#21
Posted 03 November 2010 - 07:05 PM
#22
Posted 03 November 2010 - 07:21 PM
Never try to get less speed.
Also, support the top of it... the 2 supporttowers will be a lot stronger, this is especially necessary if you have a lot of speed trough it.
-Suck.
#23
Posted 04 November 2010 - 12:05 PM
This, I can work with:
Your shaping is spot on. But your loop could be just slightly taller. The tubing should be the height of where that center flexi is now.
...Oh yeah, and the glare should be lower and more to the right
#24
Posted 04 November 2010 - 12:17 PM
Under construction:
Non in Progress
#25
Posted 04 November 2010 - 01:05 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#26
Posted 04 November 2010 - 01:18 PM
^ The only thing is. If he makes it any taller I don't think he will have enough speed.
Then he can lower the pull-in.
#27
Posted 04 November 2010 - 01:54 PM
The loop looks perfect! Nice job.
unoiled your cars?? You can never have too much speed! Just make the loop taller or put an element before it.
Thanks! That is a pretty good loop I have to say. I think that I will oil my cars again with pledge so that I can make a dive loop that same hight as the loop.
Looking great! And SUPER STRAIGHT SPOT ON THE BOTTOM! PLEASE FIX THAT and then your golden!
Lol. I was hoping no one would see that. I'll fix that for ya.
^ &^^ pointed everything out...
Never try to get less speed.
Also, support the top of it... the 2 supporttowers will be a lot stronger, this is especially necessary if you have a lot of speed trough it.
-Suck.
I really don't want to support the top. I already have track strengtheners and there are the two support that are close to to top. And I don't get it... If I support the top of the loop to get more speed if already have a lot of speed?
Redemption!!
This, I can work with:
Your shaping is spot on. But your loop could be just slightly taller. The tubing should be the height of where that center flexi is now.
...Oh yeah, and the glare should be lower and more to the right
I really can't work with that. Those are way to complicated for me to fix. I think that loop is fine. I think that I might be able to fix the glare more to the lower right...
^ The only thing is. If he makes it any taller I don't think he will have enough speed.
Exactly.
he will if he un-un-oils his cars ;-)
Then he can lower the pull-in.
Lol. I will fix that.
Wow! Thanks for all of the comments and i'm the second page not even on update 4! Thanks for the support guys! Anymore thoughts before I update.
BTW, I will not be able to build today because of a project due for school tommrow, so no update for 2 days.
#28
Posted 04 November 2010 - 02:03 PM
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#29
Posted 04 November 2010 - 02:10 PM
[SIGPIC][/SIGPIC]
Griffon - Apollo - Millennium - TTD - Nitro - Kingda Ka - Maverick - Alpengeist - Hulk - Fahrenheit
Current Project(s):
Requiem
#30
Posted 04 November 2010 - 02:42 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#31
Posted 04 November 2010 - 02:47 PM
pledge? really?
Yeah, For me pledge has worked the best for me. I had used it on Hornet and didn't have the cars olied. It went flying over the first hill and it was a grantie rod shorter. There are more people who use plegde. I know Swimzone does. Does anyone else you it?
#32
Posted 06 November 2010 - 02:42 PM
Well, I did a few things. I built the Dive Loop, moved the coaster for space, and I fixed the pullout which you can see in picture #1. It took me a while to build the Dive Loop because I had to splice the track in the beginning of the Dive Loop and in the twist so, it was hard to shape. I think that Dive Loop came out pretty well. I have the last car weighted and it worked really well, I have good speed. Ignore the turn after the Dive Loop, I'm still shaping. Here are some pictures of what I have built:
Overview
Dive Loop #1
Dive Loop #2
Heartline
The dive loop is very strong. The whole coaster is. I added a tube support under the pre-drop section to minimize all of the shaking and I taped it to the wall. Next I was planning on doing a zero-g-roll in front of the loop once the turn is done. I was going to have the zero-g-roll have a turing pullout.
-Jonnycoaster
#33
Posted 06 November 2010 - 02:52 PM
It looks very good but there's some sharp spots.
#34
Posted 06 November 2010 - 03:13 PM
High five! Now, I know someone who do not supports his dive loop/immelman in the twisty part...like me
It looks very good but there's some sharp spots.
Yeah, I like Dive Loops better without the supports on the heartline part.
Did I fix it?
And here is the fixed turning pullout!
#35
Posted 06 November 2010 - 04:32 PM
#36
Posted 06 November 2010 - 05:12 PM
#37
Posted 06 November 2010 - 06:40 PM
You wish you could rhyme like me.
#38
Posted 06 November 2010 - 10:35 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#39
Posted 07 November 2010 - 06:46 AM
Kingdaka876
Link to my rides:http://www.sscoaster...rs-revenge-571/
http://www.sscoaster...bra-looper-628/
Link to my youtube account:
http://www.youtube.com/user/terrimca/
#40
Posted 07 November 2010 - 06:51 AM
(Sig under construction)
-----XBL Gamertag - I were Speshul-----
Top 5: Time Machine, The Incredible Hulk, Goliath, Dueling Dragons, Georgia Scorcher