I am not even halfway through deconstructing my X2 recreation, but I've already started my next project! Let me just say, I am really looking forward to this one. This project is meant to be a successor to what was my most well received coaster, up until my X2 project, that never came to be, Equinox. Unfortunately, this one won't feature the large sweeping first drop like the original featured, but the good news is that I don't have the space constraints that caused me to need to build that kind of drop. My plan for this build is that there really won't be one. I started the build with the intention of building an Expedition Geforce styled Intamin hyper coaster, as shown with the lift supports. But I decided that it would be a little more fun to just build freely. Though, don't be surprised to see some modern Intamin influences in the layout because Hyperion was one of the other coasters that inspired me to start this project. I'll probably throw in some RMC style elements too for some extra flair. Anyways, onto the pics!
IMG_3639 by jaykemenges1, on Flickr
Knex hyper coaster doing Knex hyper coaster things...
IMG_3640 by jaykemenges1, on Flickr
Looking up the lift hill.
IMG_3642 by jaykemenges1, on Flickr
Quick look at the simple station i built for this.
IMG_3644 by jaykemenges1, on Flickr
This station does use drive tires because I feel it's a much nicer aesthetic. They're also connected to the same drill that runs the lift. This allows me to only have one source of power to run the whole ride (assuming the brake run won't stop the train entirely).
IMG_3643 by jaykemenges1, on Flickr
Testing out a catwalk design
IMG_3645 by jaykemenges1, on Flickr
While it isn't the same as the original Equinox drop, this one still features a slight unbanked turn at the start of the pullout.
IMG_3646 by jaykemenges1, on Flickr
Another angle of the drop
IMG_3647 by jaykemenges1, on Flickr
Note that the supports aren't completely finalized and are just there to hold the shape of the drop. I do see that the tubes on the drop have a slight bend to them. That's what i have been working on this evening.
So, I don't really know for sure what I want to build for the next element. Sure, a large camelback would look great. But, that does seem a little too typical for a hyper coaster. I was thinking of doing either a low height speed hill similar to what you find on these newer B&M hypers and gigas or a zero-g stall like what you'd find on Taiga at Linnanmäki. Any feedback would be greatly appreciated