GADV 2005...What will it be?
#41
Posted 29 July 2004 - 09:57 PM
there. But the supports look exactly like those of TTDs so I'm convinced like I
was a month ago it's going to be a Intamin Rocket.
#42
Posted 30 July 2004 - 07:02 AM
length is 2,800 feet. The proposed length of this new coaster may be 2,480 feet. We
all no you can subtract some lenght from TTD though. So I figure each train is
approximately 35 feet. You can remove 3 blocks from the launch side. So 3 train
lengths which would be 105 feet. Add about 15 more feet for extra track and you get
120 feet. Multiply this by 2 to get the amount you can subtract from both the launch
and brake run and you get 240 feet. So 2,800 minus 240 equals 2,560 feet. Thats still
an extra 80 feet. If this coaster is taller than TTD than you must add the extra height.
My point is if the proposed length is correct, and is for this coaster then its impossible
for it to be a record breaker unless Intamin designed a stronger launch... My
calculations can be off I know, I just took an educated guess at how long the train
is...These are just my calculations and my opinion I do not care if you think I am
wrong. I would like to see a record coaster 90 minutes away from me instead of 8
hours away. What if the new coaser has problems like TTD. SFGADV's
maintance crew would never get the ride running again, they cant even get Rolling
Thunder or Viper running properly...
#43 Guest_Twister II_*
Posted 30 July 2004 - 08:14 AM
bit, I got lost around 2,800ft. B&M may fell competitive with Intimen so who
knows they could be making a rocket? Then again it always could be a Raging Bull
#44
Posted 30 July 2004 - 08:48 AM
than ttd with that length but as u said they would have to make a more forceful launch
and cut down the number of trains, which would basically make this ride pointless.
Its most likelly and intamin, but what will it be? Well just look at the
evidence, 2480ft in length, thats 280 feet longer than xcelerator, use the 200 feet to
add another hundred feet to the tower making it big enough to need ttd type supports,
and use the other 80 feet to make the launch a little laonger to reach a higher spped.
There you go you got a 300 ft xcelerator. it could be that or something even more
unique....
#45
Posted 30 July 2004 - 09:26 AM
AM
[b]I'm really sorry but I
didn't follow you one bit, I got lost around 2,800ft. B&M may fell
competitive with Intimen so who knows they could be making a rocket? Then again it
always could be a Raging
Bull
</div><!--Qu
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I don't think those look like B&M supports.
Gforces Worlds of Adventure
#46
Posted 30 July 2004 - 11:28 AM
break down alot just cause TTD was. The rocket coasters at Knotts and Hershey
have been running excellent from what I hear. TTD was just built too fast, and too tall
for the existing time....
-Tyrant
#47
Posted 30 July 2004 - 12:05 PM
problems... We are just saying that what if it has problems? The maintanance crew
sucks. Xcelerator had its problems when it opened, but it was a prototype. SR has had
minor problems but that is to be expected with a new coaster. The systems used on
TTD where just to intricate for the time. I believe if this coaster is like TTD it will
have its fair share of problems, but not as many as TTD, since Intamin has learned
from their mistakes, but what new coaster doesn't have its fair share of
problems?
#48
Posted 30 July 2004 - 01:05 PM
AM
[b]Then again it always could be
a Raging
Bull
</div><!--Qu
oteEEnd-->
LMAO! Why the
hell would [GAdv] get ANOTHER B&M Hyper? We already have one of the
best (Nitro)...
~Master of Disaster...
Six Flags Great Adventure Batman & Robin: The Chiller Crew '07
Six Flags Great Adventure NITRO Crew '06
Six Flags Great Adventure Batman The Ride Crew '05
-You don't own the flags, the flags own you...
-2004 SSC "BEST RCT2 RE-CREATION" AWARD CO-WINNER(GAdv)
-R.I.P. Shadow: 5/31/97 - 8/2/06
-"I'm going to make every team that passed on me because of my size regret it." -DeSean Jackson, #10 Philadelphia Eagles
#49
Posted 30 July 2004 - 01:27 PM
have them up around 8pm...so look here around then!
CC
.:Zoom.Zoom.Forever:.
#50
Posted 30 July 2004 - 06:17 PM
PM--><div class='quotetop'>QUOTE(KMAIMaster @ Jul 30 2004, 03:05
PM)</div><div class='quotemain'><!--QuoteBegin-Twister
II@Jul 30 2004, 10:14 AM
[b]Then again it
always could be a Raging
Bull
</div><!--Qu
oteEEnd-->
LMAO! Why the
hell would [GAdv] get ANOTHER B&M Hyper? We already have one of the
best (Nitro)...
~Master of
Disaster...
</div><
!--QuoteEEnd-->
What B&M hyper would be 2400' anyway.
Btw, I personally think that the best B&M hyper is Silver Star.
#51
Posted 30 July 2004 - 07:30 PM
its bigger than ttd, which alot of people seem to think it is, it will probablly have to have
a shorter yet faster launch distance. A fatser and more powerful launch in a smaller
distance would probably have much downtime considering intamin hasnt built
something to that extreme yet. Now if the rides launch is 80 to 95mph it probably will
have some down time in the first months but generally run smoothly like SR and
Xcelerator are now. This is why i hope its not a coaster bigger than ttd, not only
would the ride have downtime, but the sfgadv mechanics probably couldnt handle it
making hte downtime worse. Come on, they cant even keep batman chiller
open!!!!! Not to mention if bigger it's than ttd, it will
probably have to cut down the number of trains from 6 tolike 2 or 3, meaning really
large waits. I hope this thing doesnt beat ttd...
Now the supports probably
suggest the tower will be like ttd, meaning it will be a larger ride than xcelerator
because it needs a more succure tower. This suggests to me a 250ft plus tower,
probably closing in around 300 ft. Hopefully no bigger than that, this way the ride can
have more elements than the top hat or what ever kind of hill. I think sfgadvs goal
with this is to make a coaster the crowd will like better than nitro, which suf failed ot
do. The reason i think suf didnt play good with the public is they asumed the newer
the better, so this new ride must be better than the last awesome ride nitro, and
ofcoasrse it wasnt. So to keep giving the GP something new and better, this coaster
will have to be good, and trust me, a fast launch and one big hill, even if it is the tallest
in the world, will be to short of a ride to satisfy the GPs 4 hour wait for a ride they
think is going to be beter than nitro...
#52
Posted 30 July 2004 - 08:54 PM
PM
[b]So to keep giving the GP
something new and better, this coaster will have to be good, and trust me, a fast
launch and one big hill, even if it is the tallest in the world, will be to short of a ride to
satisfy the GPs 4 hour wait for a ride they think is going to be beter than
nitro...
</div><!--
QuoteEEnd-->
The tallest coaster in the world with just a fast launch and
top hat satisfied the GP after waiting 4hrs! Top Thrill Dragster had a 9 hour
wait opening day! But I do understand what
you are saying and i don't think a second TTD would be much of a thrill.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#53
Posted 30 July 2004 - 09:57 PM
taller then TTD wouldn't happen. They set TTDs tower footers in April of 2003
to make sure they set right.
I just hope the track isn't red...
#54
Posted 30 July 2004 - 11:03 PM
Ever care to think that itsOriginally posted by HPRenegade150@Jul 30 2004, 01:05
PM
The maintanance crew
sucks.
not the crews? Maybe they are waiting for parts, maybe some problem has come up
that has never appeared before? There are SO many freakin factors that come into
play that can affect a ride. Maintanance at any park works their asses off to get rides
working, but sometimes thats not enough.....
BTW, if any of you are
wondering why I am getting so defensive about this stuff, its cause first of all, I work
at SFSTL as a ride operator, second of all, I talk to the maintanance people almost
everyday, and third of all, I am doing an internship with the corporate engineer of
SFSTL, so I learn all about the problems that they face.....
-Tyrant
#55
Posted 31 July 2004 - 12:24 AM
wasnt able to set up the page...So i resorted to Freewebs. As soon as the FTP gets up
and running right again ill have the pics on my real site. So here they are, my pics of
the supports and construction site:
GAdv 2005 Update
You can find a link to the pics at
the end of the page, one of my staff members KMAIMaster wrote this story for it.
And I am known as NitroRyder33 over there.
Tell me what you think of
my pics!
CC
.:Zoom.Zoom.Forever:.
#56
Posted 31 July 2004 - 06:28 AM
does work hard but when compared to the cp ones they arent as good. When a ride
at cp brokedown (wt in this case), the maintnence crew were there right away
working on the problem and had the ride up and running in matter of minutes, (well
maybe not for ttd), but when a ride brakes down at gadv the maintnence crew doesn
get there right away and when they do they take there mary old time getting to fix the
ride. other than ttd, all of cps coasters can garentteed be open 95% of the time, im
going ot gadv in a few minutes and im actually expecting chiller and viper to be closed.
If the gadv maintnence cant keep a small coaster like chiller open all the time after 6
years of it being built, how are they going ot keep something larger than ttd open all
the time in the first year? The point im making is if a crew as good as cps had that
much touble keeping ttd open last year, the gadv crew wont be able to either.
I think your right that if i were an op like you id apreciate the
maintnence more, but after visiting cp last year and ioa this year, the maintnece there
is so good i expect all parks to be the same. SFgadv has no excuse not to be.
#57
Posted 31 July 2004 - 08:07 AM
11:28 AM
[b]Tyrant, i understand
your point, the sfgadv maintnece does work hard but when compared to the cp ones
they arent as good. When a ride at cp brokedown (wt in this case), the
maintnence crew were there right away working on the problem and had the ride up
and running in matter of minutes, (well maybe not for ttd), but when a ride brakes
down at gadv the maintnence crew doesn get there right away and when they do they
take there mary old time getting to fix the ride. other than ttd, all of cps
coasters can garentteed be open 95% of the time, im going ot gadv in a few minutes
and im actually expecting chiller and viper to be closed. If the gadv maintnence
cant keep a small coaster like chiller open all the time after 6 years of it being built,
how are they going ot keep something larger than ttd open all the time in the first
year? The point im making is if a crew as good as cps had that much touble
keeping ttd open last year, the gadv crew wont be able to either.
I think your right that if i were an op like you id apreciate the
maintnence more, but after visiting cp last year and ioa this year, the maintnece there
is so good i expect all parks to be the same. SFgadv has no excuse not to
be.
</div><!--Quo
teEEnd-->
Did you ever think some problems can be more
severe than others? I was at CP Thursday and WT broke down. Nothing too major
since they brought the train back in got everyone off and tested it once. Then it was
good to go. TTD broke down and it took 45 minutes to fix. MF broke down for about
half an hour. We saw about 5 maintenance guys sitting around underneath the station
right before it ran.
If something big breaks on a ride, it may take a
while to fix. Perfect example is the hydraulics and the cable on TTD. It took how long
to work out hydraulic problems? The cable alone was 3 days 2 weeks ago.
My rambling point, if it is a big problem, then it takes what it takes to get done. I
would rather wait for an hour to have it work right then to have it break again in 15
minutes.
So ease up on the maintenance guys, they can only do so
much at once.
#58
Posted 31 July 2004 - 01:36 PM
get there right away? When we have a problem on our ride, we have to call shutdown,
describe the problem, if it sounds like electrical (sensors messing up) they will send an
electrication. Also remeber that the maintanance has to drive or walk to the ride as
well, so they aren't going to show up JUST like that. They can't just jump
into a teleporter..... I know whenever we call maintance, we can usally expect them to
show up within 3-5 min......
Plus....just because they aren't out in the
open doesn't mean they aren't working on anything, They could be in the
back working with the computer system, a mechanical part, etc.
If the gadv maintnence cant keep a small
coaster like chiller open all the time after 6 years of it being built, how are they going
ot keep something larger than ttd open all the time in the first year?
Chiller is NOT a small ride,
there are SO many technological advances that were used on that ride. The LIMs
give any park a lot of troubles. Lately at SFSTL Freeze has been working up a lot, and
shuting down due to LIM problems on the spikes. In fact, yesterday I saw the crews
up 180ft in the air working on them. Many times its not the Maintanance crews fault,
its the manufactors. When maintanance can't figure out whats going on, they
call the manufactor, if they can't solve the problem over the phone, they send out
people from the company to help figure it out.....
-Tyrant
#59
Posted 31 July 2004 - 01:51 PM
about maintenance crews. Some parks don't hire the best staff because they
may be in more remote areas and/or don't have people with the skills neccessary
available. In many cases, you shouldn't generalize, especially without hvaing
experience or knowledge in the area but many other times it is true that a park had a
maintenace crew that sucks. A crew could suck because they don't have the
ethusiasm and love of their job to want to fix things quickly and efficiently or they
might be unskilled in the areas or weren't trained properly. I don't know
why you don't like people generalizing about amusement staff since most people
generalize about almost everything. People generalize when comparing car
companies, PCs to Macs, one country to another, etc.
Maybe it isn't the
crew's fault about a ride going down for a long time and it is the manufacturers
or they are waiting for a part or whatever but maybe it is the crews fault and they
weren't doing their job properly. I hate it when people always make it seem like
the TTD(for example) runs only 5 trains or launches with large intervals or
breaksdown a lot because of the crew. I don't think there is anything wrong
with generalizing about things but you should at least have some knowledge about the
subject.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#60
Posted 31 July 2004 - 06:12 PM
possibility of this new ride being a clone to ttd is very possible.
In the
"markings" picture i basically show the site as of now, its not 100%
accurate, but it gives u an idea. The area outlined in red is where land has been
cleared, the area surrounded in blue is what is fenced off for the supports to sit, the
thick red line is the current season pass entrance, and the small orange lines are a
general idea of how the markings are. Now the area where the land has been cleared
is generally small, but seems around the same size as the original area cp fenced off
for ttd was, which ended up being the tower. Along with that, the markings (if for the
footers) are in 2 parell lines leading up to that land cleared spot where the tower
probably will go. If you put this together it might turn out like my "track"
pic. The only thing i cant explain is the Bugs Bunny Land markings, but that might just
be where the midway for the ride is going.
Now this doesnt mean it will be
as tall, or taller than ttd, it could be a 300 ft clone of ttd or something like that. I really
hope it's not a clone, ttd's shortness doesnt bother me now because
it's unique, but if parks start cloning it, it looses its uniqueness and becomes kind
of boring....