!

Posted Image Thanks Kevyn230


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