Montu Recreation (Or Not?)
#21
Posted 03 March 2014 - 03:01 PM
#22
Posted 03 March 2014 - 09:38 PM
If you are willing to put some money into this project (maybe a lot) and buy some more sets I believe you can do it. I am building Raptor from Cedar point right now and I can tell you that inverts loose speed more quickly than sitdowns and that the taller it is the more speed loss you will have. Build the supports as strong as you can, if you want to use boxes (more sturdy than tubes) that is cool. Good luck.
Thanks for the advice, I'm planning on buying a 2-in-1 set by tomorrow...luckily. It's almost update time for me though.
Also, enough with the doubting guys! I've heard enough of the concerns (good and bad)
Update Time!
Added a second tube support and angled them to 45* each
I think this is almost perfectly shaped....(edit) I fixed some of the bad spots after this post)
I'm about to start the lift hill
Here's a test video so far, using my coaster-stay-station system (clicky-clicky)
http://i271.photobuc...zpsxxfdfftu.mp4
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#23
Posted 03 March 2014 - 09:48 PM
For everybody else, the test video is not a broken link.
#25
Posted 03 March 2014 - 11:05 PM
Do this ride right or don't do it at all. Tubes with such a tall coaster are going to be a disaster.
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#26
Posted 03 March 2014 - 11:25 PM
It's not even shaped correctly.
Do this ride right or don't do it at all. Tubes with such a tall coaster are going to be a disaster.
That was harsh. Look, this site is for building coasters, he didn't post this to be ridiculed. Remember, constructive criticism.
Thanks Spitfire!
Coaster Count: 73
1. Millenium Force 2. Montu 3. Top Thrill Dragster 4. Raging Bull 5. Maverick
#27
Posted 04 March 2014 - 12:33 AM
By comparison, your predrop is not banked enough. Also, it dips down and comes back up, where yours is a gradual incline. I see you took the ladders out of the track, that makes it look better IMO, and it's sturdier. The pullin to the lift is a tad abrupt as of now, but I figure you'll fix that as you continue. Overall, not bad. However, I'm still going to advocate that you go for a custom. It's nothing against you personally.
Think of it this way, someone wants to build the Dubai tower, however they only have the materials of an average skyscraper, and the space of one. It's not a matter of skill, it's a matter of resources, space, and just general implausibility. It's basic engineering, something inverted is going to have massive speed loss, even more so with tubes. Combine that with one of the longest invert layouts ever, and everything adds up to impossible. I still think you have the potential to build a cool invert, because you have a solid start. Just keep that in mind.
It's not even shaped correctly.
Do this ride right or don't do it at all. Tubes with such a tall coaster are going to be a disaster.
You're kinda being a dick.
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#28
Posted 04 March 2014 - 05:44 AM
It's not that it's shaped badly, but it doesn't look like the real thing, as DDR posted.
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
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#29
Posted 04 March 2014 - 09:08 AM
#30
Posted 04 March 2014 - 09:22 AM
Look, I wasnt in the best of moods last night for some reason and i want to say sorry.
It's not that it's shaped badly, but it doesn't look like the real thing, as DDR posted.
Apology accepted. I knew you aren't normally such an ass when it comes to this stuff...don't let this happen again k?
As to your replys guys, I will see what I can do about the turn. to fix this, I might need to elevate the support into the lift hill, and shorten the first tube support. However, I'm not too sure how I plan to bank the turn more.
I have taken note about the speed loss issue. I'm wondering if having a shorter lift hill will decrease speed loss compared to having a taller lift hill (I suppose so). Problem is that Montu is horribly long as it is, maybe I will go custom after the zero G roll. BTW I was thinking that since the whole coaster was elevated to begin with, it may counter the issue of not getting past the batwing (speed-killer even though it will be on ground level), however I highly doubt it.
Piece count issue may come into effect as well. ATM, I have around 15 tube supports laying around inside a box (from previous tube support coaster from 2 years ago). I might have to concentrate on buying blue connectors, long grey rods, crossties, and track, but I have the money saved up; willing to spend $50 or so.
As for space, I now have about 8 more square feet from last update; saving that for the *cough* batwing.
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#31
Posted 04 March 2014 - 10:42 AM
To be honest, the turn looks nothing like it should, and you are not taking anybody's advice. Believe it or not, the people on here have experience. I woud suggest listening to them.
Here's the best pic I could find of the turn after the station. Hopefully you can see that it is banked, and dips down in the middle.
EDIT: Oops, DDR beat me to it
His is better.
Edited by IonZer0, 04 March 2014 - 10:45 AM.
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#32
Posted 04 March 2014 - 11:22 AM
I agree with Coastergeek, but try to be a bit less blunt???
To be honest, the turn looks nothing like it should, and you are not taking anybody's advice. Believe it or not, the people on here have experience. I woud suggest listening to them.
Here's the best pic I could find of the turn after the station. Hopefully you can see that it is banked, and dips down in the middle.
EDIT: Oops, DDR beat me to it
His is better.
I think you should take your own advice, your comment seems a bit blunt as well. He is taking other peoples advice, he said he would fix the turn and acknowledges most of the things people suggested.
#33
Posted 04 March 2014 - 02:21 PM
I hate to keep arguing with you, but i don't think you see how difficult this coaster is. I have built Kumba at Busch gardens, and they are literally 10 feet with in each other as far as length. Just thought i would let you know that I ran out of pieces after the cobra roll on Kumba and i have 30,000 pieces...
And most of them being 12 SS and 5 RR...
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
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#34
Posted 04 March 2014 - 02:28 PM
#35
Posted 04 March 2014 - 05:46 PM
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#36
Posted 05 March 2014 - 10:09 AM
Screen Shot 2013-01-08 at 7.33.20 PM by tennispro95, on Flickr
#37
Posted 08 March 2014 - 03:21 PM
#38
Posted 08 March 2014 - 10:20 PM
Sorry to keep you waiting. I've been very busy with school work lately.
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#39
Posted 09 March 2014 - 08:23 PM
New version of the turn (sadly, I had to use a sort of angled camera shot; a picture from above would expose ugly corsstie angles even though its shaped close to perfect)
The turn actually dips more than what is shown below..dat camera angle
Beginning of lift hill and catwalk
Lift Hill so far...I plan to do at least 2 more supports. If I can squeeze the space, then I'll fit 3 supports. Right now the hill is 3ft 9. It will at least go to 4.5 ft with 2 more supports; 5-ish ft with 3 more supports. However, I can move the whole lift to a different part of the room to accommodate 3 more supports. BTW there are 6 supports on the lift hill IRL. Don't worry about the catwalk also.
Tell me what you guys think! Also, no more doubtful posts; it's getting irritating by now. If I can't finish the whole thing, I can always go custom! Also I got the two-in-one SSC set coming in the middle of next week
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Me is CLK 10...So I Be Building Dem Tube Supports
[SIGPIC][/SIGPIC]
New Coaster! Yay! http://www.sscoaster...-coaster-16747/
#40
Posted 09 March 2014 - 08:35 PM
Thanks Spitfire!
Coaster Count: 73
1. Millenium Force 2. Montu 3. Top Thrill Dragster 4. Raging Bull 5. Maverick