#41
Posted 20 July 2012 - 10:35 AM
Looks really good. Try to use as many base-to-track connections as possible.
#42
Posted 20 July 2012 - 04:10 PM
#43
Posted 20 July 2012 - 04:30 PM
#44
Posted 22 July 2012 - 02:36 PM
I bet you update in the next 10 minutes.
#45
Posted 22 July 2012 - 02:43 PM
I did consider this, and I think I will do this if the train doesn't happen to make the hill since it will help out with speed. I do kind of want to build a replica of this hill but with a height of 3 granites, and then swap out the parts to see which one gives the train more speed. This is all dependent weather it makes the hill though, so when I do the full setup we will see.One other thing is that this airhill looks very small compared to the other elements. I know it is that small in real life, but wouldn't it be better to make it taller speed-wise?
As last, you build FAST
And thank you, I know I do.
Thanks!wow u build fast.
This is looking awesome so far.
Sweet! I've been trying to use as many connections as possible on all of the elements to eliminate as much speed loss as possible, and that is something that comes in handy while building this coaster.Yes, I guess you are motivated for this build and work on it the entire day!
Looks really good. Try to use as many base-to-track connections as possible.
Even though this comment is so miss-placed in the forums, I want to keep it here. You literally made me laugh out loud for a good minute or so.I know this is totally off- topic, but how do you post a thread?
My thoughts exactly.If you complete this, Diamondback will finnaly have a enemy at the same eminence. All i can wish, is a very good luck with this project
After adding the additional banking to the hill/curve, I moved onto the massive camelback. As you can see with the speed between the updates, I took my time with this element.
The weather forecasts that it will rain sometime this evening, so that will delay the full setup date and next update. In the main time, I am going to start on the second overbank so I don't waste any time with this build.
Until next update, Jumpge signing out.
#46
Posted 22 July 2012 - 02:48 PM
It also has perfect shaping because of the stress
Vekoma ferris wheel http://www.sscoaster...parachute-jump/
http://youtube.com/nccoaster97 https://www.twitch.tv/shadowmario27
#47
Posted 22 July 2012 - 03:10 PM
#48
Posted 22 July 2012 - 03:30 PM
I didn't choose the band life, the band life chose me.
#49
Posted 22 July 2012 - 03:39 PM
#50
Posted 22 July 2012 - 03:41 PM
#51
Posted 22 July 2012 - 03:46 PM
#52
Posted 22 July 2012 - 03:48 PM
It all looks perfect, too. You make this looks easy.
#53 Guest_321_*
Posted 22 July 2012 - 05:12 PM
#54
Posted 22 July 2012 - 05:30 PM
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Coaster Count: 102
#55
Posted 22 July 2012 - 08:39 PM
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#56
Posted 23 July 2012 - 12:47 AM
Vekoma ferris wheel http://www.sscoaster...parachute-jump/
http://youtube.com/nccoaster97 https://www.twitch.tv/shadowmario27
#58
Posted 23 July 2012 - 04:39 AM
#59
Posted 25 July 2012 - 07:46 AM
#60
Posted 25 July 2012 - 08:11 AM
Your coaster: Everything is perfection so far, how do you know it will make it through?