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Hydra (recreation)

burrito hydra master the_burrito_master

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#21 the_burrito_master

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Posted 08 February 2009 - 09:07 PM

^thanks I know.

Update.
my pictures dont show much but you get the general idea.
http://www.sscoaster...=1&d=1234145282


http://www.sscoaster...10&d=1234145242

note where the tubing stops is where I stopped working.


#22 DeAzncy

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Posted 08 February 2009 - 09:37 PM

pullin looks a bit small. the coaster overall looks really great so far.

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#23 ~stεεlspectrum~

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Posted 08 February 2009 - 11:11 PM

Too much banking, IMO. word 5


#24 the_burrito_master

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Posted 09 February 2009 - 10:51 AM

^no not enough actually watch the pov and it has about 60* to 65* banking I only had it at less than 45* there.

^^ok thanks for the comment.


#25 knexems

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Posted 09 February 2009 - 04:34 PM

The first picture makes it look really bumpy, with like two huge pumps and a straight part in the middle.

Oh, and the pullout is a little small.

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#26 the_burrito_master

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    mili force 10 years late.

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Posted 09 February 2009 - 04:43 PM

^ok I"m not sure f I fixed that or not but I know I killed the bumps.

http://www.sscoaster...=1&d=1234215813
http://www.sscoaster...=1&d=1234215813


#27 Kool Coaster Kid

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Posted 09 February 2009 - 04:46 PM

I agree with everything ^ said.

Edit: ^ Posted at the same time as me. Looks good.

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#28 SwimZONE

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Posted 09 February 2009 - 05:00 PM

I can't really tell, but did you fix the turn? Looks smooth!


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#29 the_burrito_master

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Posted 09 February 2009 - 06:26 PM

^yes I changed the turn to like 20*

^^ok thanks


#30 Outerlimits659

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Posted 09 February 2009 - 06:37 PM

Side view of drop/crest please??:D Looks good, although I don't quite like how you're using that table as a support....

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#31 fantom

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Posted 09 February 2009 - 09:02 PM

I think it gets too steep too soon.
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It's a weird element for sure.

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#32 metallicais1337

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Posted 09 February 2009 - 09:09 PM

^DUDE! YOU'RE BACK!

Anyways, like ^ said, it gets too steep too fast and goes up at a constant incline too much. And start turning quicker.

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#33 ~stεεlspectrum~

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Posted 09 February 2009 - 09:28 PM

^&^^, I think the reason you think it's too steep and too straight is because the picture was taken at an angle. It would look less steep from a side-veiw. Can you take one please?


#34 metallicais1337

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Posted 09 February 2009 - 10:15 PM

^Oh, so every time I say it might just be the angle of the picture on one of MY coasters, people say "it's not the angle I can clearly tell it sucks" and then other people can just say "it's the angle" and get away with it.

Sorry.

Ignore what I just said.

Yeah, a side-view would look good.

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#35 Chubs33

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Posted 09 February 2009 - 10:19 PM

Because your coasters do suck... get real.

I think it looks nice, I just think it could be hard to get a decent sized cobra roll out of this height after a Zero-G and a corkscrew without having the terrain to aid you.

Did you ever mention using boosters? Sorry if you did, just haven't read too much.

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#36 Renegade

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Posted 09 February 2009 - 10:20 PM

I love Hydra. :D
Such a fun coaster. Looks great.

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#37 metallicais1337

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Posted 09 February 2009 - 11:26 PM

^^...which reminds me: How are you going to do the terrain? Are you just going to raise the stuff higher up, so that you can realistically have it dive down farther than it dropped? Or are you just going to have everything at ground level?

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#38 coastergeekrtc

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Posted 09 February 2009 - 11:35 PM

The page at http://sscoasters.net says:
You must spread some Reputation around before giving it to SFGAmGuitarist again.

Damn.

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#39 MP thrill rides

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Posted 10 February 2009 - 12:04 AM

^ It said the same thing to me to.

Anyway,s I think it looks good but I guess just do what everyone else says.

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#40 metallicais1337

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Posted 10 February 2009 - 08:29 AM

^^&^ Why would you give me reputation? I was just asking a simple question. I was asking how he was going to do the terrain. What's wrong with that?

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