Inverted Launched Coaster
#41
Posted 06 November 2013 - 01:40 AM
#42
Posted 06 November 2013 - 05:57 AM
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
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Credit Count: 305
#43
Posted 06 November 2013 - 09:04 PM
Automation is my specialty
If only I had more space/pieces/time.
#44
Posted 08 November 2013 - 09:51 AM
Keep up the good work!
#45
Posted 09 November 2013 - 10:29 AM
#46
Posted 09 November 2013 - 11:19 AM
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#47
Posted 10 November 2013 - 03:26 PM
I'm waiting for the right time to post one (sorry )! I want to make it interesting enough that a test video will be really cool. I might give you guys one after the second heart-line roll (spoiler!), otherwise you won't be seeing too much in the video.wow, I want to see a test video. now.
Haha, thanks!Looking good, can't post much because I'm running out of battery!
Thank you! (So far) I've been having a pretty good experience building with tubes.Everything looks really neat. You are definitely improving on the tubes, and the shaping looks perfect.
Thanks!I really love the drop you've made. It is so very smooth.
I appreciate it. Thank you, and I hope I can make the launch even cooler than it is already. It'll be tough, but fun to do.Beautiful and unique, you continue to achieve a high standard. I am also very impressed of your inverted launch.
Huh, I'm wondering how you do that! Nevertheless, I'm sticking with the 6 rod tubes after hearing it's alright to do so from the builder I'm basing this coaster's tubes after.I really like that diving drop, no idea what's going to be next though. I just wanted to say something about the tubes. I'm perfectly fine with the fact that you're using 6 rods on your tubes, but you said that it isn't possible to use 8 rods together with the full moon 3D connectors. I'm not sure, but I think everyone thinks that isn't possible, however I have been working with 8 rods on the 3D connectors since the very beginning I started building with tubes (or somewhat later, I don't know anymore). Well, it has got nothing to do with your coaster, but I just wanted to say this .
Keep up the good work!
Next element is in the update!What is the next element! I agree with mitch, we do need a test video. Very Soon!
Thank you!Your first time using tubes and you're already a pro at it! I also really like the track work!
Another update coming at ya! This time I managed to (re)build a loop (I had had a loop already built before the last update but decided to take it down because the shaping wan't too good). Right now this is only a general outline for the shaping and structure. I wanted to get a feel for what the element would be like on the coaster and I'm unsure if I like it. I feel as though it might take out too much speed right after a diving drop, so replacement element suggestions are completely welcome (and encouraged)! Again, this is only a general outline for the loop and its structure.
Overviews
Diving shot
The loop
Side view
This is where I'm able to go with the coaster before it turns around and goes into another heart-line roll. Replacement element suggestions are encouraged!
An this time I did not forget the redone heart-lining shot!
That's it for this update. I managed to build that before I go away. This update was merely a small update to keep you guys up to date with my building. I'll be thinking about replacement elements or ways to improve the loop it everyone thinks it's fine.
I'm outta' here for a while
-Jump
#48
Posted 10 November 2013 - 03:54 PM
#49
Posted 10 November 2013 - 05:17 PM
Automation is my specialty
If only I had more space/pieces/time.
#50
Posted 30 November 2013 - 03:42 PM
Before building more elements, I reinforced the turn after the first heart-line roll with some fully blown tubes (reference pic #1) (reference pic #2) and redid the loop. After that I built the next section of the ride (the main update) based entirely off of Banshee's rising turn that quickly transitions into a heart-line roll (animated reference pic).
Overview
The full element
Rising turn
Second heart-line roll
Heart-line shot (It still needs some work like I did with the first one. This one turned out to be kinda flat)
I've been holding out on you guys for long enough... be looking out for a test video (hopefully) later this evening!
-Jump
#51
Posted 30 November 2013 - 04:10 PM
#52
Posted 30 November 2013 - 05:32 PM
#53
Posted 01 December 2013 - 12:16 AM
#55
Posted 01 December 2013 - 02:15 PM
The cars haven't been lubed in a very long time so that's why I'm running the launch so fast (it's also the reason why it doesn't make the second zero-g roll with a ton of speed).
I'm going to make some changes to the positioning of the launch; I'm either going to completely remove the turn or make it larger. I still haven't decided what I'm going to do, but the next update will most likely feature the new layout.
It's gonna be a while until I update again, so feedback on changes, etc. would be great.
Thanks for the support throughout this build!
-Jumpge
Edited by Jumpge, 01 December 2013 - 02:23 PM.
#56
Posted 01 December 2013 - 02:24 PM
That first turn is going to kill riders...
#57
Posted 01 December 2013 - 05:02 PM
#58
Posted 01 December 2013 - 06:19 PM
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#59
Posted 02 December 2013 - 02:18 PM
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#60
Posted 02 December 2013 - 02:32 PM
EDIT: I could easily see you using tubes on the rest of your coasters. You have gotten pretty much everything down really fast!
Edited by -=Zach=-, 03 December 2013 - 12:46 AM.
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