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Leviathan

ball machine mars mission

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#41 lazor 22

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Posted 29 June 2009 - 09:52 AM

It looks like your tubes are stressing. And you might have to much angle.

Here's a good reference pic.

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#42 BBaller347

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Posted 29 June 2009 - 10:06 AM

Except for the stressed tubes, I think it looks good how it is. The angle is perfect in my opinion.


#43 KCB Designs

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Posted 29 June 2009 - 11:50 AM

The crest looks golden, but now the pullout is a little flat.


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#44 SwimZONE

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Posted 29 June 2009 - 12:02 PM

I think that you should take the tubes out, put a sturdy back-bone, then retry, that'll help. There are some strait spots too.


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#45 Millcreek47

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Posted 29 June 2009 - 12:04 PM

^^its because the pull out isnt supported at the bottom.

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#46 Antinos

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Posted 29 June 2009 - 06:52 PM

Now it looks worse, TBH. You made it a bit too beyond vertical, and vertical for too long. Maverick and Fahrenheit aren't beyond vertical for very long:

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Hopefully those help.

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#47 ~stεεlspectrum~

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Posted 01 July 2009 - 09:51 AM

It looks like your tubes are stressing.

Yeah, the track didnt want to bend the way I made it, so it kinda warped the tube.

I think that you should take the tubes out, put a sturdy back-bone, then retry, that'll help. There are some strait spots too.

As much as that would help, I can't, since I'm entering this in MOTY.

Now it looks worse, TBH. You made it a bit too beyond vertical, and vertical for too long. Maverick and Fahrenheit aren't beyond vertical for very long. Hopefully those help.


How is this?

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#48 Fraggie

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Posted 01 July 2009 - 10:13 AM

that looks good to me. but as for the name, i already used that and i think it was the name of another older coaster.


#49 Pyro

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Posted 01 July 2009 - 10:34 AM

It Looks like it would be a dive machine to me.
Make it more curved and Past verticle for less.


#50 christian

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Posted 01 July 2009 - 11:06 AM

^ Dive machines go straight down. IMO, looks a little better.

-MIBB)


#51 Pyro

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Posted 01 July 2009 - 11:16 AM

Yes I know, it looks like it goes strait down but I know it really doesn't.
Also I think you should use 3 cars not 2.


#52 ~stεεlspectrum~

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Posted 01 July 2009 - 06:48 PM

as for the name, i already used that and i think it was the name of another older coaster.

;(

Also I think you should use 3 cars not 2.

I'm using 2 cars because it will preserve the speed better, since the train weighs less.

I need more opinions on the drop...I think it looks fine, but if some more people point out something wrong with it, I will change it.


#53 lazor 22

lazor 22

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Posted 01 July 2009 - 09:26 PM

I think it looks good. Are you going to turn it or o a hill next? If your turning it it needs to start turning before it hits the ground.

LAZOR22SIG2.png
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#54 coasterfanatic11

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Posted 03 July 2009 - 03:23 PM

I have a crick in my neck now.. ;)

It looks good enough to me. Continue?

-cf11 :cool:

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#55 ~stεεlspectrum~

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Posted 09 July 2009 - 05:21 PM

Update!

I re-thought my layout and decided to make the drop go straight into an almost-180* turn (like Maverick, but turning less).

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How does it look? ¿cómo mira?

CORRIJA: ¿por qué son los cuadros tan pequeños?


#56 Rollerboaster

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Posted 09 July 2009 - 06:17 PM

Looks good shaping wise, but it would help us if you added triple tubing. I'm not a big fan of real short layouts, I don't think you will be able to make the next hill very tall with that turn.

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#57 ~stεεlspectrum~

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Posted 09 July 2009 - 06:19 PM

^ Good point, I'll add middle tubing. And I hate short layouts too...that's why there will be a mid-course launch :D


#58 SwimZONE

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Posted 09 July 2009 - 06:44 PM

I think that the turn needs more banking.


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#59 JPCoaster

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Posted 09 July 2009 - 10:03 PM

Agree with SwimZome. Need more banking, look at Maverick : Maverick (Cedar Point)

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#60 ~stεεlspectrum~

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Posted 09 July 2009 - 10:28 PM

I added some more banking, and I tried to smooth out the transition from drop to turn a little.

Pics (last 3 were taken before I smoothed it out and added middle tubing):

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I added some diagonal supports to make the drop sturdier (bottom left):

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And a good shot of the turn's support (and my other coaster):

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