#41
Posted 26 November 2010 - 06:43 PM
Formally RK500
#42
Posted 29 November 2010 - 12:54 PM
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Coaster Count: 102
#43
Posted 29 November 2010 - 03:27 PM
As for the drop and overbank, I like it. It's original and creative. I think you should make the overbank much taller though, capitialize on your speed man.
If you want a launch, put a launch in. I think it would be cool to see and would definitely show off a more creative flavor flav. Good work so far man... keep it up.
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#44
Posted 30 November 2010 - 11:24 AM
I am now realizing that the coaster's overbank was really not an overbank, but an elongated turning pullout. There needs to be change to it to make it look more like this overbank thing.
Your overbank is too wide. shrink it down:
As for speed, look at this again. There's a reason there are so many supports.
Try beefing up the white arrow and connect the blue arrow to the floor.
I agree with Knexrule11, just keep messing around with it. This has potential to be a really sweet suspended coaster.
#45
Posted 01 December 2010 - 08:32 PM
I feel that making connections among different support towers really helps when it comes to shaking, I apologize if you already do, I am just assuming there are not enough.
As for the drop and overbank, I like it. It's original and creative. I think you should make the overbank much taller though, capitialize on your speed man.
If you want a launch, put a launch in. I think it would be cool to see and would definitely show off a more creative flavor flav. Good work so far man... keep it up.
Hey man, thanks a lot! I really want to keep the creative flow on this ride and base it off the original suspended coasters that are out there. I am considering putting a launch in it, but i could do something else or whatever, but we will cross that bridge when we get to it. Thanks again!
Your overbank is too wide. shrink it down:
As for speed, look at this again. There's a reason there are so many supports. Try beefing up the white arrow and connect the blue arrow to the floor.
I agree with Knexrule11, just keep messing around with it. This has potential to be a really sweet suspended coaster.
Thank you so much! I want to keep the original flavor in there and keep this a cool ride. Will mess around with ti for a while.
#46
Posted 01 December 2010 - 09:00 PM
So, that's about all, just gonna make the turning drop thing now, so yeah. Is the pull in to small? Only concern as of now...
#47
Posted 01 December 2010 - 10:31 PM
And why is your Rip-Stick pink? Do you a sister or something?
Formally RK500
#48
Posted 01 December 2010 - 10:48 PM
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Coaster Count: 102
#49
Posted 02 December 2010 - 04:25 PM
[SIGPIC][/SIGPIC]
#50
Posted 02 December 2010 - 07:07 PM
#51
Posted 02 December 2010 - 10:40 PM
Aw...... Now I have to wait again to get past the boring part
Suspended coasters are never boring... except Iron Dragon.
Also, I cannot agree more with apal. Suspended coasters are extremely strange and often times difficult to work with. I've only built them in RCT, but I'm a big fan of the Arrow Suspended.
Just keep in mind that your trains are some of the heaviest of any coaster, and 'controlling' them can be a problem. And, as apal said, the direction of your track is going to depend greatly on what your cars are doing, so keep an eye on them. There are ways to control the swinging, and this picture shows two good examples.
The first, are the yellow shock absorbers. Those act as a sort of 'counter-weight' by dampening the swinging.
Secondly, notice the track. Traditional coasters use a 'heartline' thingy for banking and stuff. For an Arrow Suspended coaster, that 'heartline' actually sits above the track (if that makes any sense). Just something to wrap your head around.
Well, now that I've said this much, I might as well rant some more about how these rides haven't been made in almost 20 years, so I'd be really interested in seeing a good combination of modern elements implemented into your layout. Any coaster with free-moving trains are cool in my book.
Once again, I wish you the best of luck with this build.
#52
Posted 03 December 2010 - 12:39 AM
I'd also suggest that you remove the weights from your cars, if you haven't already. Since more of your momentum is centered in the cars, that also means that more speed is lost when the cars swing.
#53
Posted 04 December 2010 - 02:17 PM
^ I totally agree, on the part about controlling the cars (but Iron Dragon is really boring too). You can see in this picture that I'm using a rubber band to damper the swinging a little. So far it's helping a ton!
I'd also suggest that you remove the weights from your cars, if you haven't already. Since more of your momentum is centered in the cars, that also means that more speed is lost when the cars swing.
I have taken most of the weights off of the cars & i have put on the rubber bands to make the cars less swingy. So yeah...
Quick update since I'm not snowboarding. I have made the drop, and i have my Lego NXT, so i will make the auto station... pics
so my only concern now is the turn. When should i start banking the drop to make the turn be like The Big Bad Wolf's?
Comment!
#54
Posted 04 December 2010 - 02:20 PM
#55
Posted 04 December 2010 - 05:47 PM
#56
Posted 04 December 2010 - 06:21 PM
I don't really like how it does a huge drop right away. But other then that, there's nothing wrong.
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Coaster Count: 102
#57
Posted 04 December 2010 - 07:45 PM
.
#58
Posted 04 December 2010 - 10:08 PM
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#59
Posted 06 December 2010 - 09:34 AM
When should i start banking the drop to make the turn be like The Big Bad Wolf's?
Around here:
I like the new drop, it looks stronger, and should give you more speed (especially with the new rubber band things).
#60
Posted 06 December 2010 - 09:16 PM
Well, long time no update but i have been more concerned about other things in life like Luge, snowboarding, and my new Lego Mindstorms NXT! So i have made the turn, and i have a general idea where I'm gonna go from here. I think the track has some bumpy sections so tell me where they are. Pics.
That is about all. The station is coming along nicely and i hope to make this themed well! The station will have auto gates (better than Hoki Poki's) and be really nice.
Comment!