#21
Posted 01 September 2012 - 07:43 PM
The signature you have requested is not available at the moment. We apologize for the inconvenience.
#22
Posted 01 September 2012 - 09:24 PM
#23
Posted 05 September 2012 - 03:52 PM
Thanks! We can't wait either.That backbone on the euro fighter loop, it's like BBaller's spine for SS. I love it!
The rest of the themepark looks good too! I honestly can't wait to see it finished!
Thanks!A okay to me! Looking really good right now.
The loop doesn't shake at all, the track is extremely strong. However, I have a few spots that need a couple more supports. I will fix them in your honor Also, the lubricant we use is silicone spray. It works very well.I do believe your Eurofighter's loop needs a bit more support. What type of lubricant do you use? I really like the concept of the theme park, I like the Woodie the best so far. Will there be paths and trees and things for the park too?
SCM - For that coaster V I'd like to see a video, I don't believe you, that's kinda impossible.
Sorry, but that loop is staying . I use silicone spray. As for that video you saw, they probably dropped a train backwards from the top of the loop and played it backwards.Whoah! At the speed the car is going through the loop (meaning the eurofighter) I bet you could raise the loop to like the same size as the lift! What sort of lubricant did you use on your cars? I would LOVE to know!
I once saw a coaster; the lift was 12 granites tall (slow lift too) and the loop was 14 granites, and it was SUPER shaky! There was also nothing that launched the cars, it was beyond belief.
As for this park, I'm loving that woodie.
Edit:
I agree, I do love that too. It's like RCT haha.
And if you love the woodie, we have a surprise for you.
Thanks Venomeater!This is awesome! I love how everything is like intertwined with eachother. Can't wait to see it done!
Hmmm... guess again. Maybe a completely different way of doing station automation?I'm guessing that the mechanism is for the shuttle coaster. I can't wait to see this park finished!
Thanks for the advice. I made the layout longer.Wow that eurofighter looks cool, make the layout awesome and long!
Update!! There have been some changes to the park. Included are improvements to the woodie, a makeover of our looper, an automatic station with a different way of doing it, improvements to the shuttle coaster including a station, finished lift, improved loop, and the only thing standing in the way of a test video is some more troubleshooting. And, since you all like the woodie so much, I am going to let you ride it. Enjoy!!!!
POV of the wooden coaster.
Revolutionary automation (train stops at exit platform, waits, continues, stops at the gates, gates open and close, and the train exits. Two motors: one for the chains, and one electric motor for the entire automation. No knex motor switches involved. More explanation to come.
Our next objectives at the moment are getting the shuttle coaster to work, and trackwork for the Eurofighter and the looper.
By the way, name suggestions for the coasters/park are welcomed
Comment!
Automation is my specialty
If only I had more space/pieces/time.
#24
Posted 05 September 2012 - 05:19 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#25
Posted 05 September 2012 - 05:29 PM
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
Follow me on Instagram @coastergeek987
Credit Count: 305
#26
Posted 06 September 2012 - 06:41 PM
Thanks for the name suggestions!! We will think about them. As for the Eurofighter, I have recently been focused on the shuttle coaster, but I will get some track work done soon.I suddenly understand your signature. This park is brilliant. I'm with everyone else in that I like the woodie but I do want to see how the Eurofighter turns out. As for names and what not, I'm terrible at making them up. I had a couple of names for my NL coasters that weren't too bad though. Thunderhead would be a fun name for the woodie or maybe Space Shuttle for (guess what) the shuttle coaster. As for the name of the park, Six Flags K'nex Kingdom or something like that. I don't care if you don't use them. This park is going to be great.
I will be working on making the automation smoother, and the Eurofighter will be tube supported.I like the automation, but it is a it jerky.... I also really like how some of the coasters are tube supported, I am looking forward to it.
Another update!!!
I spent probably 30 minutes today working on the Shuttle coaster, and I added another feature to the automation that makes it work.
Loopception!!!!
Test video!
The automation for this coaster also has no switches involved, and the automation fits nicely underneath the supports. Explanation is in the video.
Comment!
Automation is my specialty
If only I had more space/pieces/time.
#27
Posted 07 September 2012 - 05:34 AM
#28
Posted 07 September 2012 - 07:51 AM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#29
Posted 07 September 2012 - 01:20 PM
(Is there a way you can post a tutorial on how you made the stop, station wiht the auto gates? Because I've been trying to get my automatic gates working for 5h today but Ijust cant get it working haha I fail at those things^^)
#30
Posted 12 September 2012 - 09:21 PM
Some heartlining
I had some trouble with one of the wheels we were using as a gear, I will replace it, sorry for the tint in the video.
------------------------------------------------Nitrous test------------------------------------------------
#31
Posted 13 September 2012 - 08:10 AM
Formally RK500
#32
Posted 13 September 2012 - 08:39 AM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#33
Posted 28 September 2012 - 03:21 PM
Nitrous looks like it could use some more track support and some tube buffering, but otherwise it looks nice! I love the automation on Loopception, that it actually the same concept that I used on Stunt Flight.
Will do. Thanks for the comment.
The heartlining looks pretty good and I really like the way it loops around the wooden coaster. That certainly would make it very exciting. By the way I think the YouTube tags are like the image ones but with "youtube" in them instead of IMG.
Thanks!
More Pictures! We finished the interlocking corkscrews, they still need some shaping work but they are pretty sturdy. Alex took some cool pictures.
We are on schedule with the lift plans. And the Eurofighter is going through layout changes. We will get pictures to you later.
#34
Posted 28 September 2012 - 03:37 PM
#35
Posted 28 September 2012 - 06:53 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#36
Posted 03 November 2012 - 12:07 PM
#37
Posted 03 November 2012 - 12:12 PM
#38
Posted 03 November 2012 - 12:18 PM
#39
Posted 03 November 2012 - 12:21 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#40
Posted 03 November 2012 - 01:46 PM
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