Eruption Final video!
#42
Posted 24 May 2014 - 09:29 AM
Yes, I added more supports, and I am planning to add a few more (including diagonals). I stretched it out.Holy crap that's beautiful. I'm assuming that you'll add more supports as that first airhill is complete. Also, you may want to stretch the pullout a bit more; it feels a bit tight to me. Regardless, this is amazing.
I know the height will be extremely hard, but I still try to reach it. Thanks for the tips.I haven`t commented much on this tread I`m glad I did now everything looks good, except what I would do for the bottom of the dive before it comes up is make the air hill hill before the crest not so steep and it should go a lot faster and higher cause if you have you bottom t tight and the hill to steep it can change your speed completely. I do see this being a great coaster though and good luck on the 5.5 height very unrealistic but if it`s possible that would be incredible for a vv coaster.
I made it better, though it might still be to steep.It's kind of a small pull in but it's not too small. I think it's a little to steep. Just make it a smudge less steep and it will be better. This is is a beauty so far
Looks nice, but I believe that the pullin is a tad bit too steep, just fix that and it will be great!
It saved a bit speed indeed.I agree with making the pullout bigger, I think it could save you some precious speed! I think it looks fine the way it is, I really like where this coaster is going!
Thanks for another pictureI tried to get something that looked okay, here's what I got:
*picture$
If you follow the edge of the black oval shape, and it should look a lot better. Very smooth shaping.
I fixed itI think that the pull out for the drop should end at about the 7th box from the end, as illustrated above ^
Oops, didn't saw this post and I already took pictures. I'll add one next time.I WANT TO SEE A TEST RUN!!! Looks great.
________________
Problems
So far it doesn't make it, it goes slightly above 5 orange rods. I used a 4 car train and 2 of those are weighted.
I will straighten the drop and add diagonals to the high tubes. Maybe this will help me get a bit more speed (and then I can try 5 cars or 3 weighted).
Do you guys know something to gain more speed? I heard pledge might be the solution, correct?
as for the update:
I think I fixed the pull in of the airtime hill, is the steepness ok?
Pictures:
Comment please
EDIT:
what do you guys think of this?
Edited by Kevkillerke, 24 May 2014 - 10:36 AM.
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#43
Posted 24 May 2014 - 09:39 AM
As for the speed, DO NOT USE PLEDGE!!! Pledge is a fine temorary fix (use it to clean the track), but if you do not get all of it off the track and it gets on the wheels, your train will lose a lot of speed after a few days. I ussually just weight the cars in the middle of the train, and sometimes the front, and clean the track with a wet towel. Also, looks for straight spots! These will kill your speed.
#44
Posted 24 May 2014 - 09:47 AM
As for the coaster, it looks fantastic, I can't wait to see what you do with the layout.
#45
Posted 24 May 2014 - 10:19 AM
Edit: I like the volcano logo better!
Edited by Connector1o1, 24 May 2014 - 03:35 PM.
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#46
Posted 24 May 2014 - 10:39 AM
#47
Posted 25 May 2014 - 10:50 AM
#48
Posted 25 May 2014 - 01:39 PM
I use a small amount of Pledge on the rails, and wipe it all off again to keep them clean. I do this every time I start a new coaster.
That is all. Don't put the stuff in your wheels or anything.
I've experimented with both graphite and oil. Both made the cars worse. I've since given up on lube all together and made a tutorial on how to clean your cars after a failed lube attempt. http://www.sscoaster...ng-guide-15996/
There is, however, one thing I've discovered that did improve my cars' performance. Weight! Add weight to your cars. Personally, I use clay.
Try different weights in different positions. Every train is different and will work better with different weight configurations.
When you get the right combination, you'll see the results. Hope this helps.
Edited by The Stig, 25 May 2014 - 01:42 PM.
#49
Posted 25 May 2014 - 05:15 PM
(1)- Voyage (2)- X2 (3)- Steel Vengeance (4)- Twisted Colossus (5)- Storm Chaser [6]- Fury 325 (7)- Outlaw Run (8)- Maverick (9)- Magnum XL-200 (10)- Monster
Coaster Count: 174
Park Count: 25
#50
Posted 26 May 2014 - 04:23 PM
For the moment, I didn't used oil/pledge. I used even more weight and it makes it now.The steepness looks much better!
As for the speed, DO NOT USE PLEDGE!!! Pledge is a fine temorary fix (use it to clean the track), but if you do not get all of it off the track and it gets on the wheels, your train will lose a lot of speed after a few days. I ussually just weight the cars in the middle of the train, and sometimes the front, and clean the track with a wet towel. Also, looks for straight spots! These will kill your speed.
Thanks the lay-out isn't finished in my head, but the 2 next elements are^ that's a very common misconception. I use a furniture polish, not pledge. However, it does not drain my speed at all. I'm not condoning the use of pledge, I'm just trying to say its ok to experiment.
As for the coaster, it looks fantastic, I can't wait to see what you do with the layout.
Okey, thanks a lot. And I will take the volcano logo.Don't oil(Pledge, furniture polish or anything else.) your carts at all, I suggested that for Noah Smith(wyomingman) and his carts went very slow after a lot of use. SS carts are made differently then VV, so oiling doesn't work the same. I tried lubing the axles, but it didn't work. I have also tried lubing the track, but it made it even worse. However if you do experiment, and you find a way to make it work, I would love to hear it! The pullout looks a lot better, and I love that logo!
Edit: I like the volcano logo better!
Okidoki, the next element will be hard to shape, so it might take a while.Don't mess with the drop at all, it is as beautiful as can be. B&M don't have straight drops, it's not their thing. Looks very nice so far and I can't wait to see what you have planned next!
No worries, I won't cancel this oneFrom personal experience: starting from the second tallest drop support to the currently second tallest hill support, basically the start drop pullout to the end of the hill pull in, though what supports it might seem to not shake, you're going to need some diagonals with those just straight up single tube supports if you would like some more speed. Just make sure you keep the shape of the drop since it's perfect. But also, you can leave the supports in the valley where the track is like an inch from your base and supported by the small connections. I'm not trying to come off as harsh at all, I just would hate to see this beautiful coaster so far to cancel from the crazy VV speed loss:)
I followed that tuto, but my wheels deformed so I stopped after one. I cleaned my track, weighted my cars and it is fine now.I use Pledge only for cleaning track. It is not a lubrication method. I don't know how that rumor got started but it's misguiding.
I use a small amount of Pledge on the rails, and wipe it all off again to keep them clean. I do this every time I start a new coaster.
That is all. Don't put the stuff in your wheels or anything.
I've experimented with both graphite and oil. Both made the cars worse. I've since given up on lube all together and made a tutorial on how to clean your cars after a failed lube attempt. http://www.sscoaster...ng-guide-15996/
There is, however, one thing I've discovered that did improve my cars' performance. Weight! Add weight to your cars. Personally, I use clay.
Try different weights in different positions. Every train is different and will work better with different weight configurations.
When you get the right combination, you'll see the results. Hope this helps.
I made it a bit less steep, and I think it is good now.That looks better, kind of a bit rough, also still might be a bit to steep. Looking great too
_____________
Update time!
I worked a bit on the supports, and of course on that airtime hill.
The shaping is not good enough for the moment, but I will work on that when I move the coaster to another space.
Pictures:
^ that last lift supports looks like Shambhala now
Comments are appreciated
Edited by Kevkillerke, 26 May 2014 - 04:44 PM.
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#51
Posted 26 May 2014 - 07:33 PM
#52
Posted 26 May 2014 - 08:44 PM
(1)- Voyage (2)- X2 (3)- Steel Vengeance (4)- Twisted Colossus (5)- Storm Chaser [6]- Fury 325 (7)- Outlaw Run (8)- Maverick (9)- Magnum XL-200 (10)- Monster
Coaster Count: 174
Park Count: 25
#53
Posted 26 May 2014 - 09:13 PM
Maverick|MF|Diamondback|Hulk|Banshee|Raptor|The Bat|Mean Streak|The Beast|DD Ice
Diamondback count: 586 Banshee count: 197
[23:45:59] Im gonna take a selfie with you tomorrow and show my mom that you are not a rapist
#54
Posted 26 May 2014 - 09:23 PM
#55
Posted 27 May 2014 - 11:57 AM
Edited by The Stig, 27 May 2014 - 12:12 PM.
#56
Posted 28 May 2014 - 05:26 PM
Thanks, what do you mean with will it fix tho?looks beautiful! will it fix tho?
Thanks, I redid some shaping, hope it is good now.What you need to do is this. At the third to last support start making the crest of the air hill, no steeper. Slowly make the crest smaller until the top and make it somewhat sharp. The repeat in reverse for going back down. That should help some shaping. This is looking very good by the way
Thanks, and yeah duhuLooks excellent. You really like Shambhala, don't you?
I wouldn't call it an overbank. actually I don't know if it has a nameLooks so sexy! What is coming next, an overbank of some sort?
I made it more parabolic, I hope it is good now. And indeed, I'm happy with my speed for now.The crest needs to be a little more parabolic. The supports look amazing. If it's making it over that hill now, it doesn't look like it's losing a terrible amount of speed.
______________
This will be the last update on that hill.
I think it is ok now
Pictures:
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#57
Posted 28 May 2014 - 05:31 PM
The airtime hill looks great in my opinion!I can't find anything wrong.
Coaster Count: 84
Check out My new Eurofighter
1- Colossos 2- Tatsu 3- Formula Rossa 4- Kraken 5- BlueFire 6- Hulk 7- Dragon Challenge 8- X2 9- Scream(SFMM) 10- Krake
#58
Posted 28 May 2014 - 09:38 PM
Vekoma ferris wheel http://www.sscoaster...parachute-jump/
http://youtube.com/nccoaster97 https://www.twitch.tv/shadowmario27
#59
Posted 28 May 2014 - 09:47 PM
EDIT: could we get a test video of it to see how fast it goes over
(1)- Voyage (2)- X2 (3)- Steel Vengeance (4)- Twisted Colossus (5)- Storm Chaser [6]- Fury 325 (7)- Outlaw Run (8)- Maverick (9)- Magnum XL-200 (10)- Monster
Coaster Count: 174
Park Count: 25
#60
Posted 29 May 2014 - 06:16 AM
You might want to make the crest a bit longer? But thats not really needed.
Awesome job you've done so far!