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Revival Completed

hydro inverted k'nex kevyn230 nightshade

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#41 Kevyn230

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Posted 22 June 2010 - 09:59 AM

The pullout looks better the second time around!

You should have an overbank (90*) the a loop, a helix back towards the pullout a heartline and some bunny hops back to the station.facing the start of the lift.


OK I will keep the pullout. Well if you look at the title and it says 'hyper' (I not being offensive or anything I am just saying the title says it like a hyper coaster, inverted type, thing).

Well I will try do the over bank tonight if I have the time.


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#42 Kevyn230

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Posted 24 June 2010 - 09:15 AM

Well OK it has been a few days but I have finally done the overbank and I have a day off school tomorrow so I will be able to try get to the next step tomorrow. But if I want to do that I need comments. So well here are the pictures:

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This is the layout that I am going to do:

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Red: Overbank
Blue: Air hill
Green: Turn (might be going upwards)
Yellow: Turn going downwards
White: Helix upwards:
Pink: Turn into the station (or brakes then station)

Well that is the update. I have done that layout accordingly too how many pieces I have. Please comment and just say if you like the layout.


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#43 Outerlimits659

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Posted 24 June 2010 - 10:03 AM

Layout looks fine for you. But I do find it a bit funny how so many people build invert overbanks like that and call them overbanks. An overbank defines itself as past 90 degrees. Yours barely reaches 90. Add more banking and maybe make it a bit bigger. Also, beef up your support columns (not the connections but the support frame itself).

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#44 Kevyn230

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Posted 24 June 2010 - 02:13 PM

Layout looks fine for you. But I do find it a bit funny how so many people build invert overbanks like that and call them overbanks. An overbank defines itself as past 90 degrees. Yours barely reaches 90. Add more banking and maybe make it a bit bigger. Also, beef up your support columns (not the connections but the support frame itself).

-OL659-


Well I have banked it more but I can't bank it more than 90*. I will put the supports as I go along. Well here are the picture:

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Well here is how the supports are going for the overbanked:

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Well, comment!


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#45 54321knecs on utube

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Posted 24 June 2010 - 02:59 PM

cooooooool cant wait to see the first test on youtube


#46 Kevyn230

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Posted 25 June 2010 - 03:50 AM

cooooooool cant wait to see the first test on youtube

]

Thanks! I will get a video on youtube for all the youtubers out there.

Well anyway I have got some pictures of the rest over the turn because I have now completed it so here it is:

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And also a video:

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Please Comment!


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#47 Kevyn230

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Posted 25 June 2010 - 12:38 PM

Please guys I need a few comments in because I hardly getting any now. If there is no more comments I might as well not post these updates on SSC. If there is no comments on this update I will not put these updates on SSC.


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#48 ~stεεlspectrum~

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Posted 25 June 2010 - 12:43 PM

That looks pretty good, except you should make the very end unbank a little quicker. It'll help smooth the transition into the next element.


#49 Kevyn230

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Posted 28 June 2010 - 01:36 AM

That looks pretty good, except you should make the very end unbank a little quicker. It'll help smooth the transition into the next element.


Thanks! I have done that so next will be a air hill.

Well here are the pictures:

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And got some more k'nex boxes (with k'nex in it):

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Well comment!


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#50 ~stεεlspectrum~

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Posted 28 June 2010 - 12:00 PM

Yes, that looks better. Why don't you put a corkscrew in between the green and yellow turns (in the layout picture you posted)?


#51 Kevyn230

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Posted 28 June 2010 - 03:00 PM

Yes, that looks better. Why don't you put a corkscrew in between the green and yellow turns (in the layout picture you posted)?


Thanks. Well, putting a corkscrew in between is a good idea but I am making a 'hyper inverted'. I might put another air hill or something like that but not a corkscrew.


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#52 Kevyn230

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Posted 29 June 2010 - 01:31 PM

Well no more comments means that I have moved on to the next update. Due to lack of space it will look sharp and weird. This is just because I want to fit the air hill in so well, here is the pictures:

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Comment please!


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#53 Millcreek47

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Posted 29 June 2010 - 09:18 PM

I think it should swoop down a bit more.

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#54 Kevyn230

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Posted 30 June 2010 - 10:55 AM

I think it should swoop down a bit more.


OK so now I have made it lower.

Here are the pictures:

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It does look like nothing has change but due to lack of space it is only gone down a little bit. I really want to get this air hill in.

Well comment!




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#55 Kevyn230

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Posted 01 July 2010 - 12:05 PM

OK with no comment I did carry on. Here are the pictures:

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Comment!


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#56 Kevyn230

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Posted 02 July 2010 - 01:01 PM

With again '0' comments I have a new update. Here are the new pictures:

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Comment please!


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#57 Millcreek47

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Posted 02 July 2010 - 01:05 PM

Looking great dude. It seems a bit small though. You sure you can't make it bigger?

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#58 Jumpge

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Posted 02 July 2010 - 01:16 PM

Looks nice! From what I've seen there are no mistakes, sharp spots, or errors that i can see. Keep up the great work Kevyn!


#59 Kevyn230

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Posted 02 July 2010 - 04:35 PM

Looking great dude. It seems a bit small though. You sure you can't make it bigger?


Sorry I can't with the amount of pieces I have got and the experience that I am on. On my next coaster (except if I do summer heat) I will make the layout bigger (if I manage to get a bigger room).

Looks nice! From what I've seen there are no mistakes, sharp spots, or errors that i can see. Keep up the great work Kevyn!


Thanks!

I will try get a update in tomorrow. Keep on commenting!


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#60 Kevyn230

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Posted 05 July 2010 - 12:02 PM

Well it has been 3 days since I updated this coaster. Well I am here with a update again. I have started the bend round. Here are the pictures:

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Now comment!


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