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Hydra (recreation)

burrito hydra master the_burrito_master

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310 replies to this topic

#41 Jesperdude

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    european idiot

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Posted 10 February 2009 - 09:44 AM

^Because it's not so much of a good question.

MOST OF YOUR QUESTIONS AREN'T GOOD! DAMN...


Buritto, I really like it so far! If you're running out of K'nex I might be able to sell you everything I got! (for a fair price of course)
Just to help you finishing this... Yum

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#42 msoccerkidm

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    Engibeer

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Posted 10 February 2009 - 10:04 AM

^haha i saw your hidden message.
i think that the turn is perfect, but i think it banks to soon.

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thanx CC10

#43 the_burrito_master

the_burrito_master

    mili force 10 years late.

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Posted 10 February 2009 - 11:26 AM

^no it's not perfect but it looks pretty good for my first attempt :P

^^wow you'd really sell your knex to me! cool. if I win the winter contest I'll send you some money for parts I want.
yes I am really running out of parts XD

nice sig!

sirchubs: no I didn't mention using *cringe* boosters *gulp* but if I HAVE TO I might.

steelspectrum: it looks steep because it's at a 458 angle almost the whole time so yeha it dose stay at relatively the same angle.

Fantom: hey thanks for the pics!

Thanks for the info I'm not going to reply to every one but I saw every ones posts thank you.

I'm glad ,for onece people are commentig in my threads thanks.

this is what I have now.

http://www.sscoaster...=1&d=1234284524
http://www.sscoaster...=1&d=1234284524
http://www.sscoaster...=1&d=1234284524
http://www.sscoaster...=1&d=1234284524

Note. Track at the end is not supported well so it's gonna be strait. I"m, using grays.

  • LukeIsLuke likes this

#44 DDRman732865

DDRman732865

    Going Back for Master's for some reason

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Posted 10 February 2009 - 03:44 PM

It's smooth, I really like it. The only thing that may be iffy is the fact that the supports are really far away from the track in the pullout.


#45 LCAL

LCAL

    Only I Can Live Forever

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Posted 10 February 2009 - 03:48 PM

My only concern is that this thing is huge. Will you be able to have enough pieces to create the whole ride?


http://www.youtube.com/knexer13
[SIGPIC][/SIGPIC]
SSC Member June 11th 2007 - January 1st 2011

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#46 knexems

knexems

    Aminspec Employee

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Posted 10 February 2009 - 06:08 PM

Considering that he built Maverick well, I think he does.

Oh and I looks really, really good. I didn't even notice you were using the table as support until right now. XD

Posted Image]


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Posted Image <---If only...

#47 ~stεεlspectrum~

~stεεlspectrum~

    You ready to ride the Fist O' Pain?

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Posted 10 February 2009 - 06:39 PM

It looks good, but something is throwing it off for me, I think it's the banking. Anyways, good, move on!


#48 the_burrito_master

the_burrito_master

    mili force 10 years late.

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Posted 10 February 2009 - 06:53 PM

I figured out I have a problem with the crest of the dive loop.

I made it go on a 90* and it should be on 45* angle.

It wouldn't make it change so much but I thing I can re-do it easily enough without re doing my whole support structure.

I'll have an update of it finished when I fix the problem. (yes I did finish the whole incline dive loop)


#49 ~stεεlspectrum~

~stεεlspectrum~

    You ready to ride the Fist O' Pain?

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Posted 10 February 2009 - 07:21 PM

^ That's it! It was turning too far. Post some pics of when you finish it!! Please!


#50 Loop De Loop

Loop De Loop

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Posted 10 February 2009 - 08:19 PM

WOW im speachless. MORE UPDATES!!!!!! THIS IS AWSOME!

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^^^^Thanks Airdog^^^^


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#51 Coaster55

Coaster55

    Aminspec Employee

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Posted 10 February 2009 - 09:16 PM

The highest point on the dive loop should be within the first 45 degrees of it turning, then start dropping. It should also be banked most at the highest point, and slowly unbank on its own until it's parallel to the ground.

http://cache.rcdb.co...cmax/p11092.jpg

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#52 the_burrito_master

the_burrito_master

    mili force 10 years late.

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Posted 10 February 2009 - 10:17 PM

yes I see that that's gonna be hard to do the dog got it close to that ,but not quite.

here's what the dog has now. update.

http://www.sscoaster...=1&d=1234322014


http://www.sscoaster...=1&d=1234322190

I have no idea why this picture it looks all weird like this 0_o
http://www.sscoaster...=1&d=1234322190

So it's close but it's not perfect.


#53 SwimZONE

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    Models of ships are hard.

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Posted 10 February 2009 - 10:38 PM

It looks like the drop is too steep...but it looks smooth. I can't really compare well...


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#54 RCT2123

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Posted 10 February 2009 - 11:37 PM

I think it looks awesome...

-Rct2123:cool:

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#55 msoccerkidm

msoccerkidm

    Engibeer

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Posted 10 February 2009 - 11:40 PM

it looks good.

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thanx CC10

#56 CuteLittleBunny23

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    CLB23

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Posted 11 February 2009 - 11:00 AM

The shape isnt perfect IMO but its good enough. And I think a lot of your supports are stressed...

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VULCAN


#57 Kool Coaster Kid

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    Fellow Canadian

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Posted 11 February 2009 - 03:04 PM

Yah, I agree with ^, the supports are stressed. I dont like how you put the supports on the table. Cant you move it? Looks good other then that. How high is your lift?
BTW, I like your dog.

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#58 coastercrazy10

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Posted 11 February 2009 - 03:17 PM

Something looks strange about the last picture. I think the pullout of the dive loop is a bit too big, although i'm not too sure how much you can do about it/if that's actually a problem. I love the banking and how flowing it is though. Here's to hoping you have enough pieces for this :)

-CC10

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#59 the_burrito_master

the_burrito_master

    mili force 10 years late.

  • 2879 posts

Posted 11 February 2009 - 05:22 PM

[quote name='SwimZONE']It looks like the drop is too steep...but it looks smooth. I can't really compare well...[/quote]
I'll try to do something about the drop ,it gets sorta out of hand.
[quote name='rct2123']I think it looks awesome...

-Rct2123:cool:[/quote]
thanks :)
[quote name='msoccerkidm']it looks good.[/quote]
thanks:)
[quote name='Cutelittlebunny23']The shape isnt perfect IMO but its good enough. And I think a lot of your supports are stressed...[/quote]
I know the shape isnt perfect but it's pretty darn close and it looks good. it looks more like an overbank lol.
[quote name='Kool Coaster Kid']Yah, I agree with ^, the supports are stressed. I dont like how you put the supports on the table. Cant you move it? Looks good other then that. How high is your lift?
BTW, I like your dog.[/quote]

I like how the supports are on the table it saves me pieces and space.
my lift is about 5 ft tall. (up to my shoulder)

[quote name='coastercrazy10']Something looks strange about the last picture. I think the pullout of the dive loop is a bit too big, although i'm not too sure how much you can do about it/if that's actually a problem. I love the banking and how flowing it is though. Here's to hoping you have enough pieces for this :)

-CC10[/quote]

The thing is it doesn't even look like that I went back and looked at it and it looked fine 0_o I think that was the old picture that I thought I deleted that I actually deleted the one after I fixed the problems.

Thanks I need all the pieces I can get.

wow I love how I'm actually getting comments again! apparently you guys like re-creations.

Update

I relatively finished the Zero-g role!
http://www.sscoaster...=1&d=1234390904

http://www.sscoaster...=1&d=1234390904

http://www.sscoaster...=1&d=1234390904
I made it as sharp at the top as I could but my speed told me it had to be like this.
comment criticize! :D


#60 spousl16

spousl16

    Casual Coaster Enthusiast

  • 259 posts

Posted 11 February 2009 - 05:37 PM

What's up with all of the plastic bags?

The zero-g looks pretty good, but could we get a side view. And I do hope your going to support the top of that roll right?

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