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Josh and Alex's Amusement park

amusement park

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#41 Josh Monster

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Posted 03 November 2012 - 12:07 PM

Update! We finished Nitrous, the launch is fully automatic and it speeds through the layout. I also built a ferris wheel as one of the flat rides. Skip the pics, here's a video.


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#42 Jumpge

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Posted 03 November 2012 - 12:12 PM

Now that is what I call automation. Flawless work here guys, flawless work.

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#43 Helmut

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Posted 03 November 2012 - 12:18 PM

I really like the concept of building a themepark. It must be really fun to watch all the rides.

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#44 CW5X

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Posted 03 November 2012 - 12:21 PM

The whole thing looks great. The launch works really well too but I thought it would be putting quite a lot of stress on the chain dog as it rapidly accelerates, I may be wrong. I'm just wondering how long it will last but it looks great right now. Any clue as to what other flat rides are coming?

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If only I had more space/pieces. Delete as appropriate

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#45 A.S.C.

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Posted 03 November 2012 - 01:46 PM

^That's why it has a tension wheel. The force on the train dog shouldn't be as intense as it looks.


#46 alpal

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Posted 17 January 2013 - 07:30 PM

Glitch made a double post.

Edited by alpal, 17 January 2013 - 07:55 PM.
glitch.



#47 alpal

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Posted 17 January 2013 - 07:36 PM

Well, it has been too long since the last update.



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#48 tornado96

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Posted 17 January 2013 - 09:11 PM

This is looking amazing. I have to mention the lack of flat rides though. :P Keen to see the drop tower mechanisms in action!


#49 rollercoasterfanatic919

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Posted 17 January 2013 - 09:12 PM

This is looking fantastic. It's not common to see a unique layout on a eurofighter, but you've certainly succeeded in making one. I like the helix you added at the end of the launched looper too. Nothing wrong is standing out to me, so keep up the great work!

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#50 Helmut

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Posted 18 January 2013 - 02:55 AM

Great to see that entire room filled with a bunch of coasters and flatrides!

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#51 CW5X

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Posted 18 January 2013 - 03:09 AM

How much do I wish this place was a full size theme park? Sooooooo very much. Words don't really do this place with all its coasters justice.

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If only I had more space/pieces. Delete as appropriate

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#52 iCoaster44

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Posted 18 January 2013 - 03:55 AM

In the 4th pictures, you don't add the tubing in a x-tie ! :P


#53 alpal

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Posted 23 January 2013 - 11:40 AM

Good news everyone! We are all clear to display the amusement park at our school during the talent show.

Oh, and here is another video, a video of the automation.



And here is a better picture of the station.

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Edited by alpal, 23 January 2013 - 11:53 AM.



#54 Witting

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Posted 23 January 2013 - 02:15 PM

this park is so awesome i had to get to my pc because my phone wouldn't loud the page (true story)

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^ thank you CCI

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#55 Josh Monster

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Posted 23 January 2013 - 03:14 PM

Thank you.^

This station is doubling as our train station also, you can see the platform below the coaster station.

We are also thinking of names for the Eurofighter, we were thinking something like Snake Pit or Python Because of the station style and the twistyness of the ride. Feel free to give suggestions.

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#56 Witting

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Posted 25 January 2013 - 01:50 PM

snake pith sounds good there are a lot of coaster who are called python

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^ thank you CCI

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#57 alpal

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Posted 04 February 2013 - 04:14 PM

This is looking amazing. I have to mention the lack of flat rides though. :P Keen to see the drop tower mechanisms in action!

Well, the flat rides are here!

This is looking fantastic. It's not common to see a unique layout on a eurofighter, but you've certainly succeeded in making one. I like the helix you added at the end of the launched looper too. Nothing wrong is standing out to me, so keep up the great work!

Thanks! We have!

Great to see that entire room filled with a bunch of coasters and flatrides!

Thanks!

How much do I wish this place was a full size theme park? Sooooooo very much. Words don't really do this place with all its coasters justice.

Haha me too. Thanks.

In the 4th pictures, you don't add the tubing in a x-tie ! :P

That is actually to keep the car from rolling away while it is in the station. Josh thought the same thing before I told him what it was for. If I have time I will make it nicer.

this park is so awesome i had to get to my pc because my phone wouldn't loud the page (true story)

Thanks!

snake pith sounds good there are a lot of coaster who are called python

Thanks for your input.


Well, it is about that time to update.


What could it be?!?
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For the mechanism, Josh duplicated my automation for the shuttle coaster.
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Video!


Train Track is complete, minus the tubing, which we will need to buy. The train itself is in prototype stage, will show pics when it is riding around the track.
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Comment! Be harsh! :)

Edited by alpal, 04 February 2013 - 04:16 PM.


Automation is my specialty
 

If only I had more space/pieces/time.


#58 Helmut

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Posted 04 February 2013 - 04:21 PM

This amusement park is getting better every time you update it!

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#59 CW5X

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Posted 04 February 2013 - 05:28 PM

I'm sure we'd all love to be harsh but it's hard to be when everything looks this good. But I will be anyway. There's a huge mess to the left in the final picture. There. Harsh enough for you?

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See No Limits and K'nex here


If only I had more space/pieces. Delete as appropriate

Tyndrum


#60 timtimlaz

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Posted 04 February 2013 - 05:31 PM

How to you make the train track curve? Do you make the rod bigger on one side and smaller on the other creating the turn or what what do you do.






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