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GADV 2005...What will it be?


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#41 sixflagsfreak56

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Posted 29 July 2004 - 09:57 PM

No doubt is GADV going to not put a record coaster out

there. But the supports look exactly like those of TTDs so I'm convinced like I

was a month ago it's going to be a Intamin Rocket.


#42 Stealthy350Z

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Posted 30 July 2004 - 07:02 AM

Well I decided to do a little bit of calculating. TTD

length is 2,800 feet. The proposed length of this new coaster may be 2,480 feet. We

all no you can subtract some lenght from TTD though. So I figure each train is

approximately 35 feet. You can remove 3 blocks from the launch side. So 3 train

lengths which would be 105 feet. Add about 15 more feet for extra track and you get

120 feet. Multiply this by 2 to get the amount you can subtract from both the launch

and brake run and you get 240 feet. So 2,800 minus 240 equals 2,560 feet. Thats still

an extra 80 feet. If this coaster is taller than TTD than you must add the extra height.

My point is if the proposed length is correct, and is for this coaster then its impossible

for it to be a record breaker unless Intamin designed a stronger launch... My

calculations can be off I know, I just took an educated guess at how long the train

is...These are just my calculations and my opinion I do not care if you think I am

wrong. I would like to see a record coaster 90 minutes away from me instead of 8

hours away. What if the new coaser has problems like TTD. SFGADV's

maintance crew would never get the ride running again, they cant even get Rolling

Thunder or Viper running properly...

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#43 Guest_Twister II_*

Guest_Twister II_*

Posted 30 July 2004 - 08:14 AM

I'm really sorry but I didn't follow you one

bit, I got lost around 2,800ft. B&M may fell competitive with Intimen so who

knows they could be making a rocket? Then again it always could be a Raging Bull


#44 MillenniumMan310

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Posted 30 July 2004 - 08:48 AM

HPrenegade, really i guess they could make it bigger

than ttd with that length but as u said they would have to make a more forceful launch

and cut down the number of trains, which would basically make this ride pointless.



Its most likelly and intamin, but what will it be? Well just look at the

evidence, 2480ft in length, thats 280 feet longer than xcelerator, use the 200 feet to

add another hundred feet to the tower making it big enough to need ttd type supports,

and use the other 80 feet to make the launch a little laonger to reach a higher spped.

There you go you got a 300 ft xcelerator. it could be that or something even more

unique....

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#45 gforce

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Posted 30 July 2004 - 09:26 AM

[quote]Originally posted by Twister II@Jul 30 2004, 10:14

AM
[b]I'm really sorry but I

didn't follow you one bit, I got lost around 2,800ft. B&M may fell

competitive with Intimen so who knows they could be making a rocket? Then again it

always could be a Raging

Bull

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I don't think those look like B&M supports.

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#46 Tyrant

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Posted 30 July 2004 - 11:28 AM

I don't get why everyone says that this ride will

break down alot just cause TTD was. The rocket coasters at Knotts and Hershey

have been running excellent from what I hear. TTD was just built too fast, and too tall

for the existing time....

-Tyrant

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#47 Stealthy350Z

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Posted 30 July 2004 - 12:05 PM

I don't think anyone said it will have

problems... We are just saying that what if it has problems? The maintanance crew

sucks. Xcelerator had its problems when it opened, but it was a prototype. SR has had

minor problems but that is to be expected with a new coaster. The systems used on

TTD where just to intricate for the time. I believe if this coaster is like TTD it will

have its fair share of problems, but not as many as TTD, since Intamin has learned

from their mistakes, but what new coaster doesn't have its fair share of

problems?

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#48 KMAIMaster

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Posted 30 July 2004 - 01:05 PM

[quote]Originally posted by Twister II@Jul 30 2004, 10:14

AM
[b]Then again it always could be

a Raging

Bull

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:lol: LMAO! Why the

hell would [GAdv] get ANOTHER B&M Hyper? We already have one of the

best (Nitro)...


-_-



~Master of Disaster...

For every seat, there is a rider...
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#49 NitroRyder33

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Posted 30 July 2004 - 01:27 PM

I went to GADV today, and I took some pics. Ill

have them up around 8pm...so look here around then!

CC

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#50 nitro9003

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Posted 30 July 2004 - 06:17 PM

[quote]Originally posted by KMAIMaster+Jul 30 2004, 03:05

PM--><div class='quotetop'>QUOTE(KMAIMaster @ Jul 30 2004, 03:05

PM)</div><div class='quotemain'><!--QuoteBegin-Twister

II
@Jul 30 2004, 10:14 AM
[b]Then again it

always could be a Raging

Bull

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oteEEnd-->

:lol: LMAO! Why the

hell would [GAdv] get ANOTHER B&M Hyper? We already have one of the

best (Nitro)...


-_-





~Master of

Disaster...

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!--QuoteEEnd-->

What B&M hyper would be 2400' anyway.

Btw, I personally think that the best B&M hyper is Silver Star.

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#51 MillenniumMan310

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Posted 30 July 2004 - 07:30 PM

Tyrant, it all depends on how big this ride really is. If

its bigger than ttd, which alot of people seem to think it is, it will probablly have to have

a shorter yet faster launch distance. A fatser and more powerful launch in a smaller

distance would probably have much downtime considering intamin hasnt built

something to that extreme yet. Now if the rides launch is 80 to 95mph it probably will

have some down time in the first months but generally run smoothly like SR and

Xcelerator are now. This is why i hope its not a coaster bigger than ttd, not only

would the ride have downtime, but the sfgadv mechanics probably couldnt handle it

making hte downtime worse. Come on, they cant even keep batman chiller

open!!!!! Not to mention if bigger it's than ttd, it will

probably have to cut down the number of trains from 6 tolike 2 or 3, meaning really

large waits. I hope this thing doesnt beat ttd...

Now the supports probably

suggest the tower will be like ttd, meaning it will be a larger ride than xcelerator

because it needs a more succure tower. This suggests to me a 250ft plus tower,

probably closing in around 300 ft. Hopefully no bigger than that, this way the ride can

have more elements than the top hat or what ever kind of hill. I think sfgadvs goal

with this is to make a coaster the crowd will like better than nitro, which suf failed ot

do. The reason i think suf didnt play good with the public is they asumed the newer

the better, so this new ride must be better than the last awesome ride nitro, and

ofcoasrse it wasnt. So to keep giving the GP something new and better, this coaster

will have to be good, and trust me, a fast launch and one big hill, even if it is the tallest

in the world, will be to short of a ride to satisfy the GPs 4 hour wait for a ride they

think is going to be beter than nitro...

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#52 Westside7th

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Posted 30 July 2004 - 08:54 PM

[quote]Originally posted by MillenniumMan310@Jul 30 2004, 08:30

PM
[b]So to keep giving the GP

something new and better, this coaster will have to be good, and trust me, a fast

launch and one big hill, even if it is the tallest in the world, will be to short of a ride to

satisfy the GPs 4 hour wait for a ride they think is going to be beter than

nitro...

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The tallest coaster in the world with just a fast launch and

top hat satisfied the GP after waiting 4hrs! Top Thrill Dragster had a 9 hour

wait opening day! ;) But I do understand what

you are saying and i don't think a second TTD would be much of a thrill.

The Coasters of Westside7th

2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#53 jumpboy

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Posted 30 July 2004 - 09:57 PM

If they plan to open this on opening day next year,

taller then TTD wouldn't happen. They set TTDs tower footers in April of 2003

to make sure they set right.

I just hope the track isn't red...

University of Maryland 2011

#54 Tyrant

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Posted 30 July 2004 - 11:03 PM

Originally posted by HPRenegade150@Jul 30 2004, 01:05

PM
The maintanance crew

sucks.

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Ever care to think that its

not the crews? Maybe they are waiting for parts, maybe some problem has come up

that has never appeared before? There are SO many freakin factors that come into

play that can affect a ride. Maintanance at any park works their asses off to get rides

working, but sometimes thats not enough.....

BTW, if any of you are

wondering why I am getting so defensive about this stuff, its cause first of all, I work

at SFSTL as a ride operator, second of all, I talk to the maintanance people almost

everyday, and third of all, I am doing an internship with the corporate engineer of

SFSTL, so I learn all about the problems that they face.....

-Tyrant

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#55 NitroRyder33

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Posted 31 July 2004 - 12:24 AM

Sorry for the delay...my FTP was acting up, and i

wasnt able to set up the page...So i resorted to Freewebs. As soon as the FTP gets up

and running right again ill have the pics on my real site. So here they are, my pics of

the supports and construction site:

GAdv 2005 Update

You can find a link to the pics at

the end of the page, one of my staff members KMAIMaster wrote this story for it.

And I am known as NitroRyder33 over there.

Tell me what you think of

my pics!

CC

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#56 MillenniumMan310

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Posted 31 July 2004 - 06:28 AM

Tyrant, i understand your point, the sfgadv maintnece

does work hard but when compared to the cp ones they arent as good. When a ride

at cp brokedown (wt in this case), the maintnence crew were there right away

working on the problem and had the ride up and running in matter of minutes, (well

maybe not for ttd), but when a ride brakes down at gadv the maintnence crew doesn

get there right away and when they do they take there mary old time getting to fix the

ride. other than ttd, all of cps coasters can garentteed be open 95% of the time, im

going ot gadv in a few minutes and im actually expecting chiller and viper to be closed.

If the gadv maintnence cant keep a small coaster like chiller open all the time after 6

years of it being built, how are they going ot keep something larger than ttd open all

the time in the first year? The point im making is if a crew as good as cps had that

much touble keeping ttd open last year, the gadv crew wont be able to either.


I think your right that if i were an op like you id apreciate the

maintnence more, but after visiting cp last year and ioa this year, the maintnece there

is so good i expect all parks to be the same. SFgadv has no excuse not to be.

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#57 LazyRaven

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Posted 31 July 2004 - 08:07 AM

[quote]Originally posted by MillenniumMan310@Jul 31 2004,

11:28 AM
[b]Tyrant, i understand

your point, the sfgadv maintnece does work hard but when compared to the cp ones

they arent as good. When a ride at cp brokedown (wt in this case), the

maintnence crew were there right away working on the problem and had the ride up

and running in matter of minutes, (well maybe not for ttd), but when a ride brakes

down at gadv the maintnence crew doesn get there right away and when they do they

take there mary old time getting to fix the ride. other than ttd, all of cps

coasters can garentteed be open 95% of the time, im going ot gadv in a few minutes

and im actually expecting chiller and viper to be closed. If the gadv maintnence

cant keep a small coaster like chiller open all the time after 6 years of it being built,

how are they going ot keep something larger than ttd open all the time in the first

year? The point im making is if a crew as good as cps had that much touble

keeping ttd open last year, the gadv crew wont be able to either.




I think your right that if i were an op like you id apreciate the

maintnence more, but after visiting cp last year and ioa this year, the maintnece there

is so good i expect all parks to be the same. SFgadv has no excuse not to

be.

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Did you ever think some problems can be more

severe than others? I was at CP Thursday and WT broke down. Nothing too major

since they brought the train back in got everyone off and tested it once. Then it was

good to go. TTD broke down and it took 45 minutes to fix. MF broke down for about

half an hour. We saw about 5 maintenance guys sitting around underneath the station

right before it ran.


If something big breaks on a ride, it may take a

while to fix. Perfect example is the hydraulics and the cable on TTD. It took how long

to work out hydraulic problems? The cable alone was 3 days 2 weeks ago.

My rambling point, if it is a big problem, then it takes what it takes to get done. I

would rather wait for an hour to have it work right then to have it break again in 15

minutes.


So ease up on the maintenance guys, they can only do so

much at once.


#58 Tyrant

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Posted 31 July 2004 - 01:36 PM

Plus how would you know that mateinence didn't

get there right away? When we have a problem on our ride, we have to call shutdown,

describe the problem, if it sounds like electrical (sensors messing up) they will send an

electrication. Also remeber that the maintanance has to drive or walk to the ride as

well, so they aren't going to show up JUST like that. They can't just jump

into a teleporter..... I know whenever we call maintance, we can usally expect them to

show up within 3-5 min......

Plus....just because they aren't out in the

open doesn't mean they aren't working on anything, They could be in the

back working with the computer system, a mechanical part, etc.

If the gadv maintnence cant keep a small

coaster like chiller open all the time after 6 years of it being built, how are they going

ot keep something larger than ttd open all the time in the first year?


Chiller is NOT a small ride,

there are SO many technological advances that were used on that ride. The LIMs

give any park a lot of troubles. Lately at SFSTL Freeze has been working up a lot, and

shuting down due to LIM problems on the spikes. In fact, yesterday I saw the crews

up 180ft in the air working on them. Many times its not the Maintanance crews fault,

its the manufactors. When maintanance can't figure out whats going on, they

call the manufactor, if they can't solve the problem over the phone, they send out

people from the company to help figure it out.....

-Tyrant

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#59 Westside7th

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Posted 31 July 2004 - 01:51 PM

I disagree with Tyrant when it comes to generalizing

about maintenance crews. Some parks don't hire the best staff because they

may be in more remote areas and/or don't have people with the skills neccessary

available. In many cases, you shouldn't generalize, especially without hvaing

experience or knowledge in the area but many other times it is true that a park had a

maintenace crew that sucks. A crew could suck because they don't have the

ethusiasm and love of their job to want to fix things quickly and efficiently or they

might be unskilled in the areas or weren't trained properly. I don't know

why you don't like people generalizing about amusement staff since most people

generalize about almost everything. People generalize when comparing car

companies, PCs to Macs, one country to another, etc.
Maybe it isn't the

crew's fault about a ride going down for a long time and it is the manufacturers

or they are waiting for a part or whatever but maybe it is the crews fault and they

weren't doing their job properly. I hate it when people always make it seem like

the TTD(for example) runs only 5 trains or launches with large intervals or

breaksdown a lot because of the crew. I don't think there is anything wrong

with generalizing about things but you should at least have some knowledge about the

subject.

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2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee

2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle

2005 - K2 | Jaguar


#60 MillenniumMan310

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Posted 31 July 2004 - 06:12 PM

Well after going to gadv today i really think the

possibility of this new ride being a clone to ttd is very possible.

In the

"markings" picture i basically show the site as of now, its not 100%

accurate, but it gives u an idea. The area outlined in red is where land has been

cleared, the area surrounded in blue is what is fenced off for the supports to sit, the

thick red line is the current season pass entrance, and the small orange lines are a

general idea of how the markings are. Now the area where the land has been cleared

is generally small, but seems around the same size as the original area cp fenced off

for ttd was, which ended up being the tower. Along with that, the markings (if for the

footers) are in 2 parell lines leading up to that land cleared spot where the tower

probably will go. If you put this together it might turn out like my "track"

pic. The only thing i cant explain is the Bugs Bunny Land markings, but that might just

be where the midway for the ride is going.

Now this doesnt mean it will be

as tall, or taller than ttd, it could be a 300 ft clone of ttd or something like that. I really

hope it's not a clone, ttd's shortness doesnt bother me now because

it's unique, but if parks start cloning it, it looses its uniqueness and becomes kind

of boring....

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