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Inverted Launched Coaster

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#41 Helmut

Helmut

    Das Beste oder Nichts

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Posted 06 November 2013 - 01:40 AM

Everything looks really neat. You are definitely improving on the tubes, and the shaping looks perfect.

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#42 Rollerfreak987

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    definitely gone crazy

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Posted 06 November 2013 - 05:57 AM

I really love the drop you've made. It is so very smooth.

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#43 alpal

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Posted 06 November 2013 - 09:04 PM

Beautiful and unique, you continue to achieve a high standard. I am also very impressed of your inverted launch.

Automation is my specialty
 

If only I had more space/pieces/time.


#44 maarten12

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Posted 08 November 2013 - 09:51 AM

I really like that diving drop, no idea what's going to be next though. I just wanted to say something about the tubes. I'm perfectly fine with the fact that you're using 6 rods on your tubes, but you said that it isn't possible to use 8 rods together with the full moon 3D connectors. I'm not sure, but I think everyone thinks that isn't possible, however I have been working with 8 rods on the 3D connectors since the very beginning I started building with tubes (or somewhat later, I don't know anymore). Well, it has got nothing to do with your coaster, but I just wanted to say this ;).
Keep up the good work!

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#45 ZachCreate

ZachCreate

    i am very exciting...

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Posted 09 November 2013 - 10:29 AM

What is the next element! I agree with mitch, we do need a test video. Very Soon! :D

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#46 TheRandomGuy

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Posted 09 November 2013 - 11:19 AM

Your first time using tubes and you're already a pro at it! I also really like the track work!

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#47 Jumpge

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Posted 10 November 2013 - 03:26 PM

wow, I want to see a test video. now.

I'm waiting for the right time to post one (sorry :()! I want to make it interesting enough that a test video will be really cool. I might give you guys one after the second heart-line roll (spoiler!), otherwise you won't be seeing too much in the video.

Looking good, can't post much because I'm running out of battery!

Haha, thanks!

Everything looks really neat. You are definitely improving on the tubes, and the shaping looks perfect.

Thank you! (So far) I've been having a pretty good experience building with tubes.

I really love the drop you've made. It is so very smooth.

Thanks!

Beautiful and unique, you continue to achieve a high standard. I am also very impressed of your inverted launch.

I appreciate it. Thank you, and I hope I can make the launch even cooler than it is already. It'll be tough, but fun to do.

I really like that diving drop, no idea what's going to be next though. I just wanted to say something about the tubes. I'm perfectly fine with the fact that you're using 6 rods on your tubes, but you said that it isn't possible to use 8 rods together with the full moon 3D connectors. I'm not sure, but I think everyone thinks that isn't possible, however I have been working with 8 rods on the 3D connectors since the very beginning I started building with tubes (or somewhat later, I don't know anymore). Well, it has got nothing to do with your coaster, but I just wanted to say this ;).
Keep up the good work!

Huh, I'm wondering how you do that! Nevertheless, I'm sticking with the 6 rod tubes after hearing it's alright to do so from the builder I'm basing this coaster's tubes after. ;)

What is the next element! I agree with mitch, we do need a test video. Very Soon! :D

Next element is in the update! :D

Your first time using tubes and you're already a pro at it! I also really like the track work!

Thank you!

Another update coming at ya! This time I managed to (re)build a loop (I had had a loop already built before the last update but decided to take it down because the shaping wan't too good). Right now this is only a general outline for the shaping and structure. I wanted to get a feel for what the element would be like on the coaster and I'm unsure if I like it. I feel as though it might take out too much speed right after a diving drop, so replacement element suggestions are completely welcome (and encouraged)! Again, this is only a general outline for the loop and its structure.

Overviews
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Diving shot
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The loop
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Side view
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This is where I'm able to go with the coaster before it turns around and goes into another heart-line roll. Replacement element suggestions are encouraged!
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An this time I did not forget the redone heart-lining shot!
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That's it for this update. I managed to build that before I go away. This update was merely a small update to keep you guys up to date with my building. I'll be thinking about replacement elements or ways to improve the loop it everyone thinks it's fine.

I'm outta' here for a while
-Jump

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#48 The Stig

The Stig

    Some say...

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Posted 10 November 2013 - 03:54 PM

This is one of your most interesting coasters yet. It's like Volcano meets Nemesis. I like it.


#49 alpal

alpal

    Lead Engineer

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Posted 10 November 2013 - 05:17 PM

Instead of a heartline roll, try a corkscrew or some overbanked turns. Or put in bunny hills :P

Automation is my specialty
 

If only I had more space/pieces/time.


#50 Jumpge

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Posted 30 November 2013 - 03:42 PM

Nearly three weeks later, here is the long overdue update; the big comeback.

Before building more elements, I reinforced the turn after the first heart-line roll with some fully blown tubes (reference pic #1) (reference pic #2) and redid the loop. After that I built the next section of the ride (the main update) based entirely off of Banshee's rising turn that quickly transitions into a heart-line roll (animated reference pic).

Overview
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The full element
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Rising turn
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Second heart-line roll
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Heart-line shot (It still needs some work like I did with the first one. This one turned out to be kinda flat)
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I've been holding out on you guys for long enough... be looking out for a test video (hopefully) later this evening!
-Jump

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#51 CartRacer56

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    Inversion Enthusiast

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Posted 30 November 2013 - 04:10 PM

Wow....... Just wow....... This will be awesome finished!


#52 Josh Monster

Josh Monster

    Works with Alpal.

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Posted 30 November 2013 - 05:32 PM

Dang, that's a lot of rolls, I like the loop placement. Nice job, Could we get a test video of the whole thing so far?

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#53 The Stig

The Stig

    Some say...

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Posted 01 December 2013 - 12:16 AM

This is definitely one of the most interesting layouts. I'm excited to see what happens next.


#54 SCM

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Posted 01 December 2013 - 08:31 AM

I love the layout, reminds me a lot of Volcano with all of the twists.

I'm not done building yet. 

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#55 Jumpge

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    Stopping by every now and then!

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Posted 01 December 2013 - 02:15 PM

Here's the test video!



The cars haven't been lubed in a very long time so that's why I'm running the launch so fast (it's also the reason why it doesn't make the second zero-g roll with a ton of speed).

I'm going to make some changes to the positioning of the launch; I'm either going to completely remove the turn or make it larger. I still haven't decided what I'm going to do, but the next update will most likely feature the new layout.

It's gonna be a while until I update again, so feedback on changes, etc. would be great.

Thanks for the support throughout this build!

-Jumpge

Edited by Jumpge, 01 December 2013 - 02:23 PM.


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#56 Helmut

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    Das Beste oder Nichts

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Posted 01 December 2013 - 02:24 PM

So many twists! I like the lay-out, you're improving on them. I suggest using thin ropes (like on Tatsu) to reduce the shaking. You barely notice the ropes, but they help a lot. I can hear from the sound of your train that it hasn't been lubed in a very long time.
That first turn is going to kill riders...

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#57 ~stεεlspectrum~

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Posted 01 December 2013 - 05:02 PM

Oh man, you've got to do something about that shaking. I know inverts are hard to support when you're using tubes, but that's killing a lot of your speed. It doesn't look very professional either. I bet the strings would help a lot, as ^ Helmut suggested.


#58 Knexrule11

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Posted 01 December 2013 - 06:19 PM

If your cars are weighed, lube, then remove the weights. Hopefully you'd have the same amount of speed without the shaking.

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#59 DDRman732865

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    Going Back for Master's for some reason

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Posted 02 December 2013 - 02:18 PM

Someone likes inverted heartlining. Everything looks great, and the shaking has already been addressed.


#60 -=Zach=-

-=Zach=-

    How do I tubes?

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Posted 02 December 2013 - 02:32 PM

For the shaking, you could always add some horizontal tubes from one support to the other. It's like that on most intamin inverts anyways. They don't look the best, but they work very well. And I love all the heartline rolls. I've always had something for inverted heartline rolls. They just look very nice to me. I love this coaster so much already!
EDIT: I could easily see you using tubes on the rest of your coasters. You have gotten pretty much everything down really fast! :)

Edited by -=Zach=-, 03 December 2013 - 12:46 AM.


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